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#11 | |
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PR Mapper Team
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but it wouldn't be possible to make the engines cut out by hitting the rotors as such, thou it should be possible to make them explode | |
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#12 | |
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I better bump that thread, because I'm quite interested in seeing them play out. (maybe the fact that it turned into a flame war at the beginning and then half the people didn't know what a col mesh is helped bury it :P) Anyways, I guess we can't have dynamic collision meshes either? As in a collision mesh that would disappear after it was hit? I'm guessing a bit fat no, but I can hope, eh? BTW, how would you plan on creating the mesh anyways? As afloating disk, or a rotating blade, or what? | |
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#13 |
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PR Mapper Team
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you can hope yes
and ye, was kinda funny how it turned into a flame war for no reason, for some reason everyone thinks CA and PR are at war or something... but ye, would most likley do it via a low poly cylinder around the rotors as a rotating col mesh would most likley cause server lag etc. |
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#14 | |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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Maybe they'll motivate someone to also look at the fastrope ideas on the CA forums, some of which are very plausible. Since collision rotors will make it a necessity for fastropes :P. | |
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#15 | ||
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So, like you could have it that when they hit they did enough damage to stop the engines and then would disappear? If so that would really work amazingly
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#16 | ||
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PR Mapper Team
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#17 | |
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AWw, you raised my hopes up for something I was sure that wasn't possible and brought me back down to earth
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Hmm, well it would have to definitely be weapon resistant, since we don't want pistols killing BHs and the like by firing at the static rotors :P I wonder if it's possible to have a material that takes only a set amount of damage in every condition. Making that useful, though, would make it necessary to have like a "reload" timer for how often it can take damage consecutively or something, though, which also sounds really impossible, meaning that it might be useless, and we'd just have to live with spontaneously combusting helicopters :P | |
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#18 |
![]() Join Date: Mar 2008
Location: Newcastle
Posts: 155
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Lol it is funny how threads go off topic after only 2 pages
Sound like a rotor collision mesh would be very difficult to implement. Plus the rotor would not explode more just sheer off. Also what happens if you hit a human, i don't think the rotors would be completely destroyed, just damaged. It all sound very complicated to do. Lets get the flight physics sorted first aye? One step at a time. |
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#19 | |
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#20 | |
![]() Join Date: Mar 2008
Location: Newcastle
Posts: 155
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| Tags |
| flight, handling, huey, lynx, mi8 |
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