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#11 |
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Banned
![]() Join Date: Feb 2007
Posts: 89
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Anyone know what the bottom line is regarding headshots in 0.86?
When/Does a headshot (whether pistol, AK or shotgun) kill or wound? |
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#12 |
![]() Join Date: Apr 2008
Posts: 367
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The medic changes are perfect. now we have to hope they dont add medic deviation...
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#13 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#14 |
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Banned
![]() Join Date: Feb 2007
Posts: 89
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Headshots don't kill, only wound... anyone else confirm this?
Meaning I put a 12 gauge to a guys temple and blow his brains out, now I have to wait 5 minutes standing guard so his medic buddy doesn't revive him. nice one DEVs! |
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#15 |
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That's PR for you mate
Props on the changes though, much more interesting and intense. M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#16 | ||
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Quote:
Quote:
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|TGXV| Waldo_II
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#17 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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5 mins ? dont exaggerate so much ffs. 10 seconds will do, and if in a firefight shoot other people just check back to make sure the guy is still down.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#18 | |
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Banned
![]() Join Date: Feb 2007
Posts: 89
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Quote:
Cute quote btw, I especially like the bit where fuzzy contradicts himself by comparing a critical wound "might take months or years to recover from" to the system we have in PR now... which takes "months or years" and compresses them into as much time as the medic takes to revive someone. So for all the serious talk about simulating realism or balancing gameplay, critical wound has been conveniantly converted into teletubby temporary-incapacitation-followed-by-revive-and-heal-then-back-to-100%-combat-effectiveness. Since when the hell does anyone shoot his target and then check back in a minute to see if the target's still down (perhaps bringing a stake and garlic just in case). Seems PR now caters for the pathetic losers who need every help they can get to stay alive - there simply is no fear of being shot, other than losing your previous sniper/HAT/m249 kit. I'm amazed at how many pea-brain individuals out there that think headshots are used for for 1. Fun 2."popping peoples heads off" or some other pre-pubescent reason they can come up with at that moment. Headshots are made to take your target down and make sure he's down, dead and buried, no if and buts and pathetic "it's okay I'll just lay here and wait for a revive" as now happens when 5 members of a squad are wiped out and 2 minutes later the medic happens to arrive on scene .... reviving left right and centre. Fuzz has a point, albeit buried in a bucket of melodrama, where he says: "If Project Reality was about TOTAL realism (which it definitely is not and has no plans to), then getting shot in the foot would mean exactly the same as getting shot in the head - you are KILLED". If every bullet killed we would have ARMA and ARMA isn't as much fun as PR. Although now, we have the opposite end of the spectrum. Oh and Btw I'm not even talking about headshots made 200m away etc etc. Only game mode I've played for the last 12 weeks is insurgency, as insurgent. The game mode where you don't have all the fancy scopes etc and where you get close enough to the enemy to fill your back sight with their head, where you're close enough to reach out and touch them ... where you're close enough to put two bullets into the enemy's head and watch his mate turn around in horror, as he gets two as well. | |
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#19 |
![]() Join Date: Jan 2008
Posts: 1,099
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You really didn't get the point of fuzzhead's post Leeu. The point is that since any wound would be critical IRL on the battlefield then a headshot doesn't need to be any more lethal than any other wound in game. His explanation of using unrealistic game functions (like the medic kit) to facilitate real world behavior (keeping a squad as a group) also blew by.
If you want to keep someone down and you are 'close enough to touch' them, knife them and they cannot be revived. |
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#20 |
![]() Join Date: Mar 2009
Location: Edmonds(Seattle), WA, USA
Posts: 79
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Sadly the combination of Medic being a limited class & me playing only Medic means my PR playing time will be less. No loss for PR, more of a loss for me to be sure, but nonetheless this is one player that no longer plays as much as he used to due to the changes in the latest release. That said, all the changes made save for Medic being limited I enjoy. I understand why it was done & even agree that this is more realistic(because the old way could get downright silly) but I am a Medic only player & if I can't play Medic I go elsewhere. That simple. Not hard feelings, tho I am a bit sad, it's just the way things roll.
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There is no greater good than Justice; and only if law serves Justice is it a good law. It is said correctly that law exists not for the Just but for the unjust, for the Just carry the law in their hearts, and do not need to call it from afar. - Jaster Mereel
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| 086, feedback, medic, revive, rules, tweeked |
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