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#1 |
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I like the new changes to this map. But a couple things about the MEC side. Armor training needs more AAV's(tunguskas), More Jeeps, And less of those BRDMs. And the most important thing they need.... a repair depot. Once the 1 tunguska is out of ammo, it's useless until the other team blows it up and it respawns. Besides you can't train the noobs when there isnt even a place to re-arm and repair.
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#2 |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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If rookies need to learn anything, it shouldn't be on the MEC side to begin with. The U.S. Army has everything needed. Yes, they do have a repair/resupply depot and it's located at Helicopter Training.
The only suggested change I would do is to relocate Infantry Training at what would be considered South Village. This is so the MEC forces don't get mowed down by attack helicopters just passing by. Or alternatively, place dedicated spawn points for Infantry Training at both South Village and North Village. This is so both forces can participate in an infantry-based vehicle-rich environment at North Village, or participate in an (somewhat) isolated infantry based combat at South Village. I'm still waiting for someone to disable the destroyable runway feature. |
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Take the Blue Pill or take the Red Pill?
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#3 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Sorry badmojo but you're wrong.
- Disable destroyable runways - Make large dome of death around the heli training so MEC noobs won't rape - Remove ALL OR MOST Tunguskas, everybody should know without any training how to use AAV - these vehicles are just ruining training with helis |
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#4 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Actually IMO the map should have most vehicles to use if not all. This shouldn't be a deathmatch game. Hopefully in the future we can get a real training map that doesn't involve this gameplay the way it is.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#5 |
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It doesn't need more of those vehicles because they work great at killing stuff. They need them because it's training, and shouldn't be limited to 1 person training with the AAV, or jeep at one time. When those vehicles get left in the field, you can't train with them at all.
As far as the mec side being a waste of time. How is training with a Bradley going to transfer over to using the MEC or PLA APC? And training with an AAV is not a waste of time, and can only be done on the MEC side. And people using AAVs should only enhance the helicopter training. It's not like there is a lack of AA in the real games. I'm not asking for a line of 50 tunguskas, that was just an example of one of the vehicles that have only 1 on the whole map. If we have 10 MEC copies, can't we cut it down to 8 and add a couple more PLA copies? Especially the jeep, if theres no vodnik, we need more then 1 light truck with an MG. I was having so much fun training with the 50cal versus choppers. It's not easy, trying to take down an apache with bullets. But when they hit me with a little burst and only i die, and my jeep sits out in the middle of nowhere, forcing me to try suicidal logistics truck runs to recover my only jeep. It's just not really that much fun. I know how to drive a truck already, theres no training when it comes to an unarmed truck versus an attack helicopter. |
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#6 |
![]() Join Date: Feb 2009
Posts: 10
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I think the two armor spawn points need to be across the map from each other rather than about 1 km away from each other.
Also add a second set of infantry spawn points in south village such that inf. vs. inf training can occur without being fisted by a tank or other vehicle just obliterating everything from afar. Maybe a limit to the type of vehicle that can enter south village could be created to help secure better infantry training. And leave north village for combined forces training. |
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#7 |
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A big 4km map with all textures and with desert and forest with all diff training parts = hard taskzorS
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#8 |
![]() Join Date: Feb 2009
Posts: 1,462
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I'm guessing I should make my suggestion in this thread instead of making a new one.
I would like to see ALL PR assets from every faction on Kashan Training. For example: - Add British and PLA ground assets in their desert camo - Add insurgent/taliban/militia vehicles - Add the rest of the air assets, such as the J-10 and Lynx I generally don't like Qinling (although I respect it is unique for PR in more then one way) so I'd much rather be able to access all the PLA and British assets on Kashan. |
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#9 |
![]() Join Date: Apr 2009
Location: mechanicsville,md
Posts: 7
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and where do we rearm the aircrafts
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#10 |
![]() Join Date: Feb 2009
Posts: 1,462
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Any comments from developers regarding changes to Kashan Training?
Also I'm wondering who is responsible for the vehicle layout of the map. Main things I suggest: 1. Indestructible runways. 2. As many different PR vehicles as possible. 3. Ability to request pilot kits from beside all aircraft. Runway for jets, helipads for helicopters. Sometimes the jets don't rearm in some spots (have to taxi it around a bit) and occasionally the runway is completely blown up. |
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| Tags |
| desert, kashan, training |
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