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Old 07-06-2009, 05:13 AM   #1
DarthDisco

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Default [Grenadier] Reduced Minimum Arming Distance

Though this feedback is not specifically related to 0.86, I believe that now is the correct time to suggest it. The Grenadier underwent heavy modification in versions 0.5, 0.6 and 0.7. By 0.85 it had found its proper niche as a standoff anti-infantry weapon. However, I believe it could stand to lose some of it's minimum firing distance. The 40-50m minimum firing distance was introduced to prevent players from running and gunning the M203, using it like a shotgun with splash damage. Further changes to the deviation of the grenade launcher have made this excessive minimum arming distance, in my opinion, obsolete. I am not advocating a removal of the minimum arming distance entirely; simply a reduction to a more realistic level. Most modern rifle mounted grenade systems, including the M203, have a minimum arming distance of 15-25m, or about 1/2 of the distance currently set in game. I do not believe that making this change would cause any large abuse of the grenadier kit, and would in fact allow players to use the grenades on flatter trajectories: something we see frequently in video footage of actual rifle mounted grenades being used in the field.

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Old 07-06-2009, 06:01 AM   #2
wookimonsta
Supporting Member
Default Re: [Grenadier] Reduced Minimum Arming Distance

i agree, sometimes im a grenadier, and ive got a perfect target (usually a close group of infantry) and i cant hit them because they are within a few meters of the minimum arming distance.
the inaccuracy would make engaging anything more than 10 meters away impossible while moving or just after moving.
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Old 07-06-2009, 10:49 AM   #3
gazzthompson

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Default Re: [Grenadier] Reduced Minimum Arming Distance

source's please when making claims.

M203 40mm Grenade Launcher

Quote:
HE rounds require an arming distance of approximately 30 meters.


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Old 07-06-2009, 10:53 AM   #4
Rudd
Retired PR Developer
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Default Re: [Grenadier] Reduced Minimum Arming Distance

well, at 30m a normal frag grenade works nicely. Perhaps normal grenades should be given back to teh grenadier. say take 1 HE grenade away, add 1 frag, take 1 smoke grenade, add 1 normal smoke. I think that would make the kit far more useful as its more flexible for those times that you are too close for the m203.

But if the distance Gazz has posted is accurate, the distance should be decreased ingame to it or near it imo.


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Old 07-06-2009, 08:54 PM   #5
Qaiex

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Default Re: [Grenadier] Reduced Minimum Arming Distance

Realism ftw.


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Old 01-11-2010, 07:42 PM   #6
Shaihuluid

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Default Re: [Grenadier] Reduced Minimum Arming Distance

I have to agree. Grenadiers are starting to go the way of the "irrelevant sniper kit" It's a liabillity to have a grenadier considering how many Anti-everything kits the squad needs to lug around to stay functional.
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Old 01-11-2010, 11:00 PM   #7
Kim Jong ill

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Default Re: [Grenadier] Reduced Minimum Arming Distance

I'd have to disagree, on a recent round of Asal Khal as the MEC I captured a British Grenadier kit. With said kit I managed to engage several targets in buildings roughly 50-100ms away taking them down when the rest of my squad was unable, as well as providing my squad with smoke cover as they advanced.
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Old 01-11-2010, 11:05 PM   #8
Shaihuluid

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Default Re: [Grenadier] Reduced Minimum Arming Distance

Quote:
Originally Posted by Kim Jong ill View Post
I'd have to disagree, on a recent round of Asal Khal as the MEC I captured a British Grenadier kit. With said kit I managed to engage several targets in buildings roughly 50-100ms away taking them down when the rest of my squad was unable, as well as providing my squad with smoke cover as they advanced.
Yeah, fair enough. I guess I just have troubles with the grenadier kit when it comes to medium-close range firefighting. I find that either a squad under fire gets out of the beaten zone and into cover (generally buildings and other built-up environments), or I start to lose men while the grenadier has an opportunity to work away on them. It's not always that black-and-white, but since this is an issue about reducing the arming distance, I think it would be handy to at least have some compromise for the kit in urban areas
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Old 01-11-2010, 11:19 PM   #9
Kim Jong ill

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Default Re: [Grenadier] Reduced Minimum Arming Distance

I should have elaborate more, the targets I was hitting were inside buildings. I had been lobbing the grenades through windows etc. It wasn't hard to estimate distances and because I had an ammo crate it wasn't that big deal to waste a thew getting accurate. IMO It's not too hard to use it effectively in urban environments, you just need to pick your firing position and targets carefully.
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Old 01-11-2010, 11:40 PM   #10
Truism
Default Re: [Grenadier] Reduced Minimum Arming Distance

Quote:
Originally Posted by DarthDisco View Post
Though this feedback is not specifically related to 0.86, I believe that now is the correct time to suggest it. The Grenadier underwent heavy modification in versions 0.5, 0.6 and 0.7. By 0.85 it had found its proper niche as a standoff anti-infantry weapon. However, I believe it could stand to lose some of it's minimum firing distance. The 40-50m minimum firing distance was introduced to prevent players from running and gunning the M203, using it like a shotgun with splash damage. Further changes to the deviation of the grenade launcher have made this excessive minimum arming distance, in my opinion, obsolete. I am not advocating a removal of the minimum arming distance entirely; simply a reduction to a more realistic level. Most modern rifle mounted grenade systems, including the M203, have a minimum arming distance of 15-25m, or about 1/2 of the distance currently set in game. I do not believe that making this change would cause any large abuse of the grenadier kit, and would in fact allow players to use the grenades on flatter trajectories: something we see frequently in video footage of actual rifle mounted grenades being used in the field.
Minimum arming distance for a 40mm HEDP is 13-26m.

Also, the kit has uses, but the grenades more often end up as a liability because the user has no short range frags or smoke. The weapon should be brought into line with it's real life counterpart.
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