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#11 |
![]() Join Date: Mar 2009
Location: Minnesota
Posts: 150
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A sniper should not be in range or be seen by any AR man unless the AR guy happens by chance to use his binocs to look in your general direction, and by then unless you're on the move he should already be dead with a headshot from you.
Although, 3x or 2x zoom might make more sense on LMG's considering that they're now far more effective than any MM kit could ever provide (with their !#$@#$@# accuracy and absolutely trashy < 30-40m strength.) |
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#12 |
![]() Join Date: Sep 2008
Location: England
Posts: 122
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His point is he was a sniper and he took out ARs because they didn't know he was there. That is the beauty of snipers (I think
But as I think most people are tryign to say/imply snipers have the ability to shoot people dead without being spotted for the dead person to tell his squad. With an AR the tracers are so easily traced, whether the guy is dead or alive he can tell his squad buddies where you are. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. UK!SSG MachoMan -Who wants to get in this truck and do it with me? |
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#13 |
![]() Join Date: Apr 2008
Posts: 111
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yeah PR 0.9 will have unlimited LMG´s and 4x - 8x - 12x -50x scope magnification...
its ridiculous... now I see 3 man squads with medic sl and lmg, they own everything, just forget about 6man and all the riflemen kits thanks for balancing DEV-Team! |
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#14 | |
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PR Community Faction Lead
![]() Join Date: Aug 2007
Location: The 44 Islands ;)
Posts: 1,319
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IMO, the scoped LMGs should have higher deviation and lower accuracy in any other stances then prone (due to lack of ground support and weight of the weapon)... especially in deployed mode, it's not called "deployed" without a reason I guess
At the moment people just use deployed mode to pop out from behind the cover (jack in the box effect) and spray with high accuracy, rate of fire and 4x zoom... it just seems so wrong for me ...but that's just me. BTW Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. RANGERS LEAD THE WAY!!! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Do not post stupid suggestions just because you had a bad round in PR To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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If yo're a sniper, its your fault to reveal yourself to the enemy.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#16 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Now that the AR is as powerful as it should be, the problem is explaining why the other rifles aren't as powerful as they should be.
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#17 |
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I have not played this patch yet as i do not have a working computer that can
BUT i have read ALOT of posts on forums and talked to people about this topic i thought alot about it and my solution to them being "too powerful" is not change them at all but chnage the amout of them on the field and only limit them to 5 man squads. Why five man squads? because those are the REAL infantry squads who REALLY need that kind of fire power. MGs in real life are among groups of people, not just 2 or 3 people. one out of 5 people will have a MG, thats about the limit of 6 MGs per team. Its more realistic than like 1 MG covers as 2 other people flank, with a limit to only 5 or 6 man squads it would be one MG and a rifle cover while 4 other people flank. Much more realistic that way Also the medic kit should be limited to 4 man squads, but thats a diffrent topic |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#18 | |
![]() Join Date: May 2008
Posts: 470
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#19 |
![]() Join Date: Jan 2007
Location: Ahol kúrt a farkú malac
Posts: 621
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I just come from a round of Al Basrah. I was insurgent and picked up a the scoped lee-einfield, got to a rooftop and watched the enemy movements. What was interesting is that 2 out of 3 AR guys were running around completely alone(yes they were in 4-6 man squads).
Many guys treat the AR kit as a new Spec Op, not in terms of stealth but in terms of "cool one-man-army" kits. And because of this they are extremley easy to outsmart and kill, since they think they are invincible. Hell one of the AR guys even got on to the same roof I was(he must have heard my shots), I hid behind the generator block, and what do I see? He comfortably lays down, and starts shooting randomly, so he got the well deserved bayonet in his back... Point is that, even though the scoped LMG is far better than it used to be, the people using it are not(most of the time). Other advice: if an AR opens up on you, dont try to kill him, get out of there, and if you cant then pray he will run out of ammo shortly. |
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The most exciting phrase to hear in science, the one that heralds new discoveries, is not "Eureka!" [I found it!] but "That's funny . . . "
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#20 | |
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Quote:
Sniper has like 10 i dont see your point If the MG is seeing you you were probably on the side of a hill or something, i agree maybe the sniper kit wont be as useful in a map like archer But in a map where there are more hiding places like muttrah, i can see people racking up kills with snipers If a marksman in .85 didnt kill you as a sniper whne they have more zoom than 4X , then i dont think the AR with 4X can either | |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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