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Old 02-21-2009, 04:34 AM   #21
[R-CON]ReadMenace
PR Contributor

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Quote:
Originally Posted by RedAlertSF View Post
Option 8: Remove Ejod forever and never bring it back.

Seriously. This TOW vs. tank crap just doesn't work. We can already see it on Qwai as Chinese side wins like 98% of the time.
Really? I always find the TOW humvee to be surprisingly devastating on both of those maps.. Maybe you need to play with non-pubbies?

-REad
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Old 02-21-2009, 04:43 AM   #22
[R-DEV]Outlawz7
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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Yeah even if PLA wins, TOW Humvees still cause a lot of damage on Qwai.


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Old 02-21-2009, 09:40 AM   #23
Ablack77
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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Quote:
Originally Posted by SocketMan View Post
"Slight" exaggeration imo.
Na mate trust me it's no exaggeration, not the way things are playing out on our Aussie servers anyhow.

It happened again just then, I was all prepared to grab the Tow Hummer and beat this bloody MEC armour,
missed out on it as someone else had the same idea,
Few of us asked the guys in it to take care of it and use it effectively as without it we're screwed,
they agreed and said yep give us targets/co-ordinates etc.

So they sat out of harms way waiting for targets to be called out,
U.S. team got pretty much all the troops up to the ruins area, fire base built, HMG's deployed.................

TO MAKE A LONG STORY SHORT.................

Tow hummer took out 1 BRDM

MEC tank and BRDM's took out EVERY vehicle we had (I mean everything)

by this stage the MEC side neutralised gas station flag = no U.S. could spawn = game over

Total round time: 11 minutes and 31 seconds (no joke)

U.S.: 16 kills 28 deaths

MEC: 20 kills 17 deaths

(was going to include SS but fraps was set to capture .BMP images instead of .JPG
so the files are too big to upload to imageshack/filefront/etc
will definitely include them next time and there will be a next time
it always ends the same way on this map over and over and over)


I understand that the Aussies tend to have a different play style to other players around the globe,
in short, it seems as if Aussies go for the objectives in a rush style
(get there as fast as you can and CAP CAP CAP)
where as American/Euro/Etc. seem (to me) to have a more roleplay style of play
(take your time, use cover, cover your arcs, stick and move type thing)

So with "our" style of play what we end up with is an exploited Ejod that's over in 10 minutes......

SURELY that is not the way the map was intended to be played?

I really want to have some good fights on Ejod, we used to have such a blast on this map.

Ancient, you've been involved in some of 'these' Ejod rounds haven't you? say something buddy?

Nedlands? mate?

AUSSIES!!!???

There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
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Old 02-21-2009, 09:49 AM   #24
Alex6714

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Perhaps the replacement of a TOW humvee with a bradley, and *possibly* and extra BTR60 would be a decent option? Although I still believe it is fine as is, just the stykers seem a little inadequate.

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Old 02-21-2009, 10:18 AM   #25
gazzthompson

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

im not expert on stryker deployment by any stretch of the imagination, but surely they would not deploy a 50.cal styrker in a area with tanks and apcs that both can out match it ?


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Old 02-21-2009, 10:44 AM   #26
M.Warren

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

As much as I enjoy vehicles; everytime I see a Stryker on a map that isn't Insurgency based I'd like to beat my head against a wall. It feels like the Stryker appears on every U.S. Army map like it's going out of style. As if someone has some weird fetish with a vehicle that's almost as big of a target as a BTR-90 but possesses less than half the rated firepower of a APC should have. The Strykers implementation is highly situational to it's capabilities.

Quote:
Originally Posted by gazzthompson View Post
im not expert on stryker deployment by any stretch of the imagination, but surely they would not deploy a 50.cal styrker in a area with tanks and apcs that both can out match it ?
Exactly.

The Stryker that appears in game is merely one variant of several that are supposed to work in conjunction with each other.

The M2 Bradley seriously gets no credit and sadly appears on maps where it gets the least amount of use or has a limited one time spawn. I was hoping the M2 Bradley would make an honorable appearance on a map that seems to be somewhat Mechanized Infantry orientated to give it some decent recognition.

Although the HMMWV TOW is capable of being used in an aggressive manner, it's safe to assume that in a realistic manner it's true purpose is a defensive one. Due to it being no different than a regular Hummer outfitted with a serious missile platform, it's quite vulnerable in many ways. In the event that a HUMMWV TOW is pitted against a Tank or APC in a defensive manner, it should be capable of delivering a devastating blow to potentially stave off enemy threats.

In a common PR setting, I feel that HMMWV TOW's are overly used too often as primary attacking element rather than a provisional backup plan. I feel that HMMWV TOW's should be used in conjunction when stronger armored assets are available. Such as M2 Bradley's and M1A2 Abrams Tanks.

As for the moment, TOW Hummers skitter across the battlefield actively engaging targets and putting itself into harms way outside of it's practical purpose.

Sorry, but when it's used like this... It kills the atmosphere of gameplay for me.

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Last edited by M.Warren; 02-21-2009 at 10:49 AM..
Old 02-21-2009, 11:21 AM   #27
Grim1316

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

I agree, the level is severely unbalanced. Unlike qwai where there is lots of cover and terrain to hide and move the TOW Humvee through in Ejod its all open and the only cover for the Humvee is in the hills which the MEC dominate. I personally would like to see the Stryker's and TOW's replaced by 2 Bradleys. This would make the tank think twice before exposing its self where it knows it can be shot by the IFV's

Just a quick question, is the Stryker damageable by the BRDM? If it is, isn't that wrong? I was under the impression that it was protected against 14.5mm rounds.
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Old 02-21-2009, 11:42 AM   #28
[R-DEV]DankE_SPB
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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

where ya all find BRDM's on EJOD???


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Old 02-21-2009, 12:47 PM   #29
[R-DEV]Outlawz7
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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Nah everyone just confuses BRDM, BMP and BTR abbreviations all the time.


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Old 02-21-2009, 01:00 PM   #30
Fenrir07

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Quote:
Originally Posted by gazzthompson View Post
im not expert on stryker deployment by any stretch of the imagination, but surely they would not deploy a 50.cal styrker in a area with tanks and apcs that both can out match it ?
BF2/PR is a what if setup, basically, thus

"What if" the US Army is overstretched and have no heavy duty armor to deploy in the EJOD region (wherever the EJOD region is)...?

"What if" the MEC have made a breakthrough on a quiet front similar to the 1944 Ardennes offensive and the lightly equipped Stryker unit holding the line must fight without support of tanks etc....
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