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Old 07-29-2009, 09:09 PM   #11
[R-DEV]Rhino
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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by McLuv View Post
I just wish they had rotor collision meshes on them... But I don't know if it's possible to model them so that once they've hit something the helicopter will just drop, rather than explode or something.
I offered to make them some rotor col meshes but as of yet they aint gotten back to me on it afaik, should maybe check that topic I posted

but it wouldn't be possible to make the engines cut out by hitting the rotors as such, thou it should be possible to make them explode


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Old 07-29-2009, 09:31 PM   #12
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Default Re: MI-8, Huey, BH and lynx flight handling

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I offered to make them some rotor col meshes but as of yet they aint gotten back to me on it afaik, should maybe check that topic I posted

but it wouldn't be possible to make the engines cut out by hitting the rotors as such, thou it should be possible to make them explode
Yea, that's the only problem with them, though it would teach pilots the lesson alot faster

I better bump that thread, because I'm quite interested in seeing them play out. (maybe the fact that it turned into a flame war at the beginning and then half the people didn't know what a col mesh is helped bury it :P)

Anyways, I guess we can't have dynamic collision meshes either? As in a collision mesh that would disappear after it was hit? I'm guessing a bit fat no, but I can hope, eh?

BTW, how would you plan on creating the mesh anyways? As afloating disk, or a rotating blade, or what?


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Old 07-29-2009, 09:53 PM   #13
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Default Re: MI-8, Huey, BH and lynx flight handling

you can hope yes

and ye, was kinda funny how it turned into a flame war for no reason, for some reason everyone thinks CA and PR are at war or something...

but ye, would most likley do it via a low poly cylinder around the rotors as a rotating col mesh would most likley cause server lag etc.


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Old 07-29-2009, 10:10 PM   #14
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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by [R-DEV]Rhino View Post
you can hope yes

and ye, was kinda funny how it turned into a flame war for no reason, for some reason everyone thinks CA and PR are at war or something...

but ye, would most likley do it via a low poly cylinder around the rotors as a rotating col mesh would most likley cause server lag etc.
I think there was miscommunication or something. I don't want to put words in ppl's mouths but I believe CAS117 and Alex are willing to implement it.

Maybe they'll motivate someone to also look at the fastrope ideas on the CA forums, some of which are very plausible. Since collision rotors will make it a necessity for fastropes :P.
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Old 07-29-2009, 10:21 PM   #15
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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by [R-DEV]Rhino View Post
you can hope yes
So, like you could have it that when they hit they did enough damage to stop the engines and then would disappear? If so that would really work amazingly

Quote:
and ye, was kinda funny how it turned into a flame war for no reason, for some reason everyone thinks CA and PR are at war or something...
It's like someone mentions fastropes and the whole world implodes :P

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but ye, would most likley do it via a low poly cylinder around the rotors as a rotating col mesh would most likley cause server lag etc.
Hmmm, I thought as much, but I guess you'd need to make the disk be able to simply recognize if it ever touches any static/terrain, but that the damage is fixed (so that it doesn't matter at what speed you hit). And I"m sure it would be made imprevious to all weaponry obviously.


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Old 07-29-2009, 10:25 PM   #16
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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by McLuv View Post
So, like you could have it that when they hit they did enough damage to stop the engines and then would disappear? If so that would really work amazingly
no way I can think of, no


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Originally Posted by McLuv View Post
Hmmm, I thought as much, but I guess you'd need to make the disk be able to simply recognize if it ever touches any static/terrain, but that the damage is fixed (so that it doesn't matter at what speed you hit). And I"m sure it would be made imprevious to all weaponry obviously.
Maybe with a clever material if the CA guys where willing to make such a material but I was thinking more of just doing a death material for it so if it touches anything slightly it would just blow up, much like when any vehicle use to touch the HESCO razorwire before I fixed it


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Old 07-29-2009, 10:35 PM   #17
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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by [R-DEV]Rhino View Post
no way I can think of, no
AWw, you raised my hopes up for something I was sure that wasn't possible and brought me back down to earth


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Maybe with a clever material if the CA guys where willing to make such a material but I was thinking more of just doing a death material for it so if it touches anything slightly it would just blow up, much like when any vehicle use to touch the HESCO razorwire before I fixed it

Hmm, well it would have to definitely be weapon resistant, since we don't want pistols killing BHs and the like by firing at the static rotors :P I wonder if it's possible to have a material that takes only a set amount of damage in every condition. Making that useful, though, would make it necessary to have like a "reload" timer for how often it can take damage consecutively or something, though, which also sounds really impossible, meaning that it might be useless, and we'd just have to live with spontaneously combusting helicopters :P


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Old 07-30-2009, 07:41 AM   #18
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Default Re: MI-8, Huey, BH and lynx flight handling

Lol it is funny how threads go off topic after only 2 pages

Sound like a rotor collision mesh would be very difficult to implement. Plus the rotor would not explode more just sheer off. Also what happens if you hit a human, i don't think the rotors would be completely destroyed, just damaged. It all sound very complicated to do.

Lets get the flight physics sorted first aye? One step at a time.


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Old 07-30-2009, 09:21 AM   #19
McBumLuv

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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by j45h89 View Post
Lol it is funny how threads go off topic after only 2 pages

Sound like a rotor collision mesh would be very difficult to implement. Plus the rotor would not explode more just sheer off. Also what happens if you hit a human, i don't think the rotors would be completely destroyed, just damaged. It all sound very complicated to do.

Lets get the flight physics sorted first aye? One step at a time.
Yea, flight physics are made though, and it would be hard (if not impossible) to implemented rotor collisions with only the rotors sheering off and the thrust turning off. So, we could include them, but you'd have to live with spontaneous combustions for hitting anything with them, not simply falling like a rock to the ground :P


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Old 07-30-2009, 09:48 AM   #20
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Default Re: MI-8, Huey, BH and lynx flight handling

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Originally Posted by McLuv View Post
Yea, flight physics are made though, and it would be hard (if not impossible) to implemented rotor collisions with only the rotors sheering off and the thrust turning off. So, we could include them, but you'd have to live with spontaneous combustions for hitting anything with them, not simply falling like a rock to the ground :P
Could work the same way the current damage system works, e.g. when you hit something you loose all power and don't explode. That way would be better than blowing up and more realistic.


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