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Old 06-23-2009, 07:49 AM   #21
alexaus

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Default Re: Qwai

ok the Supply depot at school is broke it didnt rearm out APC
or recrate truck
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Old 06-23-2009, 07:59 AM   #22
[R-DEV]Rhino
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Default Re: Qwai

Quote:
Originally Posted by RedAlertSF View Post
Rhino, I know that WZ551A is meant for transporting people, after transporting some guys we started capping a flag, normal HMMWV appeared and killed me in the firefight. The HMMWV was completely fine after my shooting. Stryker is capable of destroying the WZ551A, too bad if you can't defend yourself when one appears.
a HMMWV destroyed your WZ551A? what did it do ram you can flip you on your side
Like I said, if you have infantry with you (and they should have a L-AT at the minimum) or a WZ551 a HMMWV can't do much to you unless your stupid enough not to learn after the first 3 times your killed in the turret not to look directly at stuff you can not kill.


Quote:
Originally Posted by MrSh@vid View Post
my only gripe is the fact that when the Chinese WZ551A encounters enemies (even while transporting infantry) that the gun overheats so fast, that if he doesn't get a perfect shot first time. on that HAT aiming at him, or whoever it may be, then he is completely screwed.
ye, the overheating MGs is pretty screwed up.


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Old 06-24-2009, 06:44 AM   #23
PhiR
Default Re: Qwai

I've played qwai again yesterday night and we utterly destroyed the USMC (main was capped, 300+ tickets remaining).

The only grief I have is that the chinese APC's mg overheats way too fast. We only used those as cars leaving the gun unmanned and all was well
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Old 06-24-2009, 07:00 AM   #24
[R-CON]AnimalMother
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Default Re: Qwai

after finally being able to play qwai in this version i found it to be an awesome map. was PLA and we had APC + inf all the way through, didn't cap US main but there was a good lot of intense fighting between sth bridge and processing, this was without mumble cant wait to play with it.


tactics just need to change, for PLA having the 25mm APC provide fire support for assaulting inf and the .50cal APC providing transport runs and it all works out pretty well, ofc the TOW hummers need to be identified and taken out but if there is TW going on then this isn't too much of a trouble.


will have to wait to see how US plays out


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Old 06-24-2009, 07:22 AM   #25
flickflackingfligger

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Talking Re: Qwai

apc need to work more with infantry instead of lonewolfing, hunting other enemy apc´s. if you stick with squads you´ll have a better survival chance, cuz they always have a HAT or L-AT with them. squads love APC cover, so run with them and keep em supplied with ammo to win the battle.
so my tipp is it= stay in cover and give fire/transport/ammo support for troops on the ground. this really works, and it doesnt require direct contact. stay close and they´ll call ya for a ride or give you enemy sightings etc. teamplaying APC ppl RULE! and always dominates the field


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Old 06-24-2009, 07:33 AM   #26
FuzzySquirrel

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Default Re: Qwai

tbh, I realllly dont see why we cant have two layers...
16-Infantry (Jeeps)
32-Mech Infantry (Jeeps/APC)
64-Regular (Old Layout)

Qwai was perfectly fine! Then someone came up with the brilliant Idea to change it? WHY! Qwai was perfect In .8 Perfect ASSETS Perfect Flag/AAS Structure, but now I can barely Stand playing it. It's so Dull. APC vs APC yea that's reallly fun...In pre .86 Everything was fine, Each team had their strategical points, Now it's just *yawn* Apc fighting.


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Old 06-24-2009, 07:50 AM   #27
[R-CON]AnimalMother
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Default Re: Qwai

Quote:
Originally Posted by FuzzySquirrel View Post
tbh, I realllly dont see why we cant have two layers...
16-Infantry (Jeeps)
32-Mech Infantry (Jeeps/APC)
64-Regular (Old Layout)
thats kind of my only major gripe, i just wish there were more variations on maps, for all the maps the 32 layer could be really we utilised to give them a bit of variation spice it up a bit


some daft ideas, like the above, 32 is mech inf and 64 has the tanks and stuff. maybe karbala have the 32 version with an apache and not LB. a version of fallujah with less APCs and a tank?!? al kufrah with a few tanks alongside the BMPs and bradleys. the list and possibilities goes on for quite some time and i really hope that the DEVs consider this because afaik it shouldn't be too hard to implement either.


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Old 06-24-2009, 07:58 AM   #28
[R-DEV]DankE_SPB
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Default Re: Qwai

on the other hand nearly none servers use alternative layouts, 99.9% its usual 64


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Old 06-24-2009, 08:02 AM   #29
[R-CON]AnimalMother
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Default Re: Qwai

Quote:
Originally Posted by DankE_SPB View Post
on the other hand nearly none servers use alternative layouts, 99.9% its usual 64
well theres only 2 that i know of kashan and korengal, both of which feature on TnT



point being if there were more maps with the 32 layer with some interesting changes they would get played.


and i still reckon that theres a few server admins that think the 32 layers are smaller maps designed for 32 players. like people that chatting "omg full server and its mestia 16, its going to be so small and spammy!!!111!" when infact its the same sized map just no assests other then trucks etc


edit::: just found quinling 32 which appears to feature alot of Scimmys and PLA APCs with transport choppers, sounds interesting


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Last edited by [R-CON]AnimalMother; 06-24-2009 at 08:09 AM..
Old 06-24-2009, 02:48 PM   #30
drs79
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Default Re: Qwai

I have yet to experience the new Qwai format, but like others have posted I am looking forward to it very much especially with no helicopters, especially the little birds. As other stated the LB's for the most part were used incorrectly, and it seemed from my experience people always wanted to fly, especially for some odd reason transport helo's with no troops as recon helicopters, and then complained when they got shot down.

Or pilots didn't have the patience to just wait at main, but nevertheless I am looking forward to the different layout that is enabled in .86.

I also think it breaks up the monotony, and if I had to choose a word, it would be: Complacent.

Hopefully assets, especially the new Chinese armored transport will be used the way it should be, along with the strykers, and the TOW, al in all I am looking forward to trying it out from the perspective of both sides and in different versions whether it be 16, 32, or 64.
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