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#21 |
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Banned
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yea the spread should be a bit reduced.
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#22 |
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Banned
![]() Join Date: Dec 2008
Posts: 222
Location: Radford VA
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My favorite is having a molotov hit an APC and then having the fire following around the APC 50 feet BEHIND the vehicle.
So you have a vehicle driving around and then you have a radius of flames being dragged behind it as if it were a water skier. |
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#23 |
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I feel like... the insurgents need more things like.. oh.. say.. suicide bomb jackets instead of molotovs. =)
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#24 |
![]() Join Date: Mar 2008
Posts: 1,050
Location: Vancouver
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You shouldn't be able to take out half a squad with one molotov even while they have a decent spacing. In any kind of urban terrain its just an insanely overpowered weapon.
Show me a youtube video of an insurgent holding off an entire American squad with a wine bottle of gasoline. Or better yet killing them outright. Smaller radius, slower damage rate. It should be that you want to throw like 5 of these at enemies to wipe them out, not one or two. Do conventional armies have a grenade that powerful? Hell does one exist in real life that would be that size? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [PR]NATO|P*Funk To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Tip of the Week: "Let someone else take point" -Cossack
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#25 |
![]() Join Date: Apr 2008
Posts: 358
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Get rid of them. they do nothing and only give away the throwers location. plus, its not that realistic. give insurgents something more useful like a band aid or cot to get baked and have a higher tolerance to injury. (No im not making a silly joke. look it up many times insurgent fighters get high on something making them more agressive and have a higher tolerance to pain. as in if you shoot them in the leg they dont fall down.)
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#26 |
![]() Join Date: Jun 2007
Posts: 1,753
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Few things wrong with the Molotov's in game, they do way to much damage way to quickly, the main cause of death from fire is not being able to breath or breathing in the fire, so death from fire takes a fairly good minute instead of instant death like in game.
They should be allot smaller like allot of people have said in this thread, the fire should be sticking to people as well as vehicles, fire still kills people inside vehicles which is not right, unless the Molotov some how managed to get inside the closed up hummer. Only the 50. gunner should be getting hurt by the fire and it would not hurt if he ducked down inside. The fire should burn allot longer, if it were possible it would be awesome if the fire got bigger over time before going out, to simulate it engulfing a vehicle completely. Something that can be added to prevent your vehicle from being engulfed in flames could be a fire extinguisher for the crewmens kit. |
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#27 |
![]() Join Date: Mar 2009
Posts: 6
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They are pretty cheap, especially when your posted up in a building and have it covered. Then a terrorist comes along, thorws a cocktail at it and it glitches thru the wall and kills you.
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#28 |
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yes I would have to agree when its not a wood building and even thing a wood building would not burn throw instantly.
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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#29 |
![]() Join Date: Oct 2008
Posts: 29
Location: Milan - London
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#30 | |
![]() Join Date: Jan 2009
Posts: 93
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Quote:
Just one more reason to remove this absurdly unrealistic "weapon". I mean aren't MCs usually used by dissidents/mobs, not insurgents (i.e. militants with real weapons)? | |
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| Tags |
| cocktail, molotov, remove |
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