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#41 |
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Retired PR Developer
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Insurgents pwn
molotovs pwn rpgs pwn mortars pwn sks pwns bombcars pwn Technicals pwn the amount of pwnage in the above indicates that insurgents pwn and will only get pwned if they let the coalition pwn them if you truely believe that insurgents exist only to make blufor have a good time, then yell when you join an insurgency game and I'll join insurgents and show you just how much 'fun' you can have its so simple, insurgents ingame like IRL have to fight on their own terms if they want to win. That means ambush, that means not moving outside the city when enemy armour is present, that means camping bottlenecks with IEDs etc. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#42 |
![]() Join Date: Apr 2007
Location: Istanbul
Posts: 802
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Then why not just remove the autobalance in insurgent maps and let people decide which part they think is fun
To clear it up,i dont think a faction with tanks/RPs can be considered insurgency. Coalition pwns(most of the time they win)+(medics,kits spawn points easy to deploy bunkers firebases air support better transport better weapons better armor better sprint etc. etc.) Grenadier+refillable 4 nades pwn molotovs LATs HATS pwn RPGs(in terms of availability+numbers+big scoped rifle/a rifle with IS 2xbetter accuracy+accuracy of ATs) Mortar fire is something more BS than JDAM,like a visual enhancement.Also Tanks/APCs own mortars and most importantly civies. SkS pwns shotguns and maybe pistols,anything other than that is your imagination Bombcars dont pwn but fun to drive,they are pwned by humvees/APCs/Tanks. Technicals pwn,well its fun to patrol in ramiel with 2 technicals untill a Stryker/HMV sees you. YOu cant even find one squad to defend a newly captured flag in most of the public games,who do u think have the patience to set up an ambush and wait for enemy for minutes? Its an interesting self observation that maybe %80 of the time insurgents happen to lose,losing is not a big deal but getting killed over and over and over again is not,especially after falling down from 2 meter high roof and spending rest of the minute bleeding and dying+ 60+xseconds to spawn+ y seconds/minutes it takes to hook up with your squad/cache again. One more thing,Ins have to kill around 200 coalition troops to win,which means as an insurgent in order to win you have to play same map as insurgent for at least 2 hours.There is no shortcut for win. |
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#43 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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#44 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Insurgency could be fun, but their spawns in 0.8 suck. 0.75 spawns in Al Basrah were just great, and if I've understood correctly, they are coming back as 5min random spawns?
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#45 | ||
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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Last edited by Colonelcool125; 12-29-2008 at 01:39 AM..
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#46 |
![]() Join Date: Sep 2008
Location: Missoula, Montana
Posts: 92
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Insurgency just isn't as fun as it was in .75 I just miss the random spawns :/
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. His screen-name is "Fighter137", and he is a good boy that loves Jesus. -Susan_Michell |
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#47 |
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
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We all miss the random spawns but we wont be getting them back, because the DEV's said that with so many random spawns the server craches, somthing i dont belive, because i never had a problem with the battle arena or with any server playing insurgency.
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#48 | |
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PR Mapper Team
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But yes, for now, random spawns are gone due to them and caches being the leading causes for such high network object counts[BF2 maps can only have 1024 and that includes RPs, caches, spawns, soldiers, destructibles, etc. Anything dynamic] So yeah, unless things change thats how itll be | |
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#49 | |
![]() Join Date: Aug 2008
Posts: 1,149
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#50 |
![]() Join Date: Jul 2008
Posts: 181
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I find it harder and harder to enjoy the insurgent side of these maps.
As many said, long spawn times + inferior normal weapons + limited spawn points are a huge part of frustration. That and the stacking... My suggestion is as always: Lower hideout distance to 300 meters. Add 1-2 extra hideouts. Lower spawn by 10 seconds. Fix collaborator (replace with scout/do 7.5 spawn times with increased death penalty on repeated death/ limit the kit if you die to much as collaborator/ANYTHING) Let squad leaders with 3 in squad demolish hideouts instantaneously. |
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| anymore, insurgency |
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