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#21 |
![]() Join Date: Apr 2007
Location: Proxy land
Posts: 868
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There`s still a commander pos in PR?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. We kindly request that you die a pencil lodged in your eye socket. -[R-DEV]Gaz To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#22 |
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PR: ArmA2 Lead Developer
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I agree - the commander position is underused to the max since 0.8.
No wonder since it's an equivalent of working for teleshopping - you do nothing but talk to people all the day and every single one of them hates you. |
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#23 |
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Banned
![]() Join Date: Mar 2009
Posts: 205
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Perhaps I gave the wrong impression with my last post.
I have enjoyed most of the games I played as CO in and have not had (LOL) most of the people hate me for talking. Brevity is VERY important as is using the squad channel to keep the CO channel clear. Since I'm on the subject, PLEASE, identify yourself by squad number when talking to the CO. The comms are one place that Milsim is truly useful. Call out your squad number and the priority of the message and wait for CO to answer. One more thing, when you put a contact report on the map for the CO, again, call out your sq# and the kind of contact and it will go on the map faster. When the contact is dead or retreated, tell the CO so he can erase the marker. If I don't hear back from a squad I just erase the marker in 2-3 min anyway unless it is armor, then I try to verify if it is still in position before erasing the marker. |
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#24 | |
![]() Join Date: Feb 2008
Posts: 2,239
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Quote:
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#25 | |
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in-game name : Anderson29
xfire : anderson299 |
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#26 |
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Retired PR Developer
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notice that when Cpt Winters was taken from his company command to battalion XO he led from the back and let the other officers lead the company in to battle (quite rightly since he had battalion wide responsibility)
the question is, what size force is the commander commanding? a platoon, a company, etc? Given spawning is meant to represent refinforcements I guess the commander is in control of a force company sized or larger. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#27 |
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Banned
![]() Join Date: Mar 2009
Posts: 236
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finally someone that uses the correct meaning besides me.
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#28 | |
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as to question of size of force represented in PR....i would have to go with a Company size element that IRL consists of about 100 or more dudes + attachments (armor, snipers, aircraft controllers, engineers, etc...). | |
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in-game name : Anderson29
xfire : anderson299 |
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#29 |
![]() Join Date: Mar 2008
Location: 3500 Feet above the Kashan Desert
Posts: 1,074
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what i think the problem is is that no one wants to spend there game play time sitting infront of a map and trying to influence a rabble to do something simple, i have tried to go commander and most of the time there is a few full squads and only two squad leaders have voip and will do as there asked, every one else goes off and does there own thing and we lose because they simply wont cooperate
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Derpist
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#30 | |
![]() Join Date: Jul 2006
Location: Project Reality Frontline
Posts: 1,586
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Quote:
What you are addressing here is the passive user culture that we as a community need to change. Thus instead of viewing the tin box as a jail, make a serious attemtpt to get something fun out of it. And the 0 power is not mandatory zero. Its more x power where you as a person gets this awesome opportunity to create power out of a zero situation. You do that by doing the following simple cool stuff: 1. Make a simple plan for what you want to do on a PR map as CO. 2. If you downt have any other CO friends out there post parts or the whole plan in the Commanders forum here on the main site and ask for criticism from related players. Or ask players like my self or other CO´s if you can PM x of a plan in order to get some feedback. 3. Find a server with the map and attempt to execute it. You have a massive proactive learning tool in front of you as PR CO. Please use it as such. All the best | |
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We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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