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Old 02-20-2009, 11:04 AM   #11
masterceo

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

it's usually the other way, some smacktard takes the tank and drives i into the city.
for me its good the way it is, map is asymetrical, which i appritiate. usually when i play it im in a tank, and tbh driving it isnt as easy as you all think. problem is you cant go into the city nor to the mountains on the west, that leaves you only with the east side, but it can be very easily covered from all these tall buildings in the city, 1 HAT and 1 Rifleman spec ops can disable a tank. map is fine the way it is, it forces more teamwork in teams, for US coordination between HATs and TOWs, and the MEC have to protect its tank, which is their most valuable asset.


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Old 02-20-2009, 11:14 AM   #12
nedlands1

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

I've found that an effective tactic in dealing with MEC's advancing armour is using the rear base's TOW launchers in indirect fire. All you need is a squad leader to observe and place an attack markers on the target. Once your target is lined up you merely fire your missile above the terrain and guide in down onto the marker. Last night I managed to kill a T-72 and BTR-60 in quick succession, using this tactic.


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Old 02-20-2009, 11:34 AM   #13
R.J.Travis
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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Quote:
Originally Posted by [R-CON]nedlands1 View Post
I've found that an effective tactic in dealing with MEC's advancing armour is using the rear base's TOW launchers in indirect fire. All you need is a squad leader to observe and place an attack markers on the target. Once your target is lined up you merely fire your missile above the terrain and guide in down onto the marker. Last night I managed to kill a T-72 and BTR-60 in quick succession, using this tactic.
I called the idea first! lol jk.

but anyways this is the best way to kill there tanks because the tank is defenseless vs 800m tow rockets (: aka you can do it with the tow hummer too tell your driver ti line you up and pop him throw the fog of war (:

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Old 02-20-2009, 12:01 PM   #14
SuperTimo

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

no dont take the tank away!!!

the balance is fine you just need a decent tow Humvee crew. i mean on our server we had a round finish 0 - 0 how balanced can you get


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Old 02-20-2009, 12:10 PM   #15
[R-DEV]Outlawz7
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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Quote:
Originally Posted by [R-CON]nedlands1 View Post
I've found that an effective tactic in dealing with MEC's advancing armour is using the rear base's TOW launchers in indirect fire. All you need is a squad leader to observe and place an attack markers on the target. Once your target is lined up you merely fire your missile above the terrain and guide in down onto the marker. Last night I managed to kill a T-72 and BTR-60 in quick succession, using this tactic.
Welcome to Project Reality Tournament where I almost got killed by an indirect TOW missile while driving a BTR90 in a Ejod Desert match that took place in June 2008 on 0.75

You aren't the first one to think of that

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Old 02-20-2009, 05:02 PM   #16
nedlands1

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Lol, well I'd been using attack markers to guide munitions (not necessarily TOW missiles) since v0.3-0.4.


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Old 02-20-2009, 05:23 PM   #17
GreedoNeverShot

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Quote:
5. Increase the city size somewhat to allow more cover for U.S. vehicles/troops approaching from the main base.
I agree with this one the most... Part of the reason people hate Ejod so much is because its so small. Half of the city is a ruin or garden anyway, might as well expand the city.

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Old 02-20-2009, 06:19 PM   #18
SocketMan

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

[0.856] Ejod - unbalanced almost to the point of broken [Major]


"Slight" exaggeration imo. Striker can be deadly on ejod and so as the TOW
Humvee.Sure MEC has the T-72: big,loud,slow and very costly (10 tickets)
when driven into the city for no reason. Ejod is like Qwai now - asymmetrically balanced.I agree on the paper MEC looks better (for once !!!) but it
still
comes down to the skill,communication and determination - whichever team has that - wins.
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Old 02-20-2009, 06:36 PM   #19
Scot
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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Quote:
Originally Posted by SocketMan View Post
[0.856] Ejod - unbalanced almost to the point of broken [Major]


"Slight" exaggeration imo. Striker can be deadly on ejod and so as the TOW
Humvee.Sure MEC has the T-72: big,loud,slow and very costly (10 tickets)
when driven into the city for no reason. Ejod is like Qwai now - asymmetrically balanced.I agree on the paper MEC looks better (for once !!!) but it
still
comes down to the skill,communication and determination - whichever team has that - wins.
Same can be said for any map though but I do agree


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Old 02-21-2009, 03:22 AM   #20
RedAlertSF

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Default Re: [0.856] Ejod - unbalanced almost to the point of broken [Major]

Option 8: Remove Ejod forever and never bring it back.

Seriously. This TOW vs. tank crap just doesn't work. We can already see it on Qwai as Chinese side wins like 98% of the time.


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