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#11 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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IMO it should disable a tank with one shot to the front armour... TOW is nasty
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#12 |
![]() Join Date: Jan 2008
Posts: 2,840
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i remember one of the first time i made a post on the reality forums, it was a poll ranting about the inbalances in PR. and in that thread yet another gaming first was created...the term "assymetrical balance" where one team is deliberatly given a handicap to increase gameplay.
since then i have come to adore the concept. |
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#13 |
![]() Join Date: Apr 2007
Location: Proxy land
Posts: 868
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. We kindly request that you die a pencil lodged in your eye socket. -[R-DEV]Gaz To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#14 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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IIRC Jaymz promised us missiles for the BMP3 in the next patch
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#15 |
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PR Operations Management
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#16 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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#17 | ||
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Quote:
Quote:
PS: Puuuurleeeeeez give us the bow machineguns | ||
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#18 |
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PR Operations Management
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In the current Alpha build it has,
100mm HE frag shells 9M117 missiles 30mm AP/HE-I rounds* 7.62 coax 7.62 Bow machineguns ** * I'm currently getting confirmation on this, I have reason to believe it's not dual fed like the BTR90 so it only carries one or the other (AP rounds or HE-I rounds). EDIT: Got the confirmation, it is dual fed so it will get both. ** Only going to happen as long as we don't have to re-import it to get the barrels rotating. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Last edited by [R-DEV]Jaymz; 10-17-2008 at 02:34 AM..
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#19 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Why do you want the barrels to rotate?
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#20 |
![]() Join Date: Sep 2007
Location: Jacksonville, NC
Posts: 102
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i noticed something, i was on training server and fired a tow on hmmwv, when i realized its no longet hit where you point. a real tow is wired guided and will hit where you aim,. you have to hold it on target until it impacts, and yes you can change the path it goes.
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| tow, vstank |
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