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#11 |
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i dont like playing on korengal because everyone always switches to the US side. i have yet to play as us on that map and i have played it like 20 times. the people left on the ins team are usually more intrested in annoying the shit out of you rather than killing the enemy because we cant kill the enemy. the sights on the ak are impossiple to aim while the US team has all the red dot and acog scope. then even worse the US will just sit and spawn rape rather than kill the cache. it only ever happens on that one map. overall the insurgency mode needs some more work. btw. then eventually the ins team gets borerd as hell with 3 caches left and have been playing for 3 hours and just blow up theyr own caches.
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AI CAWN SPEWL REAWL GEWD
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#12 |
![]() Join Date: Aug 2008
Location: Israel
Posts: 195
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yea insuregency must get some fixes, i would love see the spawn points from 0.75 back, i still dont understand why it make the server crash:O
also civilians need a fix and so few others things, mostly very minor out of civilians and spawn points, also i feel there is need for one more 50 cal+one jihad car in basrah and a new models but i more think its just me:O |
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#13 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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What destroyed insurgensy for me in 0.8 is the lack of spawnpoints and the fact that you cant have hideouts too close to eachother.
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#14 |
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PR Community Event Team
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1. more permanent,non random rallys for ins, but only in areas of strategic importance. e.g barash has perm rallys in village, industry and the island.
2.change coding of forward outposts (of all teams) to allow placement of them at closer/further distances depending on map size. e.g korengal 200m, kashan 500m or something like that = somewhat balanced gameplay |
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#15 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
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More forward outposts for ins, closer together.
No smoke when building... XD |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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#17 |
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Aye, I think it was an unintended side effect when they were designing CnC mode. This 400m thing shouldnt apply to AAS or Insurgency IMHO. Should be like 200m in the regular game modes.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#18 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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well yesterday I got a game of bassrah as insurgent and it was kinda nice. But only because we where trying to take out a firebase with 2 insurgents sneaking up there. But theres stuff that needs to be tweaked I think. I agree with a lot of points in here.
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#19 |
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Banned
![]() Join Date: Jul 2007
Location: Riga, Latvia| Northern Europe
Posts: 1,382
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I would be happy if insurgents could spawn on caches. If the cache gets destroyed, spawn point is destroyed too. As you can see, insurgents are hit them in the nuts and run faction. Perhaps, insurgents could run a little bit faster???
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#20 |
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PR Mapper Team
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Weren't some changes already listed for INS mode? Maybe not... either way, don't worry, it's a WIP you know? As things in the game get changed the gamemode itself must evolve. For some of you, ou might feel like the INS mode didnt change along with other changes, so its a bother, you know?
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| anymore, insurgency |
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