|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() |
I have too say, Qwai with AAS3 is not as good as it was with fixed CP's in AAS2. Except for the old CP's, none of the new ones make any sense to me. What would the point of fighting over a random farm house be, for example? It was A LOT more fun to fight over the river around govt. office, fishing village and the bridges. And I do in general think that maps that were originally made with AAS2 in mind doesn't fit with AAS3.
|
|
The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#2 |
|
Banned
![]() Join Date: Jun 2008
Location: San Diego/California
Posts: 808
|
Most fun I had on Qwai was CnC. I think it really depends on the flag layout. Some layouts give a good spread, others essentially cut off half the map.
|
|
|
|
|
#3 |
|
Registered User
![]() Join Date: Apr 2007
Posts: 4,727
|
I LOVE to get new spots to fight over. Gov Office and Fishing where getting old. You end up with the same tactics. Even if you as a team want to try something new, the enemy basically always ended up with a firebase in the goverment office compound and one in the farm near fishing.
So the Random does the job nicely |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. dogtag modeled after tutorial by To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#4 |
![]() Join Date: Mar 2009
Location: california
Posts: 274
|
i liked the AASv2 better. this one, like farks said, doesn't seem to fit. Also, I miss my littlebird!!!
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Through Superior Firepower |
|
|
|
|
|
#5 |
|
Forum Moderator
![]() |
I like the variety AAS v3 gives although it isn't without its problems. CnC on Qwai though is the best way to experience it, absolutely brilliant open-ended gameplay.
Every server should be running CnC Qwai imo. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() |
Map's pretty small, perfect for CnC but not so grand for random. Some of the flags need to be looked at, like the wide open field and the farm house; others are sound like the bridges and the offices.
M. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
|
|
|
|
|
#7 | |
|
PR Community Faction Lead
![]() Join Date: Aug 2007
Location: The 44 Islands ;)
Posts: 1,319
|
Quote:
AFAIK, most players like to fight for "something", a village, apartment buildings complex, industry complex, airfield, trenches, bridges, mosque, the highest hill on the map, etc, etc... something that is unique and has some strategic value or at least is not a common part of a landscape My 2 cents. EDIT: Qwai River is not that bad with AAS3.... Fools Road seems less compatible with AAS3... | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. RANGERS LEAD THE WAY!!! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Do not post stupid suggestions just because you had a bad round in PR To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
Last edited by [R-COM]Ragni<RangersPL>; 07-22-2009 at 08:57 AM..
|
|
|
#8 |
|
Retired PR Developer
![]() |
I'd like to see 4 huge cap radii :P NW, NE, SW, SE as well as 2 flags for the main. But I do agree AASv2 works alot better for this map.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
#9 |
![]() Join Date: Jan 2008
Posts: 1,099
|
The only downside to the AAS3 is the random flag that is just east of Chinese main, way too close to their final flag and it seems to come up a lot. Otherwise the random flags give the map a lot more variety.
|
|
My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AnimalMother's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
| Tags |
| aas2, aas3, qwai, river |
| Thread Tools | |
| Display Modes | |
|
|