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#21 | |
![]() Join Date: Apr 2008
Posts: 296
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Quote:
Off Topic Just because they are not a recognised faction/force does not necessarily make them any less organised. Albeit they may be limited by less resources. Not ALL insurgents go to the mosque!! On Topic (kind of) As well as the 2/3 fixed spawn points and deployed hideouts. Perhaps a system of spawn points that are tied to the cache locations. ie When a new defend marker appears, local spawn point or points appear also. Not on top of the cache but say within 100 Metres. Those 'random' points would then disappear once the cache had been destroyed or within 30 seconds. This would enable a more local defence, rather than having to move defenders right across the map. Is such a thing possible? This may simulate the 'appearing from nowhere' effect! Just a thought | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [RIP]Sir.Grossi PR GC To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#22 |
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Ok, this is what get's me about it... and it's not just to do with version .08
The lack of a medic class in insurgency and therefore no real class designed to help your team-mates (no way to revive your teammates etc) and also the fact that the people who DO carry bandages (Cell leader/Civilian's etc).. get what... 5 bandages? lol. It's just far too frustrating for me... Take this as an e.g of what I am talking about: You SOMEHOW survive the onslaught of camping APC's/Tanks for 10 mins and you AMAZINGLY have had the ASTONISHING good fortune to even see - and then - even MORE astonishingly take out 4 bunched up troops with an RPG. One of their medics comes along and while you are reloading the RPG another nice squad member opens up on the medic with an AK47. It does nothing to the medic because the AK47's sights are... well useless at >80/100m. The medic goes "pop pop pop pop" with his M16, you and your squad member die instantly and the medic revives the 4 people that you THOUGHT you had just killed. Far too frustrating for me and I don't enjoy it at all. A server running NO insurgency maps would be my idea of heaven. |
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Last edited by cptste el_74; 11-03-2008 at 09:03 PM..
Reason: Bad Grammar.
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#23 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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Give us more spawn points and the glory of insurgency will return IMO. As for the crashes with .75 INS, thebattlearena crashed every round and filled right back up in .75.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#24 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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I love insurgency... playing as British or US
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#25 | |
![]() Join Date: Jan 2008
Posts: 2,841
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Quote:
... On the server we notice a lot of side switching. the only thing that can be done seems to be autobalance. the cause is simply that there is somthing more appealing to the masses about the opposition fighting the OPFOR. And i think it boils down to two main things. The lack of a reliable medical ability, and cool vehicles :P i dont really agree with the latter, ins vehicles are fine imo. but i do think it would be nice to have more medical abilities. people are discouraged from playing as collaberators or civilians. are they intended to be the ins medic? because i dont think people got that. And purely for feedback purposes, i think its a point to note that, i never fully understood why Al basrah's rally locations crashed the server and korengal's didnt. :/ but taking them out seems to have worked, unfortunatly it is a less desirable map to play. The people who didnt want to take orders so analy liked to play rambo as ins. it was good balance of gameplay. the only thing stopping that now is (a) the remenisant playstyle of the 0.75 version keeping them for being squad-effective. and (b) the lack of readily available spawn locations. Besides, destroying the spawn locations was like a side objective for the british that i personally loved. now the map is signifigantly more quiet and everybody piles into the city even when intel isnt available. its more unbalanced than has been disgussed above imo. i would love to see somthing of the old version revived. | |
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#26 |
![]() Join Date: Jul 2008
Location: England
Posts: 107
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heres my list of issues with insurgency;
1. People wont , cant adapt, they play too much like regular army, poeple should wait in ambush... theres no pataince 2. Lack of medical supplies for the vast majority of players.. this can be countered, by staying near caches.... hopefully your squad leader has officer kit and he should be able to supply you with medics then he can go re supply... 3. if we take above.. if a squad lays an ambush.. and are laying ambush away from a cache.. then its difficult to get medic supplies, quickly.... 4. Caches spawn sometime way too randomly and appear on other side of map.. where there is no spawn point.. how do you expect insugents to move there quickly... almost impossible.. by the time you get there.. the usa or brits have alreday moved there with their vehicles and taken the cache out.. 5. Too many caches to defend at same time.. I think a max of ttwo caches is enough.. or keep the three shown caches... but dont show any more caches, until all three caches that are being displayed have gone... 6. could do with more limited kits... like maybe teh odd sniper rifle.. 7. and please lower teh spawn time.. I think its way too long... there shoudl be more insugents than army, as they are home resistance force... so therefore lowering teh span times could visualize this.. ok thanks |
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#27 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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i fully agree wiht teh post above.
im ttly srsly right now. -Eric cartman |
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#28 |
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I think Vishudda hit it right on the head.
If Insurgents are the weaker less organized class they should be able to swarm the enemy. In the Black Hawk Down/Mogadishu battle 160 men killed over 700 militia and civilians. |
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#29 | |
![]() Join Date: Dec 2005
Posts: 60
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#30 | |
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PR:BF2 Developer
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You know I think now that we got rid of most destroyable objects on Insurgency maps, Devs should try putting back the random RP system from 0.75, throw it onto a 0.85 test build, see if it works flawlessly now *nudge* | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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| anymore, insurgency |
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