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#1 |
![]() Join Date: Jun 2007
Posts: 266
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Seriously, WTF. Basically, my problem is that they get equipment and support that very close to being on par with the US army, but they still do not get closer to losing when they get killed or when they lose assets (like cars or technicals). There are only 3 factors which make then sub par, they lack transport and logistics trucks, which doesn't matter anyway because they can build hideouts anywhere and ammo caches are everywhere so they can get ammo, They dont have a little bird, which is also insignificant because the little birds can't even give any support whatsoever and its damn hard to find an LZ, and finally the taliban rifles dont have scopes, which is the only significant factor, and is lessened in significance because they can still request, WTF REQUEST (?), marksman and sniper rifles.
So, yeah, those are my concerns with the Taliban faction. I think the most sensible solutions are to either A: Double the amount of tickets that the US Army gets, or B: Make it so that the Taliban has tickets, but 125% to 150% as many tickets as the US has, like say if the US army had 300 tickets, the Taliban would get 375 or 450 tickets. I think the latter solution is better because A will pay too high a price by making the games unnecessarily long. |
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#2 |
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Retired PR Developer
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Taliban are an organised fighting force capable of conventional thinking, if not conventional supply.
Korengal is getting major refit in .9, (well, if CRF's blog is anything to go by) so, can't comment. Archer is going ot the Canadians, so we don't know what kind of assets it'll get to balance the final build. They can only request from Caches....Thats a way of FINDING THEM! I like to stay at range on an OP, watching how kits move around in the enemy area, AT going to reload or spawn kits becoming requestable kits show where the cache is. Pinpointing to the right building gives you the initiative. Currently korengal is unbalanced, because the LB is very easy to kill in main...in fact the main is killable from the hills. But thats gonna change according to CRF's blog. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 |
![]() Join Date: Feb 2007
Location: The Islamic Emirate
Posts: 1,386
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The Taliban are well funded. They've got some of the naughtier Dev's Heroin. Old russian gear, good funding, training and high rate of national army desertion make them a force to be reckoned with.
Whilst I agree that perhaps the US could have a few more tickets the sides are generally even (I normally play as Taliban though). In this instance US gets:- Superior mobility + Firepower Taliban gets:- To choose where the battle is, time to prepare and the advantage of spawning in the combat areas by default (most of the time). I'm really looking forward to see the Canadian forces on that map. |
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Project Reality's Official Self-Appointed Anti Tank Guru
Over four years and still not banned To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Obligatory Epic Forum Quote (QFT + LOL) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Well if anything should change to nerf Talibs, ts should be much longer hideout building time...They have to dig the whole bunker underground, make the hut on the top etc etc. and they dont need any crates, on the other side firebase is just put together, so its good as it is.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#5 |
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One of the key things to accomplish to be able to win Korengal a US (and later Canada) is avoiding getting trapped when leaving main. And then set up a rally that doesn't get overrun. That is not easy, but once in that position you have come a long way of winning.
I like the hunt for cashes, and Korengal is my favorite ins. map. |
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#6 |
![]() Join Date: Feb 2007
Location: germany
Posts: 522
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sorry i cant agree if the op says the weapon equipment is equal. its by far not.
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#7 | |
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Quote:
Operation Archer - Wikipedia, the free encyclopedia | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ACRE Tester To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 |
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they dont have apcs....
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#9 |
![]() Join Date: Feb 2009
Posts: 1,462
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Taliban are fine IMO, I much prefer to play them over Insurgents.
They're in no way equal to coalition, but are balanced reasonably well in an asymmetric way. |
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#10 |
![]() Join Date: Sep 2008
Location: Memphis Tennessee
Posts: 30
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EH i kinda agree but u gotta admit those weapons r pretty nice on the taliban side
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| Tags |
| faction, qué, taliban, wtf |
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