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#121 |
![]() Join Date: Feb 2008
Posts: 1,093
Location: kotka
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i think that deviation should be decreased cos it would bring back good longrange firefights.
its normal to see ingame firefights,that are so close that you could just hit the knife. no one wanna anymore shoot at longrange cos you miss the shot. |
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#122 |
![]() Join Date: Jun 2009
Posts: 2
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Alright, so I wanted to put this on the PR suggestion board, but i dont have enough posts so im just going to say it here. I have not read everything that you guys have said so I don't know if someone mentioned anything like this or not. I love playing this game because I like the concept of it revolving around teamwork, but the aiming and deviation in the rifles is just ridiculous. At least when shooting at close targets (-200m). It is very hard to hit anybody far away in this game, which is obviously just like real life, but when much closer to your target it doesnt feel right. I understand how the deviation works (ive seen this video guide on youtube about it) but it just doesnt reflect realistic shooting. When a target pops up infront of you in real life you dont have to wait 3 or 4 seconds to steady your weapon, as the game depicts it. 1 or 2 seconds is more ideal. Also with the machine guns, example the SAW, you must wait a good 3 seconds before you can even shoot straight. If you try to shoot right away your rounds just go all over the place like crazy. The weapon has a bi-pod, so I dont understand why they made it do this. To actually shoot inaccurate with a bi-pod when first looking down your sights is actually kinda hard. An alternative for this waiting time for deviation, which I feel would be more realistic, would be it going off of your sprint bar. When the bar is full your character has more energy and when empty they have none and must walk not run. Making your shooting go off of this would makes more sense I believe. When the bar is full you would be able to shoot very well and the smaller the bar gets the worse your shots get because everyone knows that when you run alot and move around you start to breath harder and heavier. Breathing is what is key to shooting. Harder heavier breathing = worse shots. If your bar is pretty much gone you would just shoot like crap and have to rest for abit. This is what I think would be more a realistic approuch to marskmanship in the game when considering rifleman and machine gunners.
If PR is looking for the ultimate realistic gaming experience I believe this would help. Also some of the weapon handeling drills that the characters do are not correct, if PR really cares or not idk :P My experience with this kinds of things has comes from using some of the weapons on the American side in real life frequently, so I know what they are actually capable of. This is just something that has always bugging me and I felt like talking about it. Whether anyone actually cares I dont know, but give me your feed back on it I'd like to hear. |
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#123 | |
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PR:BF2 Developer
![]() Join Date: Apr 2008
Posts: 2,984
Location: Cassel-fornia
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Welcome Primer .5ocal to the Project Reality forum!
i will qute jaymz here and would like to point you to this thread where most stuff should be explained why the current system is in place. Quote:
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#124 | |
![]() Join Date: Jan 2007
Posts: 8,287
Location: norfolk
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Quote:
as for the SAWs , they are already the best guns in the game by FAR, can you imagine if people could just hit prone and instantly fire with accuracy? | |
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#125 | |
![]() Join Date: Aug 2009
Posts: 2,022
Location: Nottingham <3
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Quote:
These are the bits I wanted to pick out: For the First one: 1 or 2 seconds to Stop, Aim correctly, Close your eyes drop your aim and bring your aim back up, change stance accordingly, then control your breathing and fire. Good Luck with that - even 3 - 4 seconds is lenient for the accuracy you get. In fact being able to fire with some pretty crap accuracy or wait until you have gone through some basic drills to get your shot perfect seems pretty realistic imho. Second one: It's in the BF2 Engine, and is a game. If you want Ultimate realism head towards your Armed Forces Career Office. PR is supposed to be a mix of reality and gameplay. | |
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| Tags |
| deviance, deviation, firefights, issues |
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