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#21 | |
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^ that is what would happen in reality, not o look a LMG is shooting at us, lets just stand up and pop him in the head, which happens way to often atm, and if that same guy killed u 6 times in a row, your doing something wrong..... cover is available for a reason dont leave it | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Will: An ordinary night for Carebear 'Quickly PingPing fetch me my gimp mask'
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#22 |
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and what about those glitched buildings on Ejod/Raminel & Asad ?
(reported in 0.7 btw) |
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Xfire - jagular78rus aka =WNP= SPB.Jagular /
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. / To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Setting up servers: game/web/mail/other win&nix/bsd |
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#23 | |
![]() Join Date: Mar 2008
Location: Vancouver
Posts: 956
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I don't read the PR forums as much as I used to since I joined the PRT, and now that its inbetween campaigns I'm taking time to do stuff non-PR related so I'm not as active on here able to see the second its posted. I'd have noticed a PM for sure, or an email. I was annoyed at how little time I had for this cause I had already made my plans. A little warning and I'd have secured more time. Nothing more exciting than testing the new build, just... hard to fit it in when real life is already knocking at your door when you realize it. I was literally going out the door when I found out. barely enough time to start the patch download. :P | |
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#24 |
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Forum Moderator
![]() Join Date: Mar 2008
Location: Wales - UK
Posts: 584
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Yep I kinda agree now that I have sobered up a bit....
In the situation I mentioned above, I should of laid down smoke and moved my squad away from the AR, I guess my head was still thinking in terms of 0.856 where the AR was pants. I know in the 'real' world the AR kit is very effective in the right hands, my quibble is that with a scope it is way to accurate and a 1 man army can almost stop a match in its tracks for a while... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Rusty In Places - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#25 | |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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I've found a handful of potential bugs in my casual testing on a local server as I actually don't have to worry about the complications for being online. Those complications are usually a result of people connecting to a Stress Test server and spending an excessive amount of time playing the new build as if it's there simply for the fact of getting a glimpse at the new release. I see the relevance in playing a round to check for certain bugs to a certain degree. But honestly, 2 hours on a single map? I can't afford to spend so much time on a single map. After all, how many maps does PR have? There are quite a few to be checked, and I think most issues that take place in PR are ones that are generally detected within a few minutes of operation checks between kits and vehicles. To dig around for flaws in the maps is far too time consuming. Sadly, it seems that the v0.866 server has been shut down and I am at a loss for comparing and contrasting of what I had found on a local server and a dedicated server. I'm simply disappointed at how little time we're truly given in regards to thoroughly testing a build. One of the bugs I had found was quite simple. The British HVM Stormer Anti-Aircraft Vehicle does not have the newly implemented single gunner restriction. This means any player can still drive the vehicle out to an area and simply switch to the gunner seat and fire away AA Missiles. Thing is, I could send in a bug report (and I would if I could at this time). But why bother? I haven't tested to see if it still exists on the Dedicated server, which is one of the most important factors at this point. Like I said, I'm just disappointed. We had short notice, stress tested in the middle of the week, and the server is already down for the weekend. Simply not a wise decision in my eyes... I give PR a lot of credit when it comes to the initial design, animation, development and realistic accuracy to true military standards as I simply cannot dispute that. However, my biggest source of concern stems from the usual habits of rushed concepts and insufficient testing. Like I explained before in particular about SAW (Squad Automatic Weapons), we now have a "laser-beam-bullet-stream" weapon that already handles like a HAT when entering and exiting a prone position. My concept was to allow the weapon to have a certain level of deviation and recoil, so that it would have to be used more in a manner of controlled bursts of 3-6 round intervals for optimum results. Automatic fire would be only practical in close to medium ranges if a gunner was to theoretically engage an enemy insurgent car in order to disable/destroy it. (Which is one of it's prime purposes; to offer a high volume of fire upon high priority targets such as a technical for example. It wasn't designed to engage infantry alone.) To further expand upon the idea on the proper use of a SAW was to utilize the "suppression effect" to enhance it's capabilities. This would be to double it's effect diameter/radius from 1.5x - 2.5x the normal amount of an Assault Rifle. This means that the weapon would have it's deadliness reduced to a practical level so it wouldn't be so "laser-beam-bullet-stream" kill capable. This is to emphasize the important use of controlled bursts to increase it's combat longevity and leverage the highlight of the "suppression effect" to a whole new level that is specifically unique to belt-fed volume of fire weaponry. Of course, this detail has already been acknowledged and was deemed too time consuming between the point of suggestion and the immediate release of the new patch. So it appears, we'll have to make due for now with the configuration of the SAW's we have now. | |
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Take the Blue Pill or take the Red Pill?
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Last edited by M.Warren; 05-10-2009 at 03:54 PM..
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#26 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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#27 |
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Retired PR Developer
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We've been trying to get the server up for hours now, and it was half full. Then either a game crash (server didn't crash, only the clients did) or a script kiddie doing his fail scripts left less than a quarter of the max pop, despite that we wanted to try and confirm it wasn't an ingame problem causing the crashes.
We'd very much appreciate an admin putting on a skirmish map, kozelsk is too big for 14 peeps |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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Last edited by Rudd; 05-10-2009 at 04:47 PM..
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#28 | |||||
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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The original gun freak gaymer geek
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#29 |
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PR Developer
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wrt the LMGs, could people try these deviation and recoil values out? Just go into any machine gun (deployed mode) and copy/paste these values into the respective modifer.
Code:
ObjectTemplate.deviation.setFireDev .002 .002 .0006 Code:
ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/7/-2/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-4/4/0 ObjectTemplate.recoil.zoomModifier 0.07 ObjectTemplate.recoil.goBackOnRecoil 1 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
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#30 | ||
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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Although ironically enough at times, despite being Stress Testers it still appears there is a straining effort to try and lock the server consistently. So it seems our primary purpose is still unable to be achieved in the first place. I do sympathize with the Developers on this matter as it's been tough times in both the past and in the present to get a full server. Quote:
I feel that even if two people were sacrificed to properly crew this vehicle, it still would be worth it. Matter of fact I feel it's far too overpowered to have two different players one-manning and controlling two different AAV's. The amount of manpower lost, to the amount of deadly defensive anti-air ability gained is something that is already highly effective as is. I'm glad our good man Chuc is spending time and effort to try and come to a conclusion for our SAW weapons. | ||
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Take the Blue Pill or take the Red Pill?
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| general, stress, test, thread, v086 |
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