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Old 11-03-2008, 09:54 AM   #21
Sir.Grossi
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Default Re: Insurgency... don't like it anymore :(

Quote:
Originally Posted by McLuv View Post
But... isn't that what an insurgency is? Pissed off civilians wanting their sovereignty back and/or defending their homes from the invading force? Please correct me if I'm wrong, but I think the reason that they are called insurgents is that they are an unorganized rebellion, not recognized as an official faction.

In other words, insurgents wouldn't be working in "squads" or have a commander. In fact, if anything, lone wolfing should be encouraged for realism's sake, as your normal insurgent isn't going to go to meetings at the mosque to discus tactics with hundreds of their peers.

Off Topic

Just because they are not a recognised faction/force does not necessarily make them any less organised. Albeit they may be limited by less resources.
Not ALL insurgents go to the mosque!! Don't subscribe to stereotypes!

On Topic (kind of)

As well as the 2/3 fixed spawn points and deployed hideouts.
Perhaps a system of spawn points that are tied to the cache locations.

ie When a new defend marker appears, local spawn point or points appear also. Not on top of the cache but say within 100 Metres. Those 'random' points would then disappear once the cache had been destroyed or within 30 seconds.
This would enable a more local defence, rather than having to move defenders right across the map. Is such a thing possible?
This may simulate the 'appearing from nowhere' effect!

Just a thought


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Old 11-03-2008, 08:46 PM   #22
cptste el_74

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Default Re: Insurgency... don't like it anymore :(

Ok, this is what get's me about it... and it's not just to do with version .08

The lack of a medic class in insurgency and therefore no real class designed to help your team-mates (no way to revive your teammates etc) and also the fact that the people who DO carry bandages (Cell leader/Civilian's etc).. get what... 5 bandages? lol.

It's just far too frustrating for me...

Take this as an e.g of what I am talking about:

You SOMEHOW survive the onslaught of camping APC's/Tanks for 10 mins and you AMAZINGLY have had the ASTONISHING good fortune to even see - and then - even MORE astonishingly take out 4 bunched up troops with an RPG.

One of their medics comes along and while you are reloading the RPG another nice squad member opens up on the medic with an AK47. It does nothing to the medic because the AK47's sights are... well useless at >80/100m.

The medic goes "pop pop pop pop" with his M16, you and your squad member die instantly and the medic revives the 4 people that you THOUGHT you had just killed.

Far too frustrating for me and I don't enjoy it at all. A server running NO insurgency maps would be my idea of heaven.
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Last edited by cptste el_74; 11-03-2008 at 09:03 PM.. Reason: Bad Grammar.
Old 11-03-2008, 09:26 PM   #23
Colonelcool125

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Default Re: Insurgency... don't like it anymore :(

Give us more spawn points and the glory of insurgency will return IMO. As for the crashes with .75 INS, thebattlearena crashed every round and filled right back up in .75.


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Old 11-04-2008, 07:36 PM   #24
Skodz
Default Re: Insurgency... don't like it anymore :(

I love insurgency... playing as British or US
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Old 11-04-2008, 08:03 PM   #25
Psykogundam
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Default Re: Insurgency... don't like it anymore :(

Quote:
Originally Posted by ReaperMAC View Post
Aye, I think it was an unintended side effect when they were designing CnC mode. This 400m thing shouldnt apply to AAS or Insurgency IMHO. Should be like 200m in the regular game modes.
i agree with that, but i also think there are more issues.

...
On the server we notice a lot of side switching. the only thing that can be done seems to be autobalance. the cause is simply that there is somthing more appealing to the masses about the opposition fighting the OPFOR. And i think it boils down to two main things. The lack of a reliable medical ability, and cool vehicles :P

i dont really agree with the latter, ins vehicles are fine imo. but i do think it would be nice to have more medical abilities. people are discouraged from playing as collaberators or civilians. are they intended to be the ins medic? because i dont think people got that.

And purely for feedback purposes, i think its a point to note that, i never fully understood why Al basrah's rally locations crashed the server and korengal's didnt. :/

but taking them out seems to have worked, unfortunatly it is a less desirable map to play. The people who didnt want to take orders so analy liked to play rambo as ins. it was good balance of gameplay. the only thing stopping that now is (a) the remenisant playstyle of the 0.75 version keeping them for being squad-effective. and (b) the lack of readily available spawn locations.

Besides, destroying the spawn locations was like a side objective for the british that i personally loved. now the map is signifigantly more quiet and everybody piles into the city even when intel isnt available. its more unbalanced than has been disgussed above imo. i would love to see somthing of the old version revived.


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Old 11-06-2008, 07:56 AM   #26
vishuddaxxx
Default Re: Insurgency... don't like it anymore :(

heres my list of issues with insurgency;


1. People wont , cant adapt, they play too much like regular army, poeple should wait in ambush... theres no pataince

2. Lack of medical supplies for the vast majority of players.. this can be countered, by staying near caches.... hopefully your squad leader has officer kit and he should be able to supply you with medics then he can go re supply...

3. if we take above.. if a squad lays an ambush.. and are laying ambush away from a cache.. then its difficult to get medic supplies, quickly....

4. Caches spawn sometime way too randomly and appear on other side of map.. where there is no spawn point.. how do you expect insugents to move there quickly... almost impossible.. by the time you get there.. the usa or brits have alreday moved there with their vehicles and taken the cache out..

5. Too many caches to defend at same time.. I think a max of ttwo caches is enough.. or keep the three shown caches... but dont show any more caches, until all three caches that are being displayed have gone...



6. could do with more limited kits... like maybe teh odd sniper rifle..

7. and please lower teh spawn time.. I think its way too long... there shoudl be more insugents than army, as they are home resistance force... so therefore lowering teh span times could visualize this..

ok thanks
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Old 11-06-2008, 09:24 AM   #27
single.shot (nor)
Default Re: Insurgency... don't like it anymore :(

i fully agree wiht teh post above.

im ttly srsly right now.
-Eric cartman

War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Old 11-13-2008, 11:16 AM   #28
=]H[=TangFiend
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Default Re: Insurgency... don't like it anymore :(

I think Vishudda hit it right on the head.

If Insurgents are the weaker less organized class they should be able to swarm the enemy. In the Black Hawk Down/Mogadishu battle 160 men killed over 700 militia and civilians.


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Old 11-13-2008, 11:27 AM   #29
W4chund
Default Re: Insurgency... don't like it anymore :(

Quote:
Originally Posted by vishuddaxxx View Post
heres my list of issues with insurgency;


1. People wont , cant adapt, they play too much like regular army, poeple should wait in ambush... theres no pataince

2. Lack of medical supplies for the vast majority of players.. this can be countered, by staying near caches.... hopefully your squad leader has officer kit and he should be able to supply you with medics then he can go re supply...

3. if we take above.. if a squad lays an ambush.. and are laying ambush away from a cache.. then its difficult to get medic supplies, quickly....

4. Caches spawn sometime way too randomly and appear on other side of map.. where there is no spawn point.. how do you expect insugents to move there quickly... almost impossible.. by the time you get there.. the usa or brits have alreday moved there with their vehicles and taken the cache out..

5. Too many caches to defend at same time.. I think a max of ttwo caches is enough.. or keep the three shown caches... but dont show any more caches, until all three caches that are being displayed have gone...



6. could do with more limited kits... like maybe teh odd sniper rifle..

7. and please lower teh spawn time.. I think its way too long... there shoudl be more insugents than army, as they are home resistance force... so therefore lowering teh span times could visualize this..

ok thanks
8. Overworking the Cache Randomgenerator! I´ve had a lot of Rounds were the Caches spawned 3 till 5 Times on the same Place after their destruction. My Team and me lost 3 Rounds as Insurgent on Operation Archer, cause 9 Caches spawned in the Same Grid wihtin 4 Keypads.
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Old 11-13-2008, 12:06 PM   #30
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Insurgency... don't like it anymore :(

Quote:
Originally Posted by Psykogundam View Post
And purely for feedback purposes, i think its a point to note that, i never fully understood why Al basrah's rally locations crashed the server and korengal's didnt. :/
Because Basrah's RPs were randomly placed by the code, respawned after 15 mins, and there was a lot of them, sometimes you'd have like 3 spawning next to each other whereas Korengal RPs are few and do not respawn meaning there's less chance of server crashing due a huge amount of networkable objects, since all the can-die stuff is dead.

You know I think now that we got rid of most destroyable objects on Insurgency maps, Devs should try putting back the random RP system from 0.75, throw it onto a 0.85 test build, see if it works flawlessly now *nudge*


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