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Old 06-29-2009, 03:27 PM   #11
Trooper909

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Default Re: Taliban faction, wtf?

the taliban faction mainly featurs in the huge maps like op archer etc.we had normal insugents on those maps once and tbh it was horrible to be insurgants with no scope on a map that large and open.

imo its ballenced on those maps now because we have to sacrifice most of our strong points to get a kit with a scope I.E nade traps,IED's and our CQC advantage. plus hidouts are weak easily spoted and really dont last long and the only transport being cars that blow up if you hit a bump you need to be able to place a rally unless thay would bring back random map spawn points wich i dont think thay ever will
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Old 07-20-2009, 09:45 PM   #12
Icix1
Default Re: Taliban faction, wtf?

Totally realistic, because the Taliban are kicking our ass in Afghanistan. They're extremely well armed, organized and determined. The PR devs definitely made the right call.
Though it's hard to understand why on certain maps the US army has to face the well armed Taliban with little more than hummers (ie. Korengal)
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Old 07-20-2009, 09:48 PM   #13
[R-CON]ChiefRyza
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Default Re: Taliban faction, wtf?

Attempting to understand post......

Attempt Failed........

Attempt Failed.......

Sentence structure not found.....

Aborting before critical system damage......

Edit: User was warned for "Unhelpful/useless" posting. Humor is nice, but doesn't prohibit you from adding real contribution to the discussion at hand afterward.


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Last edited by [R-MOD]Saobh; 07-22-2009 at 07:46 AM..
Old 07-20-2009, 10:16 PM   #14
CodeRedFox
Retired PR Developer

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Default Re: Taliban faction, wtf?

Quote:
Originally Posted by Icix1 View Post
Though it's hard to understand why on certain maps the US army has to face the well armed Taliban with little more than hummers (ie. Korengal)
No room for anything other and its about all they have there in real life.

Tryed the littlebird and its doesnt really work, tryied the striker but its a little too small. not gonna add anything more to such a small map.

Quote:
Originally Posted by Himalde View Post
Korengal a US (and later Canada)
Until the real USA leaves Korengal it will continue to be USA



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Last edited by CodeRedFox; 07-20-2009 at 10:34 PM..
Old 07-20-2009, 11:53 PM   #15
00SoldierofFortune00

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Default Re: Taliban faction, wtf?

Quote:
Originally Posted by Dr2B Rudd View Post
Taliban are an organised fighting force capable of conventional thinking, if not conventional supply.
That's exactly why the US should have an advantage over them ingame (althought slight, forcing the Taliban to use different tactics) because in a conventional fight against the US/UK/Canadians, they will get beat everytime. I agree with some of the points of the OP. It doesn't matter if the Taliban are organised or well funded either, they still get their asses kicked in head on fights with the coalition forces in Afganistan, which is why they do hit and runs, hide in the civilian population, and rely on terrain.

Quote:
Currently korengal is unbalanced, because the LB is very easy to kill in main...in fact the main is killable from the hills. But thats gonna change according to CRF's blog.
That is the last reason why Korengal is unbalanced. The US still get wooped on that map everytime because the terrain sucks and they cannot get around fast enough with the amount of tickets they have in order to get every cache.


Quote:
Originally Posted by Icix1 View Post
Totally realistic, because the Taliban are kicking our ass in Afghanistan. They're extremely well armed, organized and determined. The PR devs definitely made the right call.
Though it's hard to understand why on certain maps the US army has to face the well armed Taliban with little more than hummers (ie. Korengal)
Who do you think taught them how to fight? The US did before the Russians invaded.

The US crushed the Taliban when we first went into Afganistan and the only reason they regained their strength was because of Iraq and taking the focus off of Afganistan and leaving it primarily to a small group of NATO forces.

If the Taliban step to coalition forces, they still get crushed, no matter what weapons they have. That is the reason why Afganistan will be shorter than Iraq because it isn't like an insurgency, its more like a conventional fight, and the US will win a conventional fight anyday along with the UK/Canadians.

The only real enemy the coalition has in Afganistan is the terrain which Korengal ingame mimicks pretty good. The US needs more tickets to compensate for this though or some other advantage besides helos (which are as much a burden as they are a help due to ticket loss) along with the Canadians on Archer. The blufor still are getting beat on those two maps pretty bad everytime I play them.

And if you really think the coalition is getting beat in Afganistan, than you are mistaken. It doesn't even come close to what Iraq was. IEDs are less scarce because of terrain (not many main roads) and that was the main killer in Iraq, not gunfights. So the only tools the Taliban really have besides the terrain, are ambushes and mortars.

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Old 07-21-2009, 12:02 AM   #16
00SoldierofFortune00

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Default Re: Taliban faction, wtf?

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
No room for anything other and its about all they have there in real life.

Tryed the littlebird and its doesnt really work, tryied the striker but its a little too small. not gonna add anything more to such a small map.
That's exactly why the US should have more tickets or the Taliban have a ticket system IMO because the US needs something to compensate for their lack of armor support, hence more troops (which would happen in real life). If all the emphasis is going to be on caches (should really be half caches half tickets), then more tickets is needed IMO. If the emphasis was changed to maybe a half cache, half ticket system, the US would be fine as they are right now, but something needs to be changed on both Korengal and Archer IMO.

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Old 07-21-2009, 12:39 AM   #17
paradien

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Default Re: Taliban faction, wtf?

i think we need to rethink what the tali /insurgents are capable of. to be honest the weapon set to either of them seems to be almost a stereotypical vision of them.
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Old 07-21-2009, 03:10 AM   #18
War-Saw-M249

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Default Re: Taliban faction, wtf?

Quote:
Originally Posted by baptist_christian View Post

I think the most sensible solutions are to either A: Double the amount of tickets that the US Army gets, or B: Make it so that the Taliban has tickets, but 125% to 150% as many tickets as the US has, like say if the US army had 300 tickets, the Taliban would get 375 or 450 tickets.
Taliban tickets are based on caches you can only get the tickets they have from caches which are 10 tickets a piece.
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Last edited by War-Saw-M249; 07-21-2009 at 03:11 AM.. Reason: .
Old 07-21-2009, 04:13 AM   #19
STORM-Mama

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Default Re: Taliban faction, wtf?

Quote:
Originally Posted by Icix1 View Post
Though it's hard to understand why on certain maps the US army has to face the well armed Taliban with little more than hummers (ie. Korengal)
Judging from videos I've seen from the mountains in eastern Afghanistan (where Korengal is located), the US forces there have nothing to rely on except the defenses of their bases and air-support. It's really hard to transport heavier viehicles in that kind of enviorment.

I think the gameplay on Korengal mirrors the kind of hard situation that those troops face in real life. The team have to focus on building defenses and send out small patrols in order to defend their assets and gather intel. Striking with full force before you have enough intel, like most teams do on public servers, is not a good idea. If you give the US team more tickets I can imagine that people would act more recklessly.
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Last edited by STORM-Mama; 07-21-2009 at 04:20 AM..
Old 07-21-2009, 06:13 AM   #20
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Taliban faction, wtf?

No, the point here being this a game is: do we want BLUFOR always to win, "becuz dats how it r IRLz" or give both sides a way to win?


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