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Old 06-15-2009, 10:53 AM   #41
akatabrask

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Default Re: Remove the molotov cocktail

Just a simple question, are there acctually any real evidence that someone has been killed by a molotov cocktail in modern time?
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Old 06-15-2009, 11:31 AM   #42
fullonforce

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Default Re: Remove the molotov cocktail

Quote:
Originally Posted by akatabrask View Post
Just a simple question, are there acctually any real evidence that someone has been killed by a molotov cocktail in modern time?
Thats true, only incident I can re-call was in Basra in 2005 when this British warrior came under attack from an angry mob. Im not sure if any of those brave guys died though, think they escaped with a few burns.




Quote:
A British soldier prepares to jump from a burning Warrior vehicle in Basra after angry crowds attacked it with petrol bombs and rocks
Suppose you could give civis petrol bombs instead of the insurgent kit
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Old 06-15-2009, 11:47 AM   #43
OriginalWarrior
PR:BF2 Beta Test Team
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Default Re: Remove the molotov cocktail

OMG thats horrible.. im going to play al basrah for their revenge now.
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Old 06-15-2009, 04:56 PM   #44
Meza82

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Default Re: Remove the molotov cocktail

Quote:
Originally Posted by OriginalWarrior View Post
OMG thats horrible.. im going to play al basrah for their revenge now.
thats the kind of role-playing all PR players need.
LOL thanks for the good laugh, i needed that.

Violence is power
In .308 we trust
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Old 06-16-2009, 05:56 AM   #45
Masterbake
Banned
Default Re: Remove the molotov cocktail

I think there are a number of things to change with the molotov, I did give a big loud scream ingame yesterday when one came flying towards me on Fallujah, perhaps I fear them a bit too much.

1 - Their radius should be slightly reduced, or it should be made so that the fire spreads across the ground. This means you can't just get trapped in the middle of a huge fireball.
2 - They shouldn't damage you so fast. IRL the problem isn't that they just burn you to death super quick, it's that the fuel and shit stays on you and is hard to put out. I guess you can't really make people actually burn slowly ingame rather than the normal bleeding, but I think they should be nerfed a little bit.

Their actual use is supposed to be for flushing people out of vehicles, perhaps buildings and alleyways too, not to just throw at a soldier's face in the open knowing that he can't escape the flames.
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Old 06-17-2009, 09:28 AM   #46
driver-ch-driver

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Default Re: Remove the molotov cocktail

thats awful the way they attacked them, personally if i was the gunner in the warrior i would have just slaughtered the mob-*sigh*but then id be the bad guy and the whole british army would be discredited just because of one IFV crew protecting themselves for being burnt to death...the world is unbalenced


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Old 07-12-2009, 10:50 AM   #47
Taliban-IED
Banned
Default Re: Remove the molotov cocktail

Remove molotov, its to gamey and the radius is to big and same as damage.

But it would make big disadvantage to insurgency, because rpg nerf and ins nerf in general.

Accoriding to this video ----> YouTube - RKG-3 in Project Reality <---- RKG do piercing damage to armor and damage over time. "..Slow burning explosives.." CBS News

I would say, make RKG same as it is(or bit more damage to apc´s) + damage over time(10hp points x 5 every 2-3 seconds or 5hpx10) with small fire animation and small radius(2-3meters) which stick to Vehicles and do damage to passangers like IRL. It would actually simulate the real RKG´s and remove the ridiculous molotov damage, but still make rkg usefull in CQC.
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Old 07-12-2009, 12:10 PM   #48
WilsonPL
Default Re: Remove the molotov cocktail

Only thing i dont like in molotov is fire and smoke effect, it should be improved.


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Old 07-20-2009, 01:47 AM   #49
Trooper909

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Default Re: Remove the molotov cocktail

Quote:
Originally Posted by fullonforce View Post
Thats true, only incident I can re-call was in Basra in 2005 when this British warrior came under attack from an angry mob. Im not sure if any of those brave guys died though, think they escaped with a few burns.






Suppose you could give civis petrol bombs instead of the insurgent kit
everyone uses the realism arguement to nerf insurgents well that my friend is realism make molotovs do that
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Old 08-04-2009, 09:24 PM   #50
mosinmatt
Default Re: Remove the molotov cocktail

lol. yes it is big. But anyone who has seen one in action knows that even a small amount can get quite big.
I perosnally do not use them much, but they are a HUGE part of the Insurgent arsenal.

EDIT: seems everyone that wants them removed is just mad that they get burned
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Last edited by mosinmatt; 08-04-2009 at 09:29 PM..
 


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