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#31 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,423
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Thanks
Sorry... Im not all "in with the PR terms yet" Tows can do some reall damage if you ambush and your more then one, is that a good or a bad thing? And also the bradley, since it will have an equally strong tow as the tow hummer i can only guess what affect that will have on tank battles? It will be as much as a threat as a tank now. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#32 |
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#33 | |
![]() Join Date: Aug 2008
Location: West Chester, PA
Posts: 338
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Quote:
There's also a problem with the Tanks NOT destroying a humvee in 1 shot when they get the drop on them. A few days ago I was playing QWAI, fired a SABOT round at a TOW Hummer, hit it, the round penetrated the door, killed the driver, killed the passenger next to the driver, and exited the other side, leaving the humvee just smoking, at which point the gunner fired his TOW, killed us in 1 frontal hit, and drove away. WTF. | |
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Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe
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#34 |
![]() Join Date: Sep 2008
Posts: 2,197
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The TOW can penetrate around 1000mm (1m) of armor and has a mechanism to defeat ERA.
The source: http://www.astronautix.com/lvs/tow.htm Another: http://www.designation-systems.net/dusrm/m-71.html LMGs can tear up the HMMWV or at least the people inside. The idea I was trying to convey is that they are fairly vulnerable. I've played the game enough to know that if you pour enough small arms fire on these vehicles the occupants will start dying. Taking another approach to this, can you disable the TOW like you can disable the armor turrets if enough damage is sustained? |
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Last edited by Solid Knight; 11-20-2008 at 05:19 PM..
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#35 | |
![]() Join Date: Aug 2008
Location: West Chester, PA
Posts: 338
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Quote:
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Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe
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#36 |
![]() Join Date: Sep 2008
Posts: 2,197
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#37 | |
![]() Join Date: Nov 2007
Posts: 450
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Quote:
The up armored humvees are resistant to 7.62 armor piercing rounds. | |
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#38 |
![]() Join Date: Aug 2008
Location: West Chester, PA
Posts: 338
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I was talking about in game Blakeman. All I know is that I've never been shot out of .8's humvee's by anything lower then a .50cal when I wasn't in the gunner position.
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Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe
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#39 |
![]() Join Date: Sep 2008
Posts: 2,197
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Never having been shot out by anything lower than a .50 isn't conclusive evidence that it can't happen. After all, I've never been sniped out of the cockpit of the helicopter in vBF2 but we all know that it's possible.
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#40 |
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heat round from a tank = dead tow humvee. i like it how it is at the moment. Asymetrical, but the US has no IFVs |(strykers are ICVs and are crap) any more so i think it compensates for that.
id like to see a Bradley instead of a stryker on Qwai, and drop 1 tow humvee. |
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| tow, vstank |
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