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Old 05-09-2009, 01:01 PM   #11
[R-MOD]Jigsaw
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Default Re: PR v0.86 Stress Test - General Thread

Yuhp completely serious...

Needs some tweaking.

As for the server I think we had it full for a decent amount of time and at the very least it was around the 55ish mark whenever I managed to get on.

And yeah its a lot of cool stuff for just a patch, really nice work although a couple things clearly still need tweaking (im looking at you "spawnable limited kits" )


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Old 05-09-2009, 01:53 PM   #12
Robbi
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Default Re: PR v0.86 Stress Test - General Thread

sssssh jiggy, it will be sorted in time

Like 4 builds time


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Old 05-09-2009, 09:06 PM   #13
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Default Re: PR v0.86 Stress Test - General Thread

Quote:
Originally Posted by M.Warren View Post
There was another detail on my mind in relation to the new patch.

I heard some mixed explanations about the U.S.M.C. Officer Kit getting an M4 Carbine as opposed to the M16 Assault Rifle. Anyone able to elaborate why? I was surprised at first after I had requested my kit and I was handed the M4 and I was slightly befuddled.
Quote:
Originally Posted by Dr2B Rudd View Post
http://www.realitymod.com/forum/f18-...rs-use-m4.html

^remember ironcomatose is a US Marine now.
Sounds good to me. That'll do.

Quote:
Originally Posted by Dr2B Rudd View Post
I wanna apologise as well, cuz I think the stress testers have failed the DEVs by not having the server at least almost 100% populated, even in the evening.
To be honest, I've been on and off the forums and it was somewhat short notice for myself. I actually had a 4 day weekend from Saturday to Tuesday which was coincidentally when the stress test was being announced. I could have helped test for bugs in the build sooner (assuming that the files were available), but I was simply unaware.

It wasn't until Thursday that I took a browse (in the usually inactive) stress tester forum. That's when I noticed what was taking place. Personally, I think a simple PM message should have been distributed to known public testers, especially when some people are not anticipating a new release of PR.

Anyways. Usually people who have left their regular forum settings unchanged will naturally get an email sent to their normal address as a notification to receiving a Personal Message on the PR forums. I personally think this would be the prudent method to summon an adequate number of testers. Otherwise most people go about their daily routine and may overlook what is taking place.

It would have been easier too if the Stress Test occurred on the weekend as opposed to Wednesday and Thursday during the week.

Take the Blue Pill or take the Red Pill?


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Old 05-10-2009, 12:12 AM   #14
[R-MOD]BabylonCome
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Default Re: PR v0.86 Stress Test - General Thread

Having played this new version for several days now, I can agree that this automatic sniper is spoiling the gameplay - it's way to powerful a weapon and can make things very one sided. 1 guy pined my squad down for nearly the whole match at one point and was beginning to get very annoying and almost made me quit the game after 6 deaths in a row with little chance of getting him down.

Please please please do something about this new addition.....


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Old 05-10-2009, 12:31 AM   #15
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Default Re: PR v0.86 Stress Test - General Thread

Quote:
Originally Posted by BabylonCome View Post
1 guy pined my squad down for nearly the whole match at one point
With out getting into the issues about it, that right there's kinda cool.



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Old 05-10-2009, 12:37 AM   #16
Rudd
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Default Re: PR v0.86 Stress Test - General Thread

The problem is recoil, I deployed the LMG scoped in while crouched or standing and I could just hold down click without any compensation and the weapon did not move from where I had clicked first time.

If PR is going down that route the Rifles etc should surely have access to this manipulation of the rules of physics


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Old 05-10-2009, 01:10 AM   #17
octo-crab
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Default Re: PR v0.86 Stress Test - General Thread

Quote:
Originally Posted by BabylonCome View Post
1 guy pined my squad down for nearly the whole match
Pop smoke maybe? Anyways I have mixed feelings on the new AR. On one hand if you encounter an AR you should probably change your route. He should be able to cover out to 200m without much trouble. But the ability to unload an entire clip into a target the size of a SOCCER ball at 400m is a bit excessive. I think firing in bursts needs to be encouraged somehow, recoil might be the solution.
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Old 05-10-2009, 01:36 AM   #18
[R-DEV]Chuc
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Default Re: PR v0.86 Stress Test - General Thread

I do agree on that count, I'm fiddling with the recoil settings and animation..


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Old 05-10-2009, 07:15 AM   #19
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Default Re: PR v0.86 Stress Test - General Thread

no overheat for so powerful weapon ?

oops got overheat in normal & deployed mode after 1.5mags out

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Last edited by Jagular; 05-10-2009 at 07:25 AM..
Old 05-10-2009, 07:28 AM   #20
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Default Re: PR v0.86 Stress Test - General Thread

remind aswell currently you can fire until overheat in undeployed mode-> change into deployed ->continue firing even with the sound of the overheated barrrel
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