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Old 08-02-2009, 07:51 PM   #11
Rudd
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Default Re: Question to the Devs about Fool's Road

having a squad ambush vehicles on the road is alot more fun and gameplay orientated than destroying a bridge

also means there is a more teamwork orientated response than "som1 spawn at main and repair the bridge plz"

that response being tasking a squad with escort duties.

But I think that the DEVs did miss a trick by changing the bridge dynamic for certain maps.

e.g. Basrah. being able to make bridges servicable is a good gameplay dynamic since you can't dispose of IEDs safely. Increasing the HP of bridges requiring more explosives to destroy and a longer period to repair would have been much preferable to removing repairing bridges with lots of unique gameplay, rewardinga team taht covers the repairs and an insurgency that recons what is happening and adapts by prepairing the likely routes from teh bridge.


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Old 08-27-2009, 11:00 AM   #12
Boris.T.Spider
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Default Re: Question to the Devs about Fool's Road

They said I was mad, they said it could not be done! But here it is, ladies and gentlemen, I give you the Boris Bridge®!







To create the Boris Bridge® you must first have your FOB placed on the far bank of the river, then simply back into the water in the direction of the trail leading from the Russian main base dropping wire as you go, one every 9 meters should suffice. Once you are at the Russian side of the water, drop an AA of .50 to give you the air needed to get on top of the wire. No more will loss of the bridge to sabotours resign the Russian forces so a slow and indignant demise without supply or repair support.
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Old 08-27-2009, 12:26 PM   #13
[R-DEV]Rhino
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Default Re: Question to the Devs about Fool's Road

lol nice boris, and we never said it could not be done....


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Old 08-27-2009, 02:25 PM   #14
[R-DEV]bosco
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Default Re: Question to the Devs about Fool's Road

Haha, awesome
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Old 08-27-2009, 07:03 PM   #15
EvilWaffles
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Default Re: Question to the Devs about Fool's Road

Lol.. nice job, good find.


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Old 08-29-2009, 08:38 PM   #16
Herbiie

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Default Re: Question to the Devs about Fool's Road

Hmm this gave me an Idea - would it be possible for a squad leader to set down a pontoon bridge type thing if the correct vehicle deployed the correct asset? for e.g. a Titan deploys something (maybe it looks like a huge tool box or something), then a squad leader can deploy x amount of Sections of the pontoon bridge per item dropped by Trojan, this would mean that small gaps could be bridged again, and if more than one vehicle was present, larger rivers could be spanned.

The Pontoon bridge section would use the dirt mound thing, and then squad members would have to use shovels to build it, and it would make a sort of road (but pontoon bridge like if you get what I mean) Stretching about 5 or 10 metres in the direction away from where it was planted. Like how the .50 Cal points away from the direction you pointed it, this would go out in the direction you pointed it.


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Old 11-27-2009, 06:08 PM   #17
Hfett
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Default Re: Question to the Devs about Fool's Road

Finaly i learned how to cross it
YouTube Video


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Old 12-03-2009, 07:20 AM   #18
hx.bjoffe
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Default Re: Question to the Devs about Fool's Road

Is that a path with shallower waters, or just a floating truck?
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Old 12-03-2009, 07:27 AM   #19
General_J0k3r
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Default Re: Question to the Devs about Fool's Road

Quote:
Originally Posted by Boris.T.Spider View Post
To create the Boris Bridge® you must first have your FOB placed on the far bank of the river, then simply back into the water in the direction of the trail leading from the Russian main base dropping wire as you go, one every 9 meters should suffice. Once you are at the Russian side of the water, drop an AA of .50 to give you the air needed to get on top of the wire. No more will loss of the bridge to sabotours resign the Russian forces so a slow and indignant demise without supply or repair support.
that is pure awesome! nice one!
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Old 12-03-2009, 12:22 PM   #20
Loller
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Default Re: Question to the Devs about Fool's Road

Nice Boris :P


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