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#1 |
![]() Join Date: Sep 2007
Posts: 3,066
Location: Blighty
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A few others agree with me on this. It's not a major thing but it's just something slightly annoying;
On AASv3 maps with randomised flags, the 'Hill xxx' objectives seem rather wasteful. I'm all for the randomised flag locations, but it seems just illogical for an army to completely ignore a base/village/etc and instead concentrate their forces on a hill in the middle of nowhere, with no clear tactical value. PLEASE, if we're going to have the randomised flags, can we have the possible locations as actual locations, rather than just an arbitrary unmarked location on a map. A town, a village, hell; even a checkpoint on a road, just make the objective SOMETHING. If we're going to fight over a hill, put something on it worth fighting over. |
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The original gun freak gaymer geek
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#2 |
![]() Join Date: Jun 2006
Posts: 40
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Hills often have a lot more tactical and strategical value to an army than a village. In fact, most standard tactics for a mobile, armored, air supported modern army call tor bypassing and isolating enemy defended towns/villages/cities. Usually, about the only thing in a village that is seriously worth something is a bridge. Otherwise they are deathtraps with no room to maneuver and little line of sight.
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#3 |
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There's one particular hill on Fools Road that's pretty bad. It's on the lower left, above the southern road (I'll get a pic next time I swear). It's steep, with a 200m radius. Heavily forested (it's Fools Road
M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#4 |
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It's true in RL hills have strategic value since the higher you're the
more territory (down below and around) is under you're weapons range. I think a good PR example would be "Hills of Ham." (old PR map)where the PLA controlled the hills at the start and basically executed everyone below. The map was small however,F.R or Koz. are much bigger who knows once/if we get the mortars -these (now)"obscure" hills would have more meaning... |
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#5 |
![]() Join Date: Oct 2006
Posts: 2,801
Location: Trondheim, Norway
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-High ground wins out every time. Take Train Depot on Fool's Road for instance. Holding the Train Depot is holding a small piece of land surrounded by three hills from which you can receive a load of gunfire from. Holding one or more of the surrounding hills however, that gives you staying power.
-It's very hard to implement objectives of actual strategic value to the game. For one you don't have to worry about moving supplies, soldiers, and weaponry across a large stretch of land, thereby necessitating that you have secured stretches of rail and road. Some positions are strategic only by the virtue of somebody building something there. It might be bunkers or artillery positions; if they're well supplied they can pose a threat to your logistics. Basically, unless you have the big picture these things don't really make much sense either way so it doesn't really matter right now exactly where the flags are because there's no reason for anything to have strategic value on most maps right now. Until anybody comes up with a good way of making objectives valuable by themselves, instead of merely being important because that's where the flag is I wouldn't care too much about whether or not an objective is valuable because, basically, it isn't. |
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Make Norway OPFOR! NAO!
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#6 | |
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#7 |
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PR:BF2 Developer
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Hills in the center of the map are ok...cuz they surely give ur team observational advantage. But the ones around the edge as others have noted are meh.
Having a mix of stationary and random flags would be lovely, though theoretically the strategic freedom should be good, it doesnt seem to work fantastically yet. Also, why so few flags on AASv3? Rounds tend to tend earlier or become loggerhead contests because of it. |
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#8 |
![]() Join Date: Oct 2006
Posts: 2,801
Location: Trondheim, Norway
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#9 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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| hill, objectives |
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