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#1 |
![]() Join Date: Apr 2009
Location: Manchester
Posts: 11
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Dunno if this is normal but when im running into a firefight and go to jump a wall i get a sped up sprint animation (without moving position) and my stam drops by 50%.
bug? penalty to deter people from jumping around like they do in CS? I'm fine with the loss of stamina to stop kids jumping around like idiots but the animation i get prevents me from firing which is just silly. regardless of my stamina i should still be able to lie down and fire. |
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#2 | ||
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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Quote:
Quote:
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#3 |
![]() Join Date: Apr 2009
Location: Manchester
Posts: 11
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ah righty, perhaps a different anim would be more fitting, like a portion of the "standing from prone" animation or the "reload" anim. just the bit after the mag has been swapped out.
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#4 | ||
![]() Join Date: Jan 2009
Posts: 93
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Quote:
And yes, that includes curbs: would it be so bad to at least make them slanted so players don't get stopped by them? Quote:
Now, here's the big question for me: why not just remove the ability to jump at all? (Implies modifying maps so you don't need to jump onto/over objects, including vehicles.) Now that would be realistic! (Let's face it, soldiers don't usually jump onto/over stuff in RL; they may occasionally climb onto/pivot over obstacles but jumping with all that gear? Not a chance.) | ||
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#5 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#6 |
![]() Join Date: Jan 2009
Posts: 93
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#7 |
![]() Join Date: Mar 2009
Location: london
Posts: 2,361
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The funny thing is bunny hopping in PR does nothing to stop you getting hit (Maybe a increase of 3% not hitting) but by running in different patterns and even stopping then backwards has saved me soo many times.
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#8 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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i sometimes jump around corners when getting shot, not saved me more....
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#9 |
![]() Join Date: Jan 2008
Posts: 2,841
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i have a slight issue with this. i got chased off a ladder on the top of a roof today. I had a PKM and my opponant had an L86. but i had to do a full bloomin brass check and all he had to do was a mag reload.
i am totally against bunnys, but what about ladders and coaxial guns? Do we really need to do a brass check or mag load when we get off a ladder? maybe this could be looked into? edit: i sort of know the answer to this is obvious, and having a small bad thing out weighs having a big bad thing. but can this rule be excluded from certain situations. (part of me thinks that there would be exploits) |
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#10 |
![]() Join Date: Oct 2005
Posts: 74
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I agree with the fact that jumping should be discouraged but on urban maps it's really silly because you have to jump to get over 3 inches of curb...
I don't know how we could fix that but maybe lowering the curbs at some places would be nice, or adding (dunno if possible) a small jump that wouldn't affect your stamina so much. Just my 2 cents! |
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| Tags |
| bug, guzzles, jumping, sprint, stamina |
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