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Old 07-21-2009, 04:11 PM   #21
Expendable Grunt

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Default Re: Taliban faction, wtf?

I've been wondering why the US team does not get something like an attack Huey. Surely they would have air support?

M.


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Old 07-22-2009, 07:29 AM   #22
CodeRedFox
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Default Re: Taliban faction, wtf?

@Expendable Grunt are you referring to Korengal? If so the map is really really really small, its 1km ( i know it seems large when your hoofing it). The map should have never had a chopper on it but at least it was a learning error.



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Old 07-22-2009, 08:13 AM   #23
wookimonsta
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Default Re: Taliban faction, wtf?

as to the enemy being able to request from caches, this can be a nuisance, but its also quite a help. its easy to find enemy caches when you find all the AT / sniper fire coming from one building
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Old 07-22-2009, 08:18 AM   #24
Rudd
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Default Re: Taliban faction, wtf?

And taliban can bring ammo with them in their squads, so its not so bad.

Though they should get a mobile resupply vehicle imo, or drop ammo from technicals.


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Old 07-22-2009, 10:22 AM   #25
[R-DEV]fuzzhead
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Default Re: Taliban faction, qué?

Quote:
mobile resupply vehicle
Will be absolutely neccesary for v0.9 (Sangin)

Not really necesary for korengal, archer would benefit a bit though.


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Old 07-22-2009, 10:29 AM   #26
GoreZiad
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Default Re: Taliban faction, qué?

Quote:
Originally Posted by Dr2B Rudd View Post
mobile resupply vehicle
Quote:
Originally Posted by [R-DEV]fuzzhead View Post
Will be absolutely neccesary for v0.9 (Sangin)
Good news


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Last edited by GoreZiad; 07-22-2009 at 10:36 AM..
Old 07-30-2009, 07:47 AM   #27
atshii
Default Re: Taliban faction, qué?

Taliban having requestiable kits, squad RPs, lots of map specific spawn points and deployable hideouts makes them a lot like conventional forces, but then having no ticket loss for losing hideouts/vehicles gives them an extra edge.

How about taking out the hideouts away from Talibans?

That would make the faction depend more on the RPs (and make teamwork more desireable) and make them a bit different from the conventional forces.
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Old 07-31-2009, 12:54 AM   #28
flem615
Default Re: Taliban faction, qué?

i kinda agree. i think that the US should have more tickets, but the fact that they are the way they are is realistic. the US has to worry about loosing vehicles and men, but the Taliban dont face this problem to the extent that the US does.
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Old 07-31-2009, 07:49 AM   #29
Expendable Grunt

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Default Re: Taliban faction, qué?

Are there really that MANY taliwackers? I know there are a lot of them, but ... really that many?

M.


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Old 08-01-2009, 08:48 AM   #30
amazing_retard
Default Re: Taliban faction, qué?

Quote:
Originally Posted by Outlawz View Post
No, the point here being this a game is: do we want BLUFOR always to win, "becuz dats how it r IRLz" or give both sides a way to win?
I have been watching a lot of posts by this guy, and I love his reasoning. Guys this is a game, I don't want to get wtf pwned instantly when I meet my enemy. You have to give the other side a chance, otherwise this will turn into the .8 insurgency were the insurgents never had fun... I think the real solution here is more tickets and air support. Wait for .9 I think Sargin is going to solve a lot of problems. TBH I'm really starting to get tired of all these BLUFOR noobs complaining about balance. Get mumble and get on TG or the offical mumble server, I have seen a lot of teamwork there and the US wins often.
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