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#11 |
![]() Join Date: Aug 2008
Location: Den Haag/Voorschoten
Posts: 1,576
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it's usually the other way, some smacktard takes the tank and drives i into the city.
for me its good the way it is, map is asymetrical, which i appritiate. usually when i play it im in a tank, and tbh driving it isnt as easy as you all think. problem is you cant go into the city nor to the mountains on the west, that leaves you only with the east side, but it can be very easily covered from all these tall buildings in the city, 1 HAT and 1 Rifleman spec ops can disable a tank. map is fine the way it is, it forces more teamwork in teams, for US coordination between HATs and TOWs, and the MEC have to protect its tank, which is their most valuable asset. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be |
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#12 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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I've found that an effective tactic in dealing with MEC's advancing armour is using the rear base's TOW launchers in indirect fire. All you need is a squad leader to observe and place an attack markers on the target. Once your target is lined up you merely fire your missile above the terrain and guide in down onto the marker. Last night I managed to kill a T-72 and BTR-60 in quick succession, using this tactic.
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#13 | |
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but anyways this is the best way to kill there tanks because the tank is defenseless vs 800m tow rockets (: aka you can do it with the tow hummer too tell your driver ti line you up and pop him throw the fog of war (: | |
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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#14 |
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no dont take the tank away!!!
the balance is fine you just need a decent tow Humvee crew. i mean on our server we had a round finish 0 - 0 how balanced can you get |
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#15 | |
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PR:BF2 Developer
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You aren't the first one to think of that | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#16 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Lol, well I'd been using attack markers to guide munitions (not necessarily TOW missiles) since v0.3-0.4.
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#17 | |
![]() Join Date: Jun 2008
Location: AlBasrah
Posts: 215
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"If you outlaw guns, only Outlaws will have guns."
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#18 |
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[0.856] Ejod - unbalanced almost to the point of broken [Major]
"Slight" exaggeration imo. Striker can be deadly on ejod and so as the TOW Humvee.Sure MEC has the T-72: big,loud,slow and very costly (10 tickets) when driven into the city for no reason. Ejod is like Qwai now - asymmetrically balanced.I agree on the paper MEC looks better (for once !!!) but it still comes down to the skill,communication and determination - whichever team has that - wins. |
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#19 | |
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#20 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Option 8: Remove Ejod forever and never bring it back.
Seriously. This TOW vs. tank crap just doesn't work. We can already see it on Qwai as Chinese side wins like 98% of the time. |
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| Tags |
| broken, ejod, major, point, unbalanced |
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