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Old 07-22-2009, 03:29 AM   #41
Bringerof_D
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Default Re: The benefits of the scoped LMG's

Quote:
Originally Posted by TuOuF View Post
well they are good at medium-far range, but they are very bad at close range..
actually i've managed to fare pretty well being point man for my squad in tight alleyways when the other guy is dead. its actually pretty darn good once you get the feel for the center of your screen. and of course fire in short bursts, i tend to go for somewhere between 5-8 round bursts deployed, and 3-6 undeployed. i managed to down 3 guys that jumped out next to me once via an opening in the wall i didn't notice in muttrah. i bled to death later but i managed to kill all 3 and patch myself in hopes of finding a crate.
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Old 08-26-2009, 06:27 PM   #42
PFunk

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Default Re: The benefits of the scoped LMG's

The only thing thats overpowered is the jack in the box effect that they can do while deployed going crouch to standing. I've been wasted too often by that when I was the one in the prone settled position. You wouldn't think that an M16 firing into a small window against a guy who has to stand up every time to shoot shouldn't lose within 5 seconds.

*pop up* Spam bullets
*crouch*
*pop up* Spam bullets

By the time he did it a third time I was dead. It seemed so unfair given how fast he returned accurate fire after standing up. You'd think someone wielding such a heavy machine gun would have to wait more than 1 second or less to spam accurate fire at 200m.

Otherwise MG is everything it should be.


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Old 08-26-2009, 06:54 PM   #43
Herbiie

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Default Re: The benefits of the scoped LMG's

LMGs are over powered at short range, they should be slow to turn around (if possible) or something, because atm when I go into a room and I see a squad moving in or something, I warn my squad to take cover, then aim at the doorway waiting for the first man to come in, first man comes in, brief shower of Auto, first man dead, second man has LMG, I hit him once or twice but he just sprays bullets that coat the whole room and kills me. This just isn't right...


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Old 08-26-2009, 07:07 PM   #44
McBumLuv

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Default Re: The benefits of the scoped LMG's

Quote:
Originally Posted by PFunk View Post
The only thing thats overpowered is the jack in the box effect that they can do while deployed going crouch to standing. I've been wasted too often by that when I was the one in the prone settled position. You wouldn't think that an M16 firing into a small window against a guy who has to stand up every time to shoot shouldn't lose within 5 seconds.

*pop up* Spam bullets
*crouch*
*pop up* Spam bullets

By the time he did it a third time I was dead. It seemed so unfair given how fast he returned accurate fire after standing up. You'd think someone wielding such a heavy machine gun would have to wait more than 1 second or less to spam accurate fire at 200m.

Otherwise MG is everything it should be.
Agreed on all accounts. Can we at least get the jiggly dancing back when you go from prone? I realize that changing deviation while changing between stances is apparently hardcoded (until 1.5 comes out, in which case we've got to hope that it isn't), but we were able to make it annoying as hell when going from prone


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Old 09-02-2009, 09:12 AM   #45
Forsaken0u812
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Default Re: The benefits of the scoped LMG's

Quote:
Originally Posted by Herbiie View Post
LMGs are over powered at short range, they should be slow to turn around (if possible) or something, because atm when I go into a room and I see a squad moving in or something, I warn my squad to take cover, then aim at the doorway waiting for the first man to come in, first man comes in, brief shower of Auto, first man dead, second man has LMG, I hit him once or twice but he just sprays bullets that coat the whole room and kills me. This just isn't right...

That's how it works in real life against someone clearing a room. First guy that comes in is usually dead, and the rest that come in do the cleaning up. I am in the Army. When we do our room clearing procedures, we would always bring the SAW in second man. He could easily put 30-50 rounds in a room within seconds if it was populated with people.

What I am saying is that you feel it is an OP weapon because in real life...it is. I feel the PR team has represented this weapon efficiently.

Just be glad they didn't allow the M240B to be a squad automatic weapon, or you would be dealing with a lot more problems, and that it doesn't shoot through the mud houses like it would in real life.
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Old 09-02-2009, 10:00 AM   #46
Jedimushroom
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Default Re: The benefits of the scoped LMG's

The only two problems I see with the LMG at the moment are the crouch, pop up thing and the fact that if you don't wait for the full settle time, deviation decreases as you fire it, rather than it increasing as with other weapons. This means you can set up and fire straight away and you get more accurate as you fire, which is silly considering it is a metaphor for physically stabilising the LMG.

Other than that I love the new system.

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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Old 09-14-2009, 04:05 AM   #47
=0verlord=
Default Re: The benefits of the scoped LMG's

I love the scoped LMGs, please don't nerf them - OP was spot on with his analysis.
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Old 09-14-2009, 08:17 PM   #48
tirak9000
Banned
Default Re: The benefits of the scoped LMG's

scoped LMGs force teamwork on people... in a good way . I think its a nice way to really hit the idea of suppressing fire home.
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