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Old 08-09-2009, 10:07 AM   #11
hiberNative

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Default Re: The 3D aim point...

i love the current red dot. it's small, sharp and a treat to use.
i don't care if the devs can't time it so it shows up just as the corner of the aimpoint crosses the center screen. it works great right now.

*waiting for the new acog*

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Old 08-09-2009, 01:19 PM   #12
SFOD_F HaXXeD
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Default Re: The 3D aim point...

The dot on a m68 aimpoint with no riser will ride exactly at the top of the front sight post. I have an aimpoint comp M2 (the same model as the military's m68 minus NVG capabilities) mounted in the same configuration as the PR m4/m16 and it rests exactly on the front sight post. The problem with the game is that you can't have horizontal movement that takes the red dot off the front sight. In rea life any movement off of center will move the dot around but will not affect accuracy however this has no ingame counterpart.
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Old 08-09-2009, 09:33 PM   #13
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Default Re: The 3D aim point...

Quote:
Originally Posted by Spaz View Post
This is a really small problem right? I think having the dot show up a split second before the sight is up is a lot better then the old one.

http://www.realitymod.com/forum/f255...dot-sight.html
This thread talkes about the same thing and I'm pretty sure there have been other threads on the "issue".
It was also started five days after mine.

M.


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Old 08-10-2009, 03:11 AM   #14
Bringerof_D
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Default Re: The 3D aim point...

Red dot sights arn't built to line up perfectly with the front sight post although some manufacturers try, only Holographic sights such as an Eotech are built to line up, red dots ussually end up higher than the front sight post to you have a slightly better field of view.

the Apearing before fully sighted issue isnt really a matter of realistic or not, IRL red dots are used with both eyes open, thus what one should REALLY be seeing is a floating dot instead of the actual dot sight itself. Sort of like how a HUD cross heir is in most video games only your looking more down the side of the rifle. so in terms of realism the dot appearing before fully sighted in isn't necesarily something that requires fixing. i use a red dot alot, trust me as long as you have the thing near your face that dot turns up anywhere and thanks to its design where it is is where my shots go.

Quote:
Originally Posted by =]H[= HaXXeD View Post
The dot on a m68 aimpoint with no riser will ride exactly at the top of the front sight post. I have an aimpoint comp M2 (the same model as the military's m68 minus NVG capabilities) mounted in the same configuration as the PR m4/m16 and it rests exactly on the front sight post. The problem with the game is that you can't have horizontal movement that takes the red dot off the front sight. In rea life any movement off of center will move the dot around but will not affect accuracy however this has no ingame counterpart.

heheh yeah thats the sad part, it would be so cool if when you moved the dot actually moves from side to side lining up to where the shot should go. i'm curious if the devs would be able to program this even if the bf2 engine allowed for it
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Old 08-10-2009, 07:32 AM   #15
JERICHO777

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Default Re: The 3D aim point...

I think you all wanna see this
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Old 08-10-2009, 11:17 AM   #16
RHYS4190

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Default Re: The 3D aim point...

Quote:
Originally Posted by Bringerof_D View Post
Red dot sights arn't built to line up perfectly with the front sight post although some manufacturers try, only Holographic sights such as an Eotech are built to line up, red dots ussually end up higher than the front sight post to you have a slightly better field of view.

the Apearing before fully sighted issue isnt really a matter of realistic or not, IRL red dots are used with both eyes open, thus what one should REALLY be seeing is a floating dot instead of the actual dot sight itself. Sort of like how a HUD cross heir is in most video games only your looking more down the side of the rifle. so in terms of realism the dot appearing before fully sighted in isn't necesarily something that requires fixing. i use a red dot alot, trust me as long as you have the thing near your face that dot turns up anywhere and thanks to its design where it is is where my shots go.




heheh yeah thats the sad part, it would be so cool if when you moved the dot actually moves from side to side lining up to where the shot should go. i'm curious if the devs would be able to program this even if the bf2 engine allowed for it


I was just about to say that, Now that every one is bashing the dot point, id like to point out

Also it looks like character is sighting why too far from the sight probably should be moved in a bit closer.,

And seeming that you use the dot point with both eyes open, It be probably more realistic if the actual sight was made more opaque,

the dot point are a low priority for the team it seems because of the sights low popularity with the majority of players.


But still i feel if the dot points where rethought and improved they could well out preform Acog’s in curtain maps as they should,

Optic's are just too dominate they have two many advantages over dot points some thing should be done to even the playing field.


And also, All US personnel should have dot points instead of iron sights. say the medic for example should definitely have a dot point.

and we definitely need any future dot point to have a dot as small as possible, some thing you can place over some ones torso at 140m or more, or some thing, and to compensate for it small size make it as bright and as vibrant a colour as possible. so you can see it.
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Last edited by RHYS4190; 08-10-2009 at 11:26 AM..
Old 08-11-2009, 10:05 AM   #17
[R-DEV]Chuc
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Default Re: The 3D aim point...





Discuss.


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Old 08-11-2009, 10:09 AM   #18
Rudd
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Default Re: The 3D aim point...

I might be being dumb, but what's different?

I don't really get it...is the red dot meant to be above the ironsight?


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Old 08-11-2009, 10:16 AM   #19
[R-DEV]Chuc
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Default Re: The 3D aim point...

Readmenace best explains it as 1/3rd Co-witness setup.

http://www.realitymod.com/forum/f10-...tml#post923114

Other explainations
Explanation of Co-Witness - M4Carbine.net Forums


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Old 08-11-2009, 12:11 PM   #20
RHYS4190

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Default Re: The 3D aim point...






See that tiny little bright spot right in the very centre of the sight, That the true point of the sight. that where the rounds will go.

now, around it is a very big red blob that obscures the target's at long range it easy to see when your in close quarters but it get’s in the way at long range, i have a idea that will eliminate this and still be effective in close quarters.

Shave the dot down as far as it will go, say 0.25 or 0.35 of a millimetre, AND Then make the dot Extremely bright and vibrant, i mean so bright it will stick out like dog's balls in the most sunny environments so bright it practically burns a hole right through your head just looking at it. and you'd have to be colour blind not too be able to see it.


Edited version please open it up. you will have to zoom in as far as you can go


iv nocked off perhaps to much. but if the colour scheme works then that won't be a problem because you will have no difficulty seeing it.


Good luck with the sight.
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Last edited by RHYS4190; 08-11-2009 at 12:26 PM..
 


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