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Old 04-29-2009, 04:57 AM   #11
badmojo420
Supporting Member
Default Re: Kashan Desert Training

Quote:
Originally Posted by Snazz View Post
3. Ability to request pilot kits from beside all aircraft.
If you can't request a kit beside the aircraft, it doesn't need one to operate. (in training)

Edit: Another nice change would be putting US crates on the non-US choppers. If possible.
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Old 04-29-2009, 05:21 AM   #12
Snazz
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Default Re: Kashan Desert Training

Quote:
Originally Posted by [R-COM]badmojo420 View Post
If you can't request a kit beside the aircraft, it doesn't need one to operate. (in training)
AFAIK that's correct for most of them, but it's still inconsistent and confusing for newbies.
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Old 04-29-2009, 08:54 AM   #13
McBumLuv

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Default Re: Kashan Desert Training

You can't request/need pilot kits for vehicles that aren't US Army.


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Old 04-29-2009, 09:13 AM   #14
Snazz
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Default Re: Kashan Desert Training

^ Since Marines can/must request crewman kits for Army Bradleys on Fallujah I presume that can be resolved.
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Old 04-29-2009, 09:50 AM   #15
McBumLuv

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Default Re: Kashan Desert Training

It can be, but I'm just explaining why you couldn't


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Old 04-29-2009, 10:31 AM   #16
@bsurd

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Default Re: Kashan Desert Training

Quote:
Originally Posted by RedAlertSF View Post
Sorry badmojo but you're wrong.

- Disable destroyable runways
- Make large dome of death around the heli training so MEC noobs won't rape
- Remove ALL OR MOST Tunguskas, everybody should know without any training how to use AAV - these vehicles are just ruining training with helis
So that it becomes much harter for the mec?

I loled a bit...

Played ever on training as mec? You want a team with more then the double players as the opposite team... With all the nice us toys...

And as enemys a team in shitty tanks without aav support...

Sry i cant get it...

Play against mec with all there aav´s... so you can really train and not rape and beat ppl who have nothing against you...

Same with the dome of death. The us side is able to rape every mec spawnpoint... So imo the mec MUST have the same ability to do this.

Give mec a repair station to rearm and everything is fine...

Or bring up a deathmatch mode, so its like a life fight but with less spawntimes, more vehicles and so on...


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Old 04-29-2009, 11:46 AM   #17
Snazz
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Default Re: Kashan Desert Training

The big question IMO is, do the devs want Kashan training to be a balanced fight or a sandbox for practising assets?

If it's balanced it'd just be an arcade variant of deployment, which it already resembles when the MEC knows what they're doing.

If it's designed soley for the US side to practise assets without getting killed then the MEC side would have to be more nerfed (not given constant access to AA tanks OR restricted in where they can travel).

Right now it seems to be trying to be both, so some people use it to practise/train and others just use it to get easy kills.

Eg. Someone acts like they're inclined to play as MEC and whinge about the team balance and about getting bombed when they're in the bombing range. Just before they go and rape a bunch of newbie US pilots with AA, then proceed to brag about how much they think they pwn.

Just seems to defy the point of training mode to me, unless it was actually intentional for it to play out both ways.

Quote:
Originally Posted by McLuv View Post
It can be, but I'm just explaining why you couldn't
Ok, appreciated

I assumed it was just an oversight but it does make sense now, I probably should of picked up on it but sadly I didn't.

Still would be nice if it was 'resolved' for consistency.
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Old 04-29-2009, 04:19 PM   #18
badmojo420
Supporting Member
Default Re: Kashan Desert Training

The problem is that nerfing the MEC team any more will just result in less people playing MEC. And with less and less enemies to worry about it becomes more like a empty game i started myself. Theres already problems with people on the US team bombing the airports and any group of friendlies they can find. Because there are so few MEC players to attack. I'm not saying those players wouldn't do it if there were MEC players (some people are just assholes and like to TK) but it wouldn't be as easy.

Thats another change that would help out, remove the ability for bombs to team kill.
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Old 04-29-2009, 05:02 PM   #19
[R-DEV]fuzzhead
PR Developer
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Default Re: Kashan Desert Training

Quote:
do the devs want Kashan training to be a balanced fight or a sandbox for practising assets
Training has NEVER been about "balance" or "fighting" in the design stages, but its admittedly been introduced on only a basic level and players have taken the concept of training and twisted it into a hyper arcade version of PR.

From my experiences of the current PR Training servers, the training mode is a complete joke atm, and really needs to be sorted.

What really needs to happen is a new 4km map SPECIFICALLY designed only for training and nothing else.

THe concept behind training is a friendly environment where new comers can come in and see what PR has to offer with assets etc. As well as a place for veterans to come in and try new tactics or try some roles that they dont normally play.

The idea of kashan training was for 90-100% of the team to be on US team, and MEC as "OPFOR", ie: players on MEC are on the same teamspeak as US players, and are told "okay now go to C8, we will come from the north and this time we are practising our echelon left formation, dont engage until you see all 4 vehicles" etc.

Training IRL and also in game means that majority of the time (80-90%) you WONT BE FIGHTING OPFOR. Rather you will be learning / practicing your formations, drills, comms procedures,etc etc. OPFOR during training is mainly used as just a "prop" rather than an actual skilled enemy. When you've gone through your training on the training server, the best thing to do is all join together on a live server and put into action what you just trained for! This is the whole concept of training, but its been poorly implemented so far, hopefully in the future we can see this corrected.

Current training basically never anything mentioned above ever happening I think. Hopefully with a new map this types of training will be possible, and we will remove the training modes from kashan and qinling as they are not really "training" but more like arcade deathmatch.

As for the next build, I did some small changes on Kashan, I've moved the infantry training to south village and added some more vehicle depots as well as crates for US.

About indestructible runways: yes its agreed they need to be made indestructible (for training and normal gameplay). Dont know if Rhino will have time to address that for the next build but definitely in v0.9 runways will be non-destroyable.

Let me know any other suggestions you have for Kashan Training, but I think we got to realize that until we get our own custom training map, kashan training is just a (very poor) placeholder where the kiddies will flock to to be smacktards


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Old 04-29-2009, 05:06 PM   #20
cfschris
Banned
Default Re: Kashan Desert Training

My only complaint is GIVE MEC AIRCRAFT!

As of right now, there is no way for the PR pilot to practice engagements with enemy aircraft other than the actual thing on deployment. Just the other day I flew the F16 on a pub match the other day (I had had oodles of CAS and landing practice beforehand on training servers), and as the fighter pilot I was given the highly important task of engaging enemy aircraft and eliminating them.

Let me say, a first encounter with the MIG on a pub match was scary as HELL!! Although I had been trained well in missile evasion by avoiding AA on training, nothing in training prepares you for a high speed, high adrenaline dogfight above the clouds.

On that story, after chasing each other for 2 minutes (but what seemed like forever, also included pulling out 10 feet above the deck at one point), I RTBd safely with 0 flares. If there's anything training teaches you in aircraft, it's excellent missile evasion
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