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Old 06-21-2009, 04:47 PM   #11
Hoboknighter
Default Re: Sniper VS Scoped MG

A sniper should not be in range or be seen by any AR man unless the AR guy happens by chance to use his binocs to look in your general direction, and by then unless you're on the move he should already be dead with a headshot from you.

Although, 3x or 2x zoom might make more sense on LMG's considering that they're now far more effective than any MM kit could ever provide (with their !#$@#$@# accuracy and absolutely trashy < 30-40m strength.)
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Old 06-21-2009, 05:11 PM   #12
Nemper

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Default Re: Sniper VS Scoped MG

Quote:
Originally Posted by P2KK View Post
And your point is....?
His point is he was a sniper and he took out ARs because they didn't know he was there. That is the beauty of snipers (I think )

But as I think most people are tryign to say/imply snipers have the ability to shoot people dead without being spotted for the dead person to tell his squad. With an AR the tracers are so easily traced, whether the guy is dead or alive he can tell his squad buddies where you are.


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Old 06-21-2009, 05:45 PM   #13
x.trEm*e

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Default Re: Sniper VS Scoped MG

yeah PR 0.9 will have unlimited LMG´s and 4x - 8x - 12x -50x scope magnification...
its ridiculous... now I see 3 man squads with medic sl and lmg, they own everything, just forget about 6man and all the riflemen kits

thanks for balancing DEV-Team!
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Old 06-21-2009, 05:50 PM   #14
[R-COM]Ragni<RangersPL>
PR Community Faction Lead

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Default Re: Sniper VS Scoped MG

IMO, the scoped LMGs should have higher deviation and lower accuracy in any other stances then prone (due to lack of ground support and weight of the weapon)... especially in deployed mode, it's not called "deployed" without a reason I guess
At the moment people just use deployed mode to pop out from behind the cover (jack in the box effect) and spray with high accuracy, rate of fire and 4x zoom... it just seems so wrong for me

...but that's just me.


BTW
Quote:
Originally Posted by Damian|PL View Post
You shold give as a spawnable kit AR without scoup. And mabey AR with scoup but you must request it.
I was thinking about suggesting exactly the same thing today mainly because I honestly believe that not all of them are equiped with optics


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Do not post stupid suggestions just because you had a bad round in PR
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Old 06-21-2009, 06:20 PM   #15
Arnoldio

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Default Re: Sniper VS Scoped MG

If yo're a sniper, its your fault to reveal yourself to the enemy.


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Old 06-21-2009, 06:25 PM   #16
gclark03

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Default Re: Sniper VS Scoped MG

Now that the AR is as powerful as it should be, the problem is explaining why the other rifles aren't as powerful as they should be.
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Old 06-21-2009, 06:38 PM   #17
Conman51

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Default Re: Sniper VS Scoped MG

I have not played this patch yet as i do not have a working computer that can

BUT i have read ALOT of posts on forums and talked to people about this topic


i thought alot about it and my solution to them being "too powerful" is not change them at all but chnage the amout of them on the field and only limit them to 5 man squads.

Why five man squads?

because those are the REAL infantry squads who REALLY need that kind of fire power. MGs in real life are among groups of people, not just 2 or 3 people. one out of 5 people will have a MG, thats about the limit of 6 MGs per team. Its more realistic than like 1 MG covers as 2 other people flank, with a limit to only 5 or 6 man squads it would be one MG and a rifle cover while 4 other people flank. Much more realistic that way

Also the medic kit should be limited to 4 man squads, but thats a diffrent topic

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Old 06-21-2009, 06:43 PM   #18
M_Striker

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Default Re: Sniper VS Scoped MG

Quote:
Originally Posted by Conman51=US= View Post
I have not played this patch yet as i do not have a working computer that can

BUT i have read ALOT of posts on forums and talked to people about this topic


i thought alot about it and my solution to them being "too powerful" is not change them at all but chnage the amout of them on the field and only limit them to 5 man squads.

Why five man squads?

because those are the REAL infantry squads who REALLY need that kind of fire power. MGs in real life are among groups of people, not just 2 or 3 people. one out of 5 people will have a MG, thats about the limit of 6 MGs per team. Its more realistic than like 1 MG covers as 2 other people flank, with a limit to only 5 or 6 man squads it would be one MG and a rifle cover while 4 other people flank. Much more realistic that way

Also the medic kit should be limited to 4 man squads, but thats a diffrent topic
Sounds good, but doesn't change the fact that sniper will get destroyed by the AR. AR can hit people up to 500 meters away with ease. That is a distance that the sniper has trouble shooting at. The AR completely destroys the sniper when it comes to long range fire. Also, stealth you say? Then model a silencer on the sniper rifle. Let's see how sneaky we can be like that. :P


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Old 06-21-2009, 06:50 PM   #19
(HUN)Rud3bwoy
Supporting Member

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Default Re: Sniper VS Scoped MG

I just come from a round of Al Basrah. I was insurgent and picked up a the scoped lee-einfield, got to a rooftop and watched the enemy movements. What was interesting is that 2 out of 3 AR guys were running around completely alone(yes they were in 4-6 man squads).

Many guys treat the AR kit as a new Spec Op, not in terms of stealth but in terms of "cool one-man-army" kits. And because of this they are extremley easy to outsmart and kill, since they think they are invincible.

Hell one of the AR guys even got on to the same roof I was(he must have heard my shots), I hid behind the generator block, and what do I see? He comfortably lays down, and starts shooting randomly, so he got the well deserved bayonet in his back...

Point is that, even though the scoped LMG is far better than it used to be, the people using it are not(most of the time).
Other advice: if an AR opens up on you, dont try to kill him, get out of there, and if you cant then pray he will run out of ammo shortly.

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Old 06-21-2009, 06:52 PM   #20
Conman51

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Default Re: Sniper VS Scoped MG

Quote:
Originally Posted by M_Striker View Post
Sounds good, but doesn't change the fact that sniper will get destroyed by the AR. AR can hit people up to 500 meters away with ease. That is a distance that the sniper has trouble shooting at. The AR completely destroys the sniper when it comes to long range fire. Also, stealth you say? Then model a silencer on the sniper rifle. Let's see how sneaky we can be like that. :P
The AR has like 4 X zoom
Sniper has like 10
i dont see your point

If the MG is seeing you you were probably on the side of a hill or something, i agree maybe the sniper kit wont be as useful in a map like archer

But in a map where there are more hiding places like muttrah, i can see people racking up kills with snipers
If a marksman in .85 didnt kill you as a sniper whne they have more zoom than 4X , then i dont think the AR with 4X can either

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