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#1 |
![]() Join Date: May 2007
Location: Wilkes-Barre, PA
Posts: 152
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As of right now the insurgents always take the 2 bomb cars at main drive them up to the US main about 1 min after the round has started while the US is still getting organized usually not even ready to leave the base and the bomb cars fly in usually killing both or one bradley and maybe some infantry.
I find this extremely cheap and frustrating for the US team and its unfair that they have to watch for bomb cars right at the beginning. imo they should be put on a 10-20 min spawn delay to prevent this allowing the US to get situated. It would help to balance the map and stop the use of repetitive tactics of the insurgents. Now someone is gonna say "but they're allowed to attack main the US should learn to deal with it" Thats not the problem, its the fact that the Bradleys aren't even warmed up yet and half the time there is confusion waiting for squads to get in and kits that cause chaos and a bomb can within 1 min of the round starting is cheap. The other day when i played a bomb car drove into main got both Bradleys and countless infantry we were already down 30 tickets in 2 min. I dont care if it happens in RL or the insurgents should have a leg up on the US, honestly i play insurgents a lot and i feel it needs to be changed. There are plenty of ways to kill the APC's and who says it cant be done with a bomb car after they leave main. I think this one simple change of a 10-20 min spawn delay would make the map play a lot better then it is not and the US would have a much better start. |
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#2 |
![]() Join Date: Aug 2009
Location: Saint Ann Mo
Posts: 155
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In the 2-minute spawn time you have to wait for the round to start maybe your team should be organizing people to defend the base...
In real life is their a 15-minute spawn time to allow the troops to get ready? or would bombers attack any way and any time they could just to hurt the infidels more? |
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#3 | |
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#4 |
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Former Testing Manager
![]() Join Date: Feb 2007
Posts: 1,662
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We can code the game, not the players. I've never had a problem getting a bradley up and out of the gate before the bomb cars can reach it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. “Without Warning, Sans Remorse” |
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#5 |
![]() Join Date: Apr 2009
Location: Stony Brook
Posts: 18
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I see both sides here. Firstly, in reality, never is there a situation in which about 32 soldiers, along with their vehicles, miraculously appear in a base and have to scramble to defend it. In reality bases are built months after an area is secured and then a constant watch is kept. If new forces were to suddenly arrive, the existing forces would already have the base protected. Therefor I think having the bomb cars wait maybe 5 minutes would be reasonable.
HOWEVER, I agree with LeadMagnet. I have never had a problem organizing before the game starts, and never has a bomb car got into the base when I have played this map. Really it only takes 1 minute max to load up a Humvee or Bradley's and get out of the base to defend it, and organized players I think are aware of that. |
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"Incoming fire has the right of way..."
Good Hunting from SOUR MILK |
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#6 | ||
![]() Join Date: May 2007
Location: Wilkes-Barre, PA
Posts: 152
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Quote:
I know everyone wont agree with me but out of all the rounds I've played i have only witnessed the 2 bradleys surviving 10 minutes once, even if the bomb car doesn't get them. The US just should have slightly more time to mobilize and the #1 priority shouldn't be watch for the bomb cars and then move out. Quote:
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#7 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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fallujah is one of the best maps in pr for insurgency. It is realistic how the base can easily be raped. I love that factor of the map. The only other map that comes close is Korengal. I think the problem you are having is that u are not defending the base well enough. When i last played we assigned two squads to defend the base. This balances the map quite well i believe, remember that its only a 1km
Anyway back on track... It is very good that the bomb cars can get into the base and do real damage. It means that the americans have to be very vigilant with their defences. If u get a hummer or an AR set up well u shud hav no problems with the cars and technicals at the gate |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#8 |
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PR:BF2 Developer
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Meh I just blame people sitting around at the main base on Fallujah for like the first 10 minutes of the game before finally going out and getting blown to pieces because they basically gave Insurgents the time to trap them in. :/
Like LeadMagnet says, just get out immediately on round start and secure the exits before the Ins come. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#9 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Quote:
Also if it takes you a whole minute to get out of Main then you deserve to be bombed | |
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#10 |
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Banned
![]() Join Date: Mar 2008
Location: Tora Borah
Posts: 193
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I saw some INS using beemers like in starwars to get in USMC mainbase with bombcars.
I think a 50.cal sniper antimaterial rifle on USMC mainbase would be good to defend it. |
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| Tags |
| bomb, cars, fallujah, west |
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