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#21 | ||
![]() Join Date: Feb 2007
Posts: 1,073
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Quote:
Quote:
IIRC, 4 to the ass - something like 16 to the front. | ||
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#22 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#23 |
![]() Join Date: Aug 2007
Posts: 263
Location: Kansas
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#24 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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Alright smart ass
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#25 |
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This reminds me of when Battlefield Bad Company came out with its "Goldrush" mode which is similar to a mix of AAS and Insurgency. Basically one team defends 2 objectives (Gold Crates) and the other Assaults and destroys them. And then the defenders move back to the next two objectives until all are destroyed. Anyway, the teams are usually pretty even as far as assets go. But 90% of the games when it first came out were won by the defenders. Because of the simple fact that its much easier to sit on ur ass and protect an objective you know the enemy will come to destroy. They even gave the attacking team (in bad company) artillary to try and even things out a bit. It's all different now in that game, because unlike PR the objectives are clearly marked and always in the same place. So people have gotten into routines of doing stuff like RPG sniping the crate from beyond the draw distance. Moving a tank up to where it can hit the crate but not be seen. Etc.
Anyway, my point being if the players and balancing are even, it's easier to defend then to assault. So when you see insurgency as a couple rag tag soldiers against the all mighty armies of the US and GB, remember that their tanks mean nothing when they HAVE to drive down that road where you've placed IEDs or setup and ambush. It's so rewarding to see a giant tank turn tail and run back to base because a couple guys are throwing moltovs around. |
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#26 |
![]() Join Date: Jun 2008
Posts: 165
Location: Vancouver
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Sometimes I think that the Insurgents are overpowered
Insurgents are fine they way they are plenty of ways to kill those pesky littlebirds and humvees. Just gotta be creative |
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#27 |
![]() Join Date: Feb 2009
Posts: 3
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In real life RPG can take it out by one hit. Just compare stryker armor and rpg-7 penetration.
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#28 |
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Dutch Faction Lead
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Maybe stick a double barrel ZPU-23 on a technical to counter air threats more effective.
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| bad, ballance, insurgency, maps |
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