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#31 | ||
![]() Join Date: Jan 2009
Posts: 93
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You could technically have a bit of an issue with the "invisibility" of the ramp interfering with fire in some very rare situations--the issues are so minor they're not really worth mentioning. (I really can't wrap my head around the logic behind not doing this. I mean, surely some of the original playtesters must have complained about this.) Quote:
What can be changed however is the amount of deviation that results from changing stance. I would just max out deviation for jumping (like something nasty--you shouldn't be able to hit a wall in front of you). So at least things like teagbagging/dolphine-diving result in an prohibitively high level of inaccuracy (i.e. it's not worth doing). But I think they've done all they can with jumping. (But I still think jumping should consume less stamina for reasons stated before; mature players shouldn't have their gameplay suffer for a few bunnyhoppers.) | ||
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#32 | |||||
![]() Join Date: Jan 2009
Posts: 93
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#33 |
![]() Join Date: Jan 2010
Posts: 2
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What about invisible geometry to help walking over curles?
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| Tags |
| bug, guzzles, jumping, sprint, stamina |
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