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Old 08-30-2009, 06:49 PM   #1
badmojo420
Supporting Member
Default Karbala 0.86

Since the introduction of the littlebirds in Karbala, i've yet to see a helicopter last for more than half an hour at a time. And that usually only happens when there are dedicated CAS supporting infantry and when the teams are heavily stacked for the US. Fact is, with about 4 technicals, and a couple SA7 kits, the birds are doomed. AA can be avoided, proper flying techniqus can be used, and targets can be lased. But when you encounter a technical firing its 50cal at you, 90% of the time you're done for. It takes all of 2 bullets to take down a littlebird, not explode it instantly, but cause it to bleed out and unless you're right beside the main you'll never make it home.

The littlebird can be easily taken down with concetrated small arms fire, or even a PKM gunner. So, having the amount of technicals on that map really is overkill. I would suggest removing them all together, and adding more dirt bikes. In such a small city, i doubt the US would allow so many technicals to survive long enough to where ground troops and CAS choppers are moving in. Maybe keep 1 just so people don't freak out.

When it was the Apache on this map, the 4 technicals were needed and balanced. The apache can take a lot of fire and still fly away. But littlebirds are as weak as a dirt bike.

Before people say it, I'm not posting this because I'm mad that i got shot down by a technical. In fact I can only remember being shot down twice by technicals. I came on here suggesting this from the perspective of a AA kit user. Often times i'll take the AA kit and find a decent spot to wait for the LB's. It's not easy to take them down, and can be very challenging if your opponant is a good pilot. Which i love, it really feels like black hawk down, hunting a helicopter in an urban enviroment. But, so many times i've watched my potential target get shot down all too easily, by a short burst of 50cal fire by a 1 manned techy camping the desert south of their main. It's just too easy, and honestly the amount of technicals cruising around this small city is very unrealistic.
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Old 08-30-2009, 09:19 PM   #2
Qwerty1216

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Default Re: Karbala 0.86

Removed my post.


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Old 08-30-2009, 09:49 PM   #3
fenriz9000
Default Re: Karbala 0.86

Karbala lost it's charm in 0.86.. Guys, written above it's a whinning. Everything has strong and weak.
As I see there are many people compaining about how opposite forces are strong. They complaining in "feedback" forum, "general" forum, etc. They just want to play with gun against knife (as you see in picture above).
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Old 08-31-2009, 04:07 AM   #4
badmojo420
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Default Re: Karbala 0.86

Quote:
Originally Posted by fenriz9000 View Post
Karbala lost it's charm in 0.86.. Guys, written above it's a whinning. Everything has strong and weak.
As I see there are many people compaining about how opposite forces are strong. They complaining in "feedback" forum, "general" forum, etc. They just want to play with gun against knife (as you see in picture above).
It's always nice to read a clearly written response with intelligent feedback.

Gun vs knife is a good analogy. Think about 2 pilots with pistols, versus 6 insurgents with knives? Killing some insurgents would be easy, but at the expense of losing some valuable pilots?

Maybe we need to add in 4 more littlebirds to make the odds a little more realistic. I mean, it is insurgency, the coalition is supposed to be the ones with overwhelming firepower, not the insurgents.
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Old 08-31-2009, 08:18 AM   #5
Herbiie

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Default Re: Karbala 0.86

When i play as Insurgents on Karbala, I've seen two highly skilled Littlebird pilots who kept our team pinned down while the Strykers hunted down our Technicals.

I'd also just like to say, the technicals are NOT AA vehicles ffs, they have other jobs, they arn't constantly scanning the skeis for littlebirds. Get a decent team together and it's a brilliant map, rather than people complaining because they can't take out 4 techies, there's only 4 guys, they aren't all looking around for choppers, YOU HAVE STRYKERS. Those Strykers should be chasing down the technicals (you know where they spawn ffs and the Insurgents can't spawn there apart from at the start) and destroying them while your LBs blow away the infantry, and your infantry should be taking out the caches.

I very rarely see the LBs get shot down in the first half an hour, if they have decent pilots and don't keep flying around the city when they have no targets and keep to the edge of the map (you know, like real helicopters?) then you wouldn't get shot down.

Also, LBs isn't everything, if you don't like it, just go infantry and let some good pilots take over who don't get shot down all the time.

If you added 4 more Littlebirds then the US would be over powered and the Insurgents wouldn't stand a chance.

Technicals are the only thing the insurgents can have that can actually keep a US squad pinned down. There are 4, yes, but they aren't all constantly looking around for Littlebirds! if your getting shot down it's more a reflection on your skill as a pilot rather than the balance of the map.


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Old 08-31-2009, 09:12 AM   #6
badmojo420
Supporting Member
Default Re: Karbala 0.86

In all honesty i dislike the technicals in an Iraqi insurgency map. Ramiel is special because of the conflict it's based on, but Karbala, Basrah, Fallujah shouldn't have technicals in my opinion. At least not in the numbers they are now. It should be like the tank on basrah. They get one, and if they lose it, it's gone.

Sure, they have other jobs. But, the technicals' 50cal is the most powerful anti-air weapon the insurgents have. And yes insurgents can spawn at the mosques, where the technicals respawn.

You say the technical is the only thing the insurgents have that can keep a squad pinned down, and it is exactly for this reason that i think they need to go. They're are too much of a conventional weapon. Something used by militias, warlords, taliban, chechnyan, etc. Not a group of insurgents hiding in a big city. They promote rushing at your enemy, head to head style.

Yes, it's true, there are times when the US puts the smack down on the insurgents, and the strykers are camping the mosque doors and the infantry are all sniping from roof tops calling in CAS with laser targets and smoke. While your commander coordinates the whole thing, and the whole server is on mumble. Obeying every server rule and only caring about the welfare of the guys next to him? I want to play a mod that's fun the majority of the time, not when everything comes together perfectly for one team.

Also my whining/complaining/suggestion/feedback was very specific. I disagreed with the asset layout of a map. I stated how i think it should be altered, and why. AT NO POINT DID I NEED YOU TO EXPLAIN HOW TO PLAY THE GAME. So please don't yell at me about having strykers or what those strykers should be doing. Or what the littlebirds should be doing, and how. I'm not a clan leader or commander, discussing that is really just pointless in my opinion.

You really need to step back and look at it from a bigger perspective, it's not as simple as 'badmojo wants less technicals, badmojo must suck as a pilot' I see something that is effecting the gameplay in a negative way. So i suggest a way to improve it.

It's similar to how Kashan used to have Tunguska and Bradley tracked anti-air vehicles. But they were too powerful, so they were replaced. It's still a great map, but it is now more challenging for air and aa alike. Removing technicals from Karbal would not make the littlebird impossible to shoot down, it would just make it more challenging. Which is good for gameplay.
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Last edited by badmojo420; 08-31-2009 at 09:17 AM..
Old 08-31-2009, 09:20 AM   #7
Rissien
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Default Re: Karbala 0.86

Technicals dont need to scan the sky every moment, all they need to do is look up when they hear the lb and shoot a burst and its over. Granted I usually play AAS alot more than I do Insurgency and have only flown lb a few times, usually i ground pound on Karbala but the lbs go down easily. Had a tech camping main shot one of our lbs as soon as he took off, he turned around to come back down and blew up before he even passed the wall. I went out killed some inf then strafed a tech pinning some infantry just to get shot up by another one.

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Old 08-31-2009, 09:59 AM   #8
corp_calqluslethal

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Default Re: Karbala 0.86

Alot of it i think has to do with the new crash system. Because remember on operation baracuda the lil bird seemed to last a lot longer and it was just one of them. I blamed my failures to the fact that i haven't flown one much since .85. I'm thinking its the new crash system and the fact that lil bird is lightly armored.


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Old 08-31-2009, 10:21 AM   #9
Alex6714

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Default Re: Karbala 0.86

To be honest it needs LBs removed, Apache put back in, Transport LB or BH put in.

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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 08-31-2009, 10:36 AM   #10
Rissien
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Default Re: Karbala 0.86

Quite true, the Apache seemed fairly good. Just need to increase the size of the new main to accomadate it. Blackhawks though tend to be used as gunships alot.

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