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Old 07-30-2009, 10:26 AM   #21
McBumLuv

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Default Re: MI-8, Huey, BH and lynx flight handling

Quote:
Originally Posted by j45h89 View Post
Could work the same way the current damage system works, e.g. when you hit something you loose all power and don't explode. That way would be better than blowing up and more realistic.
Well, that's what we're discussing

It doesn't look entirely feasible,though. Yes, you could probably make it so that it takes enough damage to stop the engines if it collides, but if you collide you'd really be hitting the collision mesh on the rotors numerous time usually.

Then again, I guess you could make it to just take enough damage to cut reach critical damage, then increase the total HP like 5 fold, as well as the damage it takes to die once critical so that the rotors wouldn't instantly kill the helicopter.


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Old 07-30-2009, 11:51 AM   #22
LeadMagnet
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Default Re: MI-8, Huey, BH and lynx flight handling

Gents, this topic was to discuss helicopter handling. If you want to have a discussion on the possibilities of a collision mesh on the rotors I suggest one of you start a new topic. Other users have been warned for less.


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Old 07-30-2009, 12:13 PM   #23
j45h89

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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by McLuv View Post
Well, that's what we're discussing

It doesn't look entirely feasible,though. Yes, you could probably make it so that it takes enough damage to stop the engines if it collides, but if you collide you'd really be hitting the collision mesh on the rotors numerous time usually.

Then again, I guess you could make it to just take enough damage to cut reach critical damage, then increase the total HP like 5 fold, as well as the damage it takes to die once critical so that the rotors wouldn't instantly kill the helicopter.
Well must have misunderstood your last post. Anyway who agrees with me on the MI-8 handling? We've pretty much established that the huey and blackhawk handling from CA would be best used in PR.


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Old 07-30-2009, 12:57 PM   #24
McBumLuv

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Default Re: MI-8, Huey, BH and lynx flight handling

Yes, I remember being able to "drive" the Skycow on it's front wheel

Anyways, one of the biggest problems with the helicopter flight mechanics are the inverse thrust, complete loss of rotor control, and diving mechanics. I believe Alex will be working on Opfor helicopters next, now that the Blufor ones are finished, and they fly much better.

Quick stops are possible, rolls and loops much harder, flying upside-down impossible, and dives don't go at ridiculous speed. I find piloting helicopters in pr often feels like flying a plane after coming from a dive.


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Old 07-30-2009, 01:38 PM   #25
j45h89

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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by McLuv View Post
Yes, I remember being able to "drive" the Skycow on it's front wheel

Anyways, one of the biggest problems with the helicopter flight mechanics are the inverse thrust, complete loss of rotor control, and diving mechanics. I believe Alex will be working on Opfor helicopters next, now that the Blufor ones are finished, and they fly much better.

Quick stops are possible, rolls and loops much harder, flying upside-down impossible, and dives don't go at ridiculous speed. I find piloting helicopters in pr often feels like flying a plane after coming from a dive.
agree with you on the plane point, i guess since none of the dev's are pilots of these helicopters it must be very difficult to implement realistic flying physics. The thrust is really irritating, you should be able to control thrust and collective(height) separately. Like in RL, probably not possible with the bf2 engine tho.

Some helicopters like the merlin are spot on, i love flying that thing. Other are ok such as the chinese transport and most of the attack helo's. I'm quite happy to research how each helicopter handles to get the most realistic outcome. Much like my first post explaining what changes the MI-8 need. I also would be more than happy to test different flight physics but i suppose there are already plenty of testers.


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Last edited by j45h89; 07-30-2009 at 01:47 PM..
Old 07-30-2009, 01:42 PM   #26
Rudd
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Default Re: MI-8, Huey, BH and lynx flight handling

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agree with you on the plane point, i guess since none of the dev's are pilots of these helicopters it must be very difficult to implement realistic flying physics.
iirc Pirate is a BH pilot, and there are pilots of other aircraft at the reach of a button on these forums, so its not like they got these physics from thin air

they can be made better, but its not like its aweful


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Old 07-30-2009, 01:50 PM   #27
j45h89

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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by Dr2B Rudd View Post
iirc Pirate is a BH pilot, and there are pilots of other aircraft at the reach of a button on these forums, so its not like they got these physics from thin air

they can be made better, but its not like its aweful
didn't know that, learn something new everyday.

I never said they were aweful, just need to be changed.


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Old 07-30-2009, 01:51 PM   #28
MonkeySoldier

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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by j45h89 View Post
agree with you on the plane point, i guess since none of the dev's are pilots of these helicopters it must be very difficult to implement realistic flying physics.
R-DEV Killpirate is a BH pilot IIRC.
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Old 07-30-2009, 01:56 PM   #29
hiberNative

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Default Re: MI-8, Huey, BH and lynx flight handling

just wanted to say that i think all the helicopters should have the speed of the lynx :3 a lot of them feel really slow.

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Old 07-30-2009, 02:07 PM   #30
[R-DEV]Rhino
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Default Re: MI-8, Huey, BH and lynx flight handling

Quote:
Originally Posted by Dr2B Rudd View Post
iirc Pirate is a BH pilot, and there are pilots of other aircraft at the reach of a button on these forums, so its not like they got these physics from thin air

they can be made better, but its not like its aweful
he is a r/l pilot yes but so far I aint seen him even comment on the ingame chopper physics


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