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Old 08-11-2009, 02:38 PM   #21
Bringerof_D
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Default Re: The 3D aim point...

why is it some of us dont get the glowing? it just seems to be well...a red dot
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Old 08-23-2009, 12:09 AM   #22
ComradeHX

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Default Re: The 3D aim point...

Quote:
Originally Posted by Bringerof_D View Post
why is it some of us dont get the glowing? it just seems to be well...a red dot
I am not sure if you have used a real one or not, but good quality ones do not have the "glowing".


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Old 08-23-2009, 01:37 AM   #23
[R-CON]ReadMenace
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Default Re: The 3D aim point...

Quote:
Originally Posted by ComradeHX View Post
I am not sure if you have used a real one or not, but good quality ones do not have the "glowing".
This is not true. Flare around the dot is indicative of having the sight set too high for the current light conditions. The other end of the spectrum is wash-out, where the ambient light is brighter than the dot, causing it to be invisible.

Most red dot sights allow the user to manually adjust the brightness level, some auto adjust -- and then the real crappy ones don't allow you to adjust the brightness.

I know from experience that even the best auto adjusting sights will flare in near pitch black conditions -- while most manual systems will allow you to adjust for this.
The downside being, if you're operating in a near-blackout condition (unlit building / windowless building) and then quickly transition to a sunlight outside area, you will either have to adjust your sight or find it rendered useless.

In reality, the M68 CCO is a manually adjusted sight, unfortunately I don't believe we can represent this in-game. Having the sight too bright for some occasions is far preferable to having it wash out constantly.
As I've stated before, I've had no trouble teamkilling mouthy Frenchmen at 250m with the Aimpoint.

-REad
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Old 08-26-2009, 03:35 AM   #24
RHYS4190

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Default Re: The 3D aim point...

Iv done some testing and with a 24 inch monitor with a few tweaks iv done, the effective range of a iron sight is about 150m prone, after that it gets tricky.

With the dot points your only going to get 70m's because beyond that the target is smaller then the dot and it becomes obscured.


chucks fixing the dot point's hes making them so you can place the dot over targets at 150m's plus.

so are winging has pay'ed out.

though in hind sight. the improved dot point are probably not going to make reflex sights more popular. the majority of players hate not having a zoom.
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Last edited by RHYS4190; 08-26-2009 at 10:32 AM..
Old 08-30-2009, 10:14 AM   #25
goguapsy

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Default Re: The 3D aim point...

i didnt even know you guys made another aimpoint...

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Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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Old 08-30-2009, 04:24 PM   #26
NuclearBanane
Default Re: The 3D aim point...

Quote:
Originally Posted by hiberNative View Post
i love the current red dot. it's small, sharp and a treat to use.
i don't care if the devs can't time it so it shows up just as the corner of the aimpoint crosses the center screen. it works great right now.

*waiting for the new acog*
Agreed

* Also Waiting for new acog *

[Acogs aren't like in cod4 were the tip is the killzone, it's the red line that the killzone]
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Old 08-30-2009, 05:57 PM   #27
Hunt3r
Default Re: The 3D aim point...

Quote:
Originally Posted by NuclearBanane View Post
Agreed

* Also Waiting for new acog *

[Acogs aren't like in cod4 were the tip is the killzone, it's the red line that the killzone]
At 100 yards, the tip is where it should be. After that, the tip of the ladder is 200 yards, etc.

Oh, and I think it's for the best to have the aimpoint moved back as far as possible. Lets you see more of where it matters.

Put the dot dead-center of the optic, the dot doesn't move when you zero an optic anyhow, I believe the entire view shifts instead.

Make the dot about 1.5 inches big at 100 yards, and make it nice at bright.
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Old 09-13-2009, 10:46 AM   #28
RHYS4190

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Default Re: The 3D aim point...

If you make the dot point sit forward a bit more, it will alleviate the Dot flare quite a lot i would think.
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Old 09-13-2009, 09:14 PM   #29
Hotrod525

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Default Re: The 3D aim point...

Quote:
Originally Posted by RHYS4190 View Post
Just get rid of the iron sight at the front, and make the dot very small and extremely bright and it perfect.

the dev's improved the dot a bit more made it very small and bright so you can easily place it over target's at or over 100m then it will be perfect.

They'd still be a bit inferiors to optic's beyond 100m's though, with dot points you have to take more time aiming in order to hit the target because you don't have a zoom.
and like yu said it hard to get that big messy dot over some one beyond 100m
You known you actualy seen the front iron sight even whit Elcan/Acog/Eotech... so its basicly realist


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Old 10-25-2009, 07:20 AM   #30
Eclipse

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Default Re: The 3D aim point...

Well a good reason to have that sight is for CQC. Outside of buildings in your typical firefights for me the dot is just too large to get an accurate bead on someone. The dot ends up obscuring the enemy you're shooting at. If I know I am going to have to clear alot of buildings (i.e. Ramiel) I bring along the M68.


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