|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Sep 2008
Posts: 54
|
Sorry if this has already been mentioned but ever since the .8 patch, i can never see any effect when I fire a nade round out of my rifle. Smoke grenades are fine and they still put up a cloud. At first I thought i had to wait for like 5 seconds after loading before i can fire it but I tried that and still nothing. Am I doing something wrong or is it broken?
|
|
|
|
|
#2 |
![]() Join Date: Apr 2007
Posts: 1,580
|
They do not explode at close range, and they're not supposed to. They do work fine beyond ~50m, though.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#3 |
![]() Join Date: Feb 2007
Location: Bay Area, CA
Posts: 416
|
If you don't wait a second or two after aiming before you fire they can go sailing high above where you intended as well. So that might be it.
On a side note, the other day I was lining up a shot at some inf about 200m away, when some enemy soldier runs around the corner near me about 30m or so away. So i turn, fire at him anyways, knowing my grenade probably won't explode, except he died when I fired and I got a kill for it. The only thing I can reason out is my unexploded grenade hit him and killed him. Freaking awesome if that IS what happened. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#4 |
![]() Join Date: Sep 2008
Posts: 96
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#5 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
|
30m supposed to be min arm range
|
|
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#6 |
|
PR Operations Management
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
|
|
|
|
|
|
#7 |
![]() Join Date: Feb 2008
Posts: 98
|
I think it's ridiculous, since when have grenades needed a minimum distance to arm it's self???
The UGL is now nearly useless, i can't use it in buildings, and i can't pop a smoke on the floor next to me, instead it "magics" away..... Bring back .75 UGL. |
|
|
|
|
#8 |
|
PR Developer
![]() |
....can't use it in buildings?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
|
|
|
|
|
#9 |
|
Registered User
![]() Join Date: Apr 2007
Posts: 4,727
|
Isnt this the same in real life than? I always thought this. Granted Ive only seen it in video games and movies.
|
|
|
|
|
#10 | |
|
Forum Moderator
![]() Join Date: Apr 2006
Posts: 2,065
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
|
|
|
| Tags |
| broken, launcher, nade |
| Thread Tools | |
| Display Modes | |
|
|