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Old 02-16-2009, 12:41 AM   #1
Tartantyco

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Default Logistics in 0.85

(Feel free to discuss aspects of logistics other than what is in the OP if you want to.)

-Currently I really don't see that big a difference in terms of logistics with the new release. Sure, there's a lot of supply crates lying about everywhere but that's about it. Logistics Trucks are of little importance and most maps have so many transport trucks with supplies that you don't really Logistics Trucks. There's no real logistics in the game, only supply crates that abstractly symbolize it. You can't strike at the enemy's logistics and cripple them, taking out supply crates and Logistics Trucks is of little relevance, it's pretty inconsequential.

-When I read the Logistics thread before the 0.85 release I imagined that Transport Trucks would be non-existent and that Logistics Trucks and choppers would be the only source of supplies. However, there's still loads of ways to transport players and get supplies. This undermines both the logistical and transport aspect of the game.

-In addition, things such as Logistics and Transportation are things that would make the Commander gain importance on the battlefield again. If these are assets that are limited and have a great impact on the battle itself then it necessitates someone to overlook and control them.

-I'll expand on this at a later date, right now I'm just pondering a bit on how logistics could be properly implemented into the game.

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Old 02-16-2009, 01:25 AM   #2
Ace42
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Default Re: Logistics in 0.85

Quote:
Originally Posted by Tartantyco View Post
(Feel free to discuss aspects of logistics other than what is in the OP if you want to.)

Sure, there's a lot of supply crates lying about everywhere but that's about it. Logistics Trucks are of little importance and most maps have so many transport trucks with supplies that you don't really Logistics Trucks. There's no real logistics in the game, only supply crates that abstractly symbolize it.
I generally concur, I think there should be greater limitations on the supply crates. Ideally I'd like to see supplies only coming from crates (dropped by supply trucks / choppers), from the logistics truck itself (standing next to it), and the ironsights rifleman's ammo bag. Further than that, I'd like to see greater limitations on the number of crates that can be active - just as mines despawn when a player's dropped too many, the crates should have stricter limits on how many you can "resupply". IE, each supply truck can only deploy it's one load of *2* crates before the crates despawn, and the crates despawn QUICKLY after the truck is destroyed, making protecting supply trucks vitally important, and stopping people leaving them just lying around in hot zones. It would make hostile players actually want to destroy these vehicles, rather than just leave them lying around to prevent them respawning at the opponent's main. It would also stop people wasting BOTH crates in ONE drop location, which happens regularly. With choppers, they can only drop *1* crate each before previous drops despawn maybe, to prevent excessive supplies being available on aircraft-carrier-based maps.

Given 2 trucks with 2 crates each, that allows enough crates to make 4 firebases, which is more than enough for any map, so I think these numbers work - and if crates need to be relocated, is simple enough for the truck to load up at the main and to "relocate" the crates to the new destination.
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Old 02-16-2009, 10:44 AM   #3
[R-DEV]Spearhead
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Default Re: Logistics in 0.85

Well the crates are not just for making fire bases but also as kit request locations and resupply positions.

Especially the last two properties make operating behind enemy lines quite a bit harder in 0.85 since you can not regain ammo from enemy crates and you can not get any limited kits without support by logistics (which will be risking discovery or destruction of the truck en route)


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Old 02-16-2009, 10:58 AM   #4
RedAlertSF

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Default Re: Logistics in 0.85

I say remove transport trucks' ability to carry a crate. And I've seen way too many players abandoning trucks in the middle of nowhere. So increase logistics trucks and transport trucks spawn time to 10-15 minutes.


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Old 02-16-2009, 07:27 PM   #5
Durandal

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Default Re: Logistics in 0.85

I think its great the way it is. There's more incentive to protect trucks now, since there's less of them. I think people just need to get used to how valuable they are.
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Old 02-16-2009, 08:22 PM   #6
[R-DEV]fuzzhead
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Default Re: Logistics in 0.85

logistics wont really come to be a huge concern until more 4km maps appear.

logistics is very important element on kashan (and qinling) simply because the scale in which to travel is alot greater.


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Old 02-16-2009, 09:18 PM   #7
R.J.Travis
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Default Re: Logistics in 0.85

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
logistics wont really come to be a huge concern until more 4km maps appear.

logistics is very important element on kashan (and qinling) simply because the scale in which to travel is alot greater.
This and also.

when fire bases come with a DoD (:

I think transport in AAS is fine you have all the Logistics you need but INS is really bad.

Please lessen the bleed on tickets from these Logistics there going to die.

I would like to see a way to kill a truck with out losing tickets on INS way to many times do i see a truck that was abandoned now with a landmine on it and your f'ed you cant pick up the mine unless your a engineer Please add the wrench to the rifle man specialist i begg of you [DEV]'s

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Old 02-16-2009, 09:43 PM   #8
Colonelcool125

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Default Re: Logistics in 0.85

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
logistics wont really come to be a huge concern until more 4km maps appear.

logistics is very important element on kashan (and qinling) simply because the scale in which to travel is alot greater.
Agreed.

Logistics squad on Kashan=win.


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Old 02-17-2009, 11:33 AM   #9
Ace42
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Default Re: Logistics in 0.85

Quote:
Originally Posted by [R-DEV]Spearhead View Post
Well the crates are not just for making fire bases but also as kit request locations and resupply positions.
AKA firebases really... Riflemen can drops bags after-all.
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Old 02-17-2009, 02:50 PM   #10
00SoldierofFortune00

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Default Re: Logistics in 0.85

Quote:
Originally Posted by RedAlertSF View Post
I say remove transport trucks' ability to carry a crate. And I've seen way too many players abandoning trucks in the middle of nowhere. So increase logistics trucks and transport trucks spawn time to 10-15 minutes.

No, the system in 0.8 was fine as it was. There should only be 1-2 Logistics trucks max on maps IMO and the rest should be 8 seater CO trucks with 2 crates, but no repair equip. That way, if there is a logistics squad, they can have their trucks while the SLs can have their own to build firebases and transport their men to the front.

And think about it. There are 32 players per side trying to either drive apcs, trucks, fly choppers, or jets. That doesn't leave many players for logistics and it also doesn't leave many players to actually fight. If there were 64 players per side, I think logistics trucks and squads would be needed, but right now, IMO, just let the SLs do their own logistics (except for the choppers).


Don't put faith in a random squad to come and deliver supplies for you for 1 hour so you can build a firebase and request kits that might never even come That doesn't sound like fun to me either and it apparently isn't to the majority of PR players as logistic squads are rare. Maybe on a server like TG they might do that where the admins basically force someone to, but on the majority of other servers, it doesn't happen very often.

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