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#81 |
![]() Join Date: Feb 2007
Posts: 153
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Ok. Thanks for the info [R-DEV]Jaymz
Its nice to see that the grenades will do more damage against jeeps as well. But where is the setting for this if I can ask? I thought it was in the same files as the other settings but.. Heh.. Anyway, Im looking forward to v0.85. PR is getting better and better with every release. Keep up the good (and hard) work! |
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#82 |
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Retired PR Developer
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That's all done through the material manager. Each projectile/object has a defined material and the material manager allows you to define what happens when say projectile "A" hits armour "B". You can define what kind of effect plays, what kind of sound plays etc. But the coolest thing you can do is define the damage multiplier. So, for example, we can say that when a grenade blast hits a truck, the damage will be multiplied by "X".
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| Tags |
| blast, forms, grenade, increased, radius, realistic |
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