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#1 |
![]() Join Date: Jul 2007
Location: Toronto, ON
Posts: 155
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Though this feedback is not specifically related to 0.86, I believe that now is the correct time to suggest it. The Grenadier underwent heavy modification in versions 0.5, 0.6 and 0.7. By 0.85 it had found its proper niche as a standoff anti-infantry weapon. However, I believe it could stand to lose some of it's minimum firing distance. The 40-50m minimum firing distance was introduced to prevent players from running and gunning the M203, using it like a shotgun with splash damage. Further changes to the deviation of the grenade launcher have made this excessive minimum arming distance, in my opinion, obsolete. I am not advocating a removal of the minimum arming distance entirely; simply a reduction to a more realistic level. Most modern rifle mounted grenade systems, including the M203, have a minimum arming distance of 15-25m, or about 1/2 of the distance currently set in game. I do not believe that making this change would cause any large abuse of the grenadier kit, and would in fact allow players to use the grenades on flatter trajectories: something we see frequently in video footage of actual rifle mounted grenades being used in the field.
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|TG-XV| DiscoJedi How's my flying? Call 1-800-FLY-JEDI |
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#2 |
![]() Join Date: Aug 2008
Posts: 684
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i agree, sometimes im a grenadier, and ive got a perfect target (usually a close group of infantry) and i cant hit them because they are within a few meters of the minimum arming distance.
the inaccuracy would make engaging anything more than 10 meters away impossible while moving or just after moving. |
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#3 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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source's please when making claims.
M203 40mm Grenade Launcher Quote:
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#4 |
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Retired PR Developer
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well, at 30m a normal frag grenade works nicely. Perhaps normal grenades should be given back to teh grenadier. say take 1 HE grenade away, add 1 frag, take 1 smoke grenade, add 1 normal smoke. I think that would make the kit far more useful as its more flexible for those times that you are too close for the m203.
But if the distance Gazz has posted is accurate, the distance should be decreased ingame to it or near it imo. |
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#5 |
![]() Join Date: Feb 2009
Posts: 3,559
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Realism ftw.
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#6 |
![]() Join Date: Aug 2009
Posts: 533
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I have to agree. Grenadiers are starting to go the way of the "irrelevant sniper kit" It's a liabillity to have a grenadier considering how many Anti-everything kits the squad needs to lug around to stay functional.
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#7 |
![]() Join Date: Jun 2009
Location: Adelaide
Posts: 165
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I'd have to disagree, on a recent round of Asal Khal as the MEC I captured a British Grenadier kit. With said kit I managed to engage several targets in buildings roughly 50-100ms away taking them down when the rest of my squad was unable, as well as providing my squad with smoke cover as they advanced.
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#8 | |
![]() Join Date: Aug 2009
Posts: 533
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Quote:
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#9 |
![]() Join Date: Jun 2009
Location: Adelaide
Posts: 165
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I should have elaborate more, the targets I was hitting were inside buildings. I had been lobbing the grenades through windows etc. It wasn't hard to estimate distances and because I had an ammo crate it wasn't that big deal to waste a thew getting accurate. IMO It's not too hard to use it effectively in urban environments, you just need to pick your firing position and targets carefully.
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#10 | |
![]() Join Date: Jul 2008
Posts: 965
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Quote:
Also, the kit has uses, but the grenades more often end up as a liability because the user has no short range frags or smoke. The weapon should be brought into line with it's real life counterpart. | |
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| Tags |
| arming, distance, grenadier, minimum, reduced |
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