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| View Poll Results: New US FOB location | |||
| 1 |
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81 | 18.58% |
| 2 |
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10 | 2.29% |
| 3 |
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44 | 10.09% |
| 4 |
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30 | 6.88% |
| 5 |
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227 | 52.06% |
| keep it the same |
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96 | 22.02% |
| somewhere else (please specify) |
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18 | 4.13% |
| Multiple Choice Poll. Voters: 436. You may not vote on this poll | |||
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#31 |
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PR:BF2 Developer
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Either 5 or 1, although 1 is far enough to be "cut off" with some barricades and has the ditches to serve as barriers and there's no high buildings around there from where you could fire into the base, like you could do with 5 (firing off the archway)
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#32 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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It's fine where it is.
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#33 |
![]() Join Date: Feb 2008
Location: Stockholm
Posts: 720
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Number five makes sense to me. As it is now, it's far to easy for the insurgents to isolate the USMC forces at their main with IEDs and mines. It should be harder, but not too hard (read: no gigantic dome of death).
Base defence as American is one of the best parts of Fallujah, please don't destroy that! It should be harder for the insurgents to plant IEDs at the gates and surround the FOB - but not impossible. I vote for five - without a big Dome of Death. |
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#34 |
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PR Mapper Team
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heres a rough draught of #5, obviously I will add sandbags, hescos and barriers to the compound and highway.
![]() I would also add some more features along the highway toward the city, to provide a bit of cover & dynamics for foot moves from the base. The problem with the archways. hmm ive been thinking, 1.Leave them, let the base get rpged (the vehicles & troops will spawn IN COVER!) 2.Remove the arch ladders, stopping spam but killing a bit of the city fighting fun 3.Add breachable doors to the arches, so it requires a tiny bit more effort to occupy them.(best?) and i would remove the ladder or the entire watertower. the main is made of the fob i made for sangin a while ago and the new shops which would be ideal for vehicles spawns. ![]() ![]()
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fixing up fallujah
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#35 |
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Banned
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PMd Duckhunt
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#36 |
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It is a nice idea moving the base to spot 5, but the INS base should be changed too if 5 wins.
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#37 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
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#38 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
That looks nice so far. Breakable doors would be best IMO because the ladders and watchtower give insurgents a way to scout and ambush the Americans when they are in the city. It would take an element of the map away along with caches that spawn there. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#39 |
![]() Join Date: Mar 2008
Posts: 193
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somewhere else (please specify)
kabala sized base but extend the map a little to fit it on the very outskirts giving enough room so none of the qcb houses will be affected and the usa have enough open ground to see any incomming attacks. it doesn't have to be a massive extention enough to fit the width of the base. put it down in the bottom left corner with a DoD that extends to the walls of the nearest compound, just above 5, not sure if it could be done but reading all the suggestions people want to keep a lot of the places as they are or the ins main would need to be moved. I don't know how easy or difficult adding a little more to the map would be but if it is too much then i would say far south west corner with the ins main moved to former us main. |
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those who live by the sword get shot by those who don't
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#40 |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 471
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Spot 5 because it makes the most sense. It's on a road leading into the city as well as being on the opposite side of the map. It would be the best in gameplay terms as it means the US can attack from two bases while insurgents would have difficulty attacking two locations. Additionally 5 is in the desert while the main base is in the city which means 5 cannot be as easily attacked.
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| Tags |
| base, fallujah, main, moving |
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