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#1 |
![]() Join Date: Nov 2008
Location: Brisbane, QLD
Posts: 58
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The kick of the G3 to many may be a bit overwhelming and it's easy to imagine why. I know the DEVs have tried to simulate the fact that the G3 uses a larger round which apparently = larger kick back. But after gathering some opinions from a few 10s of people on my community's forums, the majority thinks the G3 has too large recoil and I agree.
I don't know what formula you would use to figure out recoil, but I'm simply suggesting that the G3 recoil is lowered, only slightly though. The recoil is controllable but some opinions from a few people who have used the G3 in real life say that it doesn't have as large a kick back as on PR. The MEC rifle is the G3A3, correct me if I'm wrong. Apart from that, the G3 is accurate and deadly. And If the suggestion is snubbed, I've no problem with it, it's just that I would, along with some others, would like it lowered slightly. Like not want. |
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If you don't manage to kill an insurgent, don't go after him, he'll IED you.
If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you. |
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#2 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Lets do a little bit of math here. We won't take into account the other variables that affect muzzle climb/recoil (like the AR-15's straight-Z-axis-recoil design).
63 gr. 5.56x45mm NATO will contain 1,796 Jules of energy at the muzzle. 147 gr. 7.62x51mm NATO will contain 3,352 Jules of energy at the muzzle. The G3 should have at LEAST 85% more recoil than AR-15 platforms (Newton's third law gives us this conclusion). I don't have the skills to properly add variables previously mentioned, but the AR-15 is built to channel all recoil straight backwards into the shoulder, not affecting recoil, but theoretically eliminating muzzle climb. AFAIK, the G3A3 is not built upon such properties. |
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|TGXV| Waldo_II
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#3 |
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PR:BF2 Developer
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i think you forgot about muzzle breaks in your estimations(or its "other variables"?)
surely its recoil should be higher, but not like you shoot half clip on auto and start looking into sky |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#4 | ||
![]() Join Date: Jul 2009
Location: Kalmar
Posts: 154
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Quote:
I have fired the rifle and use it several times a year and the kick is a bit to high ingame. Quote:
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#5 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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The muzzle climb might be quite high compared to real life however in real life you counteract the recoil using your body. In-game you do it with your mouse.
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#6 |
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Also, as the rifle is heavier, I would imagine more recoil energy is lost pushing it.
M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#7 | ||
![]() Join Date: Jun 2009
Posts: 518
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Quote:
Because the gas system is different, G3's shell ejection strength can shoot a shell from 20 ft away and hit some guy and cause damage(that is why G3, or CETME, have that deflector thing)... Quote:
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#8 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
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I agree, G3 recoil is too much.
But then, I am of the opinion that every rifle in this mod has too much recoil Stu. |
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#9 |
![]() Join Date: Jun 2008
Posts: 479
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G3 has the best ironsight and best stopping power, even the scope version is more clear than the pointing arrow shape Brits and US has.
When not on CQC it's the best weapon overall (semi to far distances) and giving it less recoil would take away the only weakness it has ingame. (Just from a game standpoint) |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#10 | |
![]() Join Date: Oct 2008
Location: chicago
Posts: 380
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Quote:
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| Tags |
| mec, recoil, rifle |
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