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Old 07-02-2009, 11:10 AM   #31
Teuvo

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Default Re: Qwai

I've got a bit off topic question here but I don't wanna start new thread so here it goes.
Does Stryker's mounted machine gun work against chinese APCs at all?
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Old 07-02-2009, 11:30 AM   #32
IAJTHOMAS

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Default Re: Qwai

No, and vice versa.


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Old 07-02-2009, 11:59 AM   #33
Rudd
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Default Re: Qwai

actually it does do damge, but its very very small, we actually blew up a badly damaged Chi APC the other day.

The Chi assets DO reward teamwork. By destroying the bridges and controling the land bridge the Chi can Rule the map using amphibious capability. That is good.

The US assets are a bit different. the Strykers and 50cal humvess spend the game dying/running away. The TOW humvess are usually taken by 2 dudes in a locked squad who just wait at the entrance to Chi main for cheap kills instead of covering the strkyers and infantry.

This is a fault with teh players imo. But it can be offset.

Quote:
ObjectTemplate.setObjectTemplate 1 APC_WZ551
ObjectTemplate.minSpawnDelay 600
ObjectTemplate.maxSpawnDelay 600

rem [ObjectSpawnerTemplate: TOW]
ObjectTemplate.setObjectTemplate 2 usjep_hmmwvtow
ObjectTemplate.minSpawnDelay 1200
ObjectTemplate.maxSpawnDelay 1200
Why has the TOW got such a long spawn time?

Chi APC - Can kill anything, armoured, requires 2 peeps to operate, can carry an entire squad in addition to crew

USA TOW - Can kill anything...but is only effective against armour, long reload time, can be killed by anything (even massed small arms if it doesn't get away), can only carry 3 people in addition to crew.

Logic surely dictates the spawn time should be equal if not less?

really imo, the TOW hummer could stay the same if a stryker was replaced with a bradley. That would give the armoued collumn some protection, without being a unbalaning power. Since the TOWs run off by themselves, the Strkyers get left alone. But a bradley would be going where hte strkyers go due to its slower speed than the TOW etc.

And also the bradley isn't in a Chinese map at this time


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Old 07-02-2009, 12:16 PM   #34
IAJTHOMAS

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Default Re: Qwai

Quote:
Originally Posted by Dr2B Rudd View Post
actually it does do damge, but its very very small, we actually blew up a badly damaged Chi APC the other day.
I'd imagine to kill one from full health would take more ammuntion than the Stryker carries though


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Old 07-02-2009, 12:47 PM   #35
FuzzySquirrel

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Default Re: Qwai

Oh yeah and the Army's only asset capable of destroying crap takes 20 minutes to respawn!


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Old 07-02-2009, 01:02 PM   #36
[R-DEV]Outlawz7
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Default Re: Qwai

You still got two HATs and 3 LATs though.


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Old 07-02-2009, 01:19 PM   #37
FuzzySquirrel

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Default Re: Qwai

Quote:
Originally Posted by Outlawz View Post
You still got two HATs and 3 LATs though.
Yea, but I was talking Actual Asset (kits don't count for me) and the Chinese still have 6 apcs.


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Old 07-02-2009, 01:20 PM   #38
Rudd
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Default Re: Qwai

Quote:
Originally Posted by Outlawz View Post
You still got two HATs and 3 LATs though.
so do they


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Old 07-02-2009, 01:29 PM   #39
snooggums
Default Re: Qwai

Quote:
Originally Posted by Dr2B Rudd View Post

Why has the TOW got such a long spawn time?
All vehicles with TOWs (Bradleys for example) have a 20 minute spawn time.
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Old 07-02-2009, 01:32 PM   #40
Rudd
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Default Re: Qwai

Quote:
Originally Posted by snooggums View Post
All vehicles with TOWs (Bradleys for example) have a 20 minute spawn time.
doesn't answer the question really....there is surely a reason "why"

Quote:
Chi APC - Can kill anything, armoured, requires 2 peeps to operate, can carry an entire squad in addition to crew

USA TOW - Can kill anything...but is only effective against armour, long reload time, can be killed by anything (even massed small arms if it doesn't get away), can only carry 3 people in addition to crew.
^ I can't see why?

20min spawn on a bradley is acceptable since its a uber vehicle. But the TOW hummer really isnt...


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