|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() |
Grenade spam IRL is such a good tactic. Look back to the WW2 days where we would have guys carrying buckets of grenades and everyone would just be chucking them left and right. Please stop telling us how to play and just let us play.
Grenade spamming is easy to counter: just rush the guy between nade throws, his rifle draw time is too much to stop you from mowing him down up close. And yes, the blast radius is just silly. Tell me guys, who don't suck at this game, when's the last time you were actually scared of grenades? Not anytime recently, that's for sure. Tell me that isn't a problem. |
|
|
|
|
#12 |
![]() |
I just run away. i've been afraid, but only before i get out of range
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#13 |
![]() Join Date: Dec 2007
Posts: 400
|
It will wound them which is almost as good as a kill with that the new bleed shader. I love them a lot but I just wish the casualty range was increased a tad bit more.
|
|
|
|
|
#14 |
![]() Join Date: Feb 2007
Posts: 1,073
|
Only time i get the bleed/got damaged is when i don't notice them landing next to me. Most of the time i do, and most of the time you don't even need to press shift to get out of harms way.
Also, believe most of the kills i've made with grenade has been on people too pre-occupied to notice eg. healing/being healed, digging etc. Longer throw time + longer fuze time + same tiny blast radius = not a very potent weapon |
|
|
|
|
#15 |
|
Retired PR Developer
![]() |
The big thing I wouldnt mind seeing would be the removal of the throw camera movement. If there were crosshairs itd be fine[trust me, I dont want crosshairs for grenades] but without them, once the camera starts shaking as you pull the pin, etc it makes it really hard [for me] to aim my throw...
It doesnt make it impossible, but I often feel like I miss a window/opening due to the crazy movement of the camera :3 back on topic: til it gets changed[if it does] just get one or two buddies to chuck in a nade along with yours. That way you only use one yourself and GREATLY increase the chance of killing the people on the receiving end |
|
"[An intelligence officer is] an instrument of his country, an observer and reporter of information." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: Jul 2008
Posts: 1,046
|
Nade spam was a big problem in 0.7, but that owed a lot to deviation settings. Increasing the potency of grenades would be great if rifles were made more potent to match. Otherwise it will just be another nadelamerfest.
|
|
|
|
|
#17 |
![]() Join Date: Apr 2008
Posts: 42
|
the problem is a granade have a realistic kill radius of 5 Meters, a CASUALTY radius of 15 and a fragmet radius 230 on the example of the M61 frag granade
it will be cool if we get a "cooking" function on the granade this funcrion make the granades in closecombat more dangerus and i must not throw a parable to kill close enemys with cooking i mean fuse the grenade before throw it... but i think this is not able cause the BF engine |
|
|
|
|
#18 |
|
Registered User
![]() Join Date: Apr 2007
Posts: 5,191
|
I read somewhere on these forums that real life military hardly ever use that because its to dangerous. They get told not to use is by officers as well.
|
|
|
|
|
#19 | |
![]() Join Date: Oct 2007
Posts: 1,202
|
Quote:
seriously, in real life there is no ten second timer between throwing grenades and the enemy does not bitch and moan about OMFGNADESPAMNOOB. i just dont understand why concessions should be made to people like this, if someone is 'spamming' you with nades, nothing is stopping you from spamming back, either that or simply stay out of throwing distance and shoot the bastard. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
Last edited by fludblud; 10-08-2008 at 06:57 AM..
|
|
|
#20 | |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
|
Yeah that's a very good point, anyway if you take into consideration how rare ammo is compared to how it used to be, then if a guy spams all his grenades he's not gonna be able to do it again for a much longer time then previously.
Quote:
I'm sure I'll get used to it but I'm pretty convinced I could throw a real grenade better then I can in game sometimes at the moment. | |
|
|
|
|
|
|
|
|
| Tags |
| blast, forms, grenade, increased, radius, realistic |
| Thread Tools | |
| Display Modes | |
|
|