|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#41 | |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
|
Quote:
At least Snipers were finally given a G.T.L.D. as standard equipment as it's a vastly important tool for the job. Shame it wasn't there all along. Now if we can only get a Silencer on our issued pistols, but that's something that may never happen. I'm still waiting for the guille suits to be modeled on our soldiers again. I can tell you from personal experience that the suits had worked many times in the past when I was hiding in dense foliage and people passed within 5 to 10 meters of me. Good times... Good times... | |
|
Take the Blue Pill or take the Red Pill?
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#42 | ||
![]() Join Date: Mar 2008
Posts: 83
|
Quote:
the headshots should return imo Quote:
At least we got our GTLDs.. silencers would be good too, but shooting a guy in his head while running when he is 700m away from you.. then while you reload, you see a medic glueing his brains with an epipen and a first aid kit.. i would trade any combat clothes, any silencers for working headshots u.u | ||
|
RBR lock.=P - BRASIL!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|||
|
|
Last edited by lockpicker.=P; 06-22-2009 at 12:36 AM..
|
|
|
#43 |
![]() Join Date: Apr 2007
Location: canada
Posts: 469
|
rom what I under stand IRL the MiniMi or SAW are very accurate weapons they are good the way they are. Maybe the deviation on rifles snipers and marksmen should be reduced.
and tbh its not that accurate, the fact you get the kills is because of the amount of rounds you are putting down range |
|
In game name Joshey
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by GR34; 06-22-2009 at 12:41 AM..
|
|
|
#44 | |
![]() Join Date: May 2008
Posts: 470
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#45 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
|
Deviation is probability, and LMGs throw enough bullets at the target to have a 'hit chance' equal to or greater than that of a marksman.
Those tracer bullets are fired from a really loud gun with a high rate of fire, so 'stealth' and 'auto rifleman' have absolutely nothing to do with each other. Beyond that, however, the LMG is the new Marksman. (The scoped rifleman was already the new Marksman, but the scoped LMG takes it a step further.) |
|
|
|
|
|
|
|
|
|
|
#46 |
|
Banned
![]() Join Date: Jun 2009
Posts: 14
|
its called project reality.
in reality, headshots kill. |
|
|
|
|
#47 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
|
In Project Reality, they don't. That they should changes nothing.
|
|
|
|
|
#48 |
![]() Join Date: Feb 2009
Posts: 1,462
|
Now I know what you're thinking, did he fire 200 shots or only 199?
I'm curious what the real life advantage of marksmen are over scoped auto-rifleman then, perhaps they have better scopes. In reality people don't respawn, people don't take multiple shots to the torso and keep fighting just because someone poked em with an epipen...yada yada. There's a point where realism unfortunately conflicts with engine limitations and game play, in the case of head shots the devs made a compromise. Not exactly a popular decision, not necessarily the best. |
|
|
Last edited by Snazz; 06-22-2009 at 02:15 AM..
|
|
|
#49 |
|
Retired PR Developer
![]() |
the LMG should not just require 2 people in the squad. That encourages sniper team behavour. If anything it should require a full squad
When patch 1.5 comes there will hopefully be prone/crouch etc modifyers allowing teh LMG to be nerfed a bit in a realistic manner. The ONLY acceptable ways the LMG can be nerfed at this point are 1) Recoilwise, when viewing through a scope the recoil should really be felt? 2) Overheat, how fast should the LMG overheat? A stricter overheat would reward bursts of fire rather then 'GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAH!' firing |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
#50 |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
|
This is my suggestion:
Now, when I say 50% fatal headshot chance I don't mean by tweaking the accuracy of a weapon or other factors. I simply mean that when a headshot is sustained on a soldier, he has a 50-50 chance (under the circumstance of the weapon having a 50% fatal headshot rating) of either dying instantly or surviving with injury via a random "dice roll" chance. So basically: Soldier 1: FiresSniper Rifles and DMR's have a 100% fatal headshot rating, thus giving this kit a special edge over common kits. If a Sniper Rifle (800m) and a DMR (600m) hits a soldier in the head at ranges over the specified limit of 100%, it then becomes a 50% chance to kill or severely injure it's victim. For weapons that are set at a 50% chance to fatally headshot will scale down to 25% if a hit is made over it's specified limit. In example; a Submachine Gun (100m) and a Pistol (50m) hits a soldier in the head at ranges over the specified limit of 50%, it then becomes a 25% chance to kill or severely injure it's victim. I figured this is far better than having no headshots kill at all vs. having all headshots kill. In a way, it simulates a soldier managing to survive a hit with his helmet on but also in a way, giving gameplay balancing and purpose to kits in a new level. This should also encourage the use of Sniper Rifles and DMR's as a "countermeasure" to LMG gunners as well. (Figured I would point out that concept so I'm not labeled as going off topic.) |
|
Take the Blue Pill or take the Red Pill?
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by M.Warren; 06-22-2009 at 02:22 AM..
|
|
|
|
|
|
|
| Tags |
| scoped, sniper |
| Thread Tools | |
| Display Modes | |
|
|