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Old 02-20-2009, 09:41 AM   #11
General_J0k3r
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Default Re: Fallujah West main base defending

just move as ur supposed to. apcs and infantry together. infantry clears, apc covers. when area deemed safe, apc moves in. easy.
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Old 02-20-2009, 09:53 AM   #12
[R-DEV]Dunehunter
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Default Re: Fallujah West main base defending

Infantry dismounts before a vehicle leaves the base. Ask in teamchat for one or two people to walk your apc out the door. And if you drive over the bridge, you deserve to die.


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Old 02-20-2009, 10:31 AM   #13
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Default Re: Fallujah West main base defending

Quote:
Originally Posted by [R-MOD]dunehunter View Post
Infantry dismounts before a vehicle leaves the base. Ask in teamchat for one or two people to walk your apc out the door. And if you drive over the bridge, you deserve to die.
Hoy crap! Teamwork solving a problem? Minds have been blown.


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Old 02-20-2009, 10:59 AM   #14
R.J.Travis
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Default Re: Fallujah West main base defending

they need to add a little bigger dod and any ed or landmine in side any dod on any map should suffer dmg from the dod and blow up or go away.

DOD should Affect all enemy cars trucks tanks IED Landmines C4 etc on INS and AAS there are only 32 players we don't need 6 of them defending the main.

AND look at the carebaer INS DoD it covers everything we should be able to drive a Apc into the INS kill everything and leave if they have no defenders.

ok maybe not but the DoD needs help lol.

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Old 02-21-2009, 11:29 AM   #15
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Default Re: Fallujah West main base defending

They're always trying to preach teamwork to us...domes of death are not teamwork.
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Old 02-21-2009, 06:29 PM   #16
R.J.Travis
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Default Re: Fallujah West main base defending

ok remove the DoD from the INS maps to be = in sides to the us team.

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Old 02-21-2009, 07:18 PM   #17
badmojo420
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Default Re: Fallujah West main base defending

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Originally Posted by R.J.Travis View Post
ok remove the DoD from the INS maps to be = in sides to the us team.
The problem is its insurgency. In real life, the insurgents know where the coalition has its' base. It's no secret. But the insurgents on the other hand, move around, and use secret locations to store their weapons of war. If they had an Insurgent HQ it wouldn't last a day. And since this is PR and we don't have thousands of kilometers of possible hiding locations for the few assets they get, we have to give them a stricter DOD to avoid the coalition from just rolling in and messing them up every 5 minutes. The coalition on the other hand is all setup to defend. They just need people to do the defending. If they left it up to insurgents to defend a main base, what do you expect them to do to armor? And they don't even have a repair depot to reload off. On the other hand everything the insurgents throw at you, while defending the coalition main, can be handled with a machine gun.
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Old 02-21-2009, 08:13 PM   #18
R.J.Travis
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Default Re: Fallujah West main base defending

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Originally Posted by badmojo420 View Post
The problem is its insurgency. In real life, the insurgents know where the coalition has its' base. It's no secret. But the insurgents on the other hand, move around, and use secret locations to store their weapons of war. If they had an Insurgent HQ it wouldn't last a day. And since this is PR and we don't have thousands of kilometers of possible hiding locations for the few assets they get, we have to give them a stricter DOD to avoid the coalition from just rolling in and messing them up every 5 minutes. The coalition on the other hand is all setup to defend. They just need people to do the defending. If they left it up to insurgents to defend a main base, what do you expect them to do to armor? And they don't even have a repair depot to reload off. On the other hand everything the insurgents throw at you, while defending the coalition main, can be handled with a machine gun.
not true as we drop Laser guided bombs all the time on INS HQ.

2nd if you put up a defense squad your team will just be over run at the battle points.

3rd why not just have INS assets randomly spawn on the map like your caches or even better around your caches?

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Old 02-21-2009, 08:29 PM   #19
badmojo420
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Default Re: Fallujah West main base defending

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Originally Posted by R.J.Travis View Post
not true as we drop Laser guided bombs all the time on INS HQ.
If they're destroyed all the time, they can hardly be called a headquarters.

Quote:
2nd if you put up a defense squad your team will just be over run at the battle points.
If you don't defend the majority of your team won't even make it out of the base, let alone to the battle points.

Quote:
3rd why not just have INS assets randomly spawn on the map like your caches or even better around your caches?
Yeah, and I'm sure the coalition would never put 2 and 2 together about technicals spawning right beside the caches.
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Old 02-22-2009, 01:10 AM   #20
R.J.Travis
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Default Re: Fallujah West main base defending

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Originally Posted by badmojo420 View Post
If they're destroyed all the time, they can hardly be called a headquarters.



If you don't defend the majority of your team won't even make it out of the base, let alone to the battle points.



Yeah, and I'm sure the coalition would never put 2 and 2 together about technicals spawning right beside the caches.
Thats why you put in the DoD that removes ieds and landmine that would remove the need.

+ I would love to see your Techs bomb cars and what not spawn at caches at every cache.

3 Techs + 3 bomb cars you would spawn on the un marked cache for the tech and bomb cars asap.

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