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Old 09-22-2008, 07:24 AM   #11
Silvarius2000

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Default Re: bad ballance on insurgency maps

Looks like someone read a little too much Kafka and Baghdad Bob.

Heck. The americans arent even in Baghdad yet.
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Old 09-24-2008, 05:59 PM   #12
Sanke
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Default Re: bad ballance on insurgency maps

Insurgents should get an RPG-2 as spawnable. Make it so it cant destroy a vehicle but a great anti personal weapon.
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Old 09-24-2008, 06:45 PM   #13
CodeRedFox
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Default Re: bad ballance on insurgency maps

Or....just protect your RPG units



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Old 09-24-2008, 07:12 PM   #14
EOD_Security-2252

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Default Re: bad ballance on insurgency maps

Quote:
Originally Posted by Gunwing View Post
The truth is that in real life US Servicemen reported many times that after clearing a location the Insurgents would jump in tanks, and vehicles that were left over and use them to their advantage.
He's got his facts a little bit messed up. See, service men did report Iraqi soldiers (not Insurgents) jumping in tanks while Americans weren't looking, but this was in the beginning of Iraqi Freedom. When 1st Tanks (USMC) was moving up in the beginning of Iraqi Freedom, they came across a bunch of abandoned armor. Well, the Iraqis would hide as Americans came through and then jump in abandoned Iraqi tanks and catch US forces from behind. This rarely happened and 1st Tanks soon began destroying any abandoned equipment they found.

Also, INS is not a bad team. You just need to act differently when you play as an Insurgent versus when you play as other factions. It takes a bit of getting used to, but practice makes perfect.


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Old 11-30-2008, 01:38 PM   #15
tophdawg

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Default Re: bad ballance on insurgency maps

as far as i know the insugents own face when on al basrah.


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Old 11-30-2008, 02:45 PM   #16
martov
Default Re: bad ballance on insurgency maps

it is perfectly balanced, IEDs are great, MOLOTOVS are great. thats enought.
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Old 12-30-2008, 09:34 PM   #17
CAS_117
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Default Re: bad ballance on insurgency maps

There were still plenty of armored vehicles left unused in Iraq between 2003-2005. You understand that there was an extraordinary amount of looting going on after the invasion? I could see the insurgents with a few T-62s.

On another note, you realize that the whole point on an insurgency is to be unbalanced?
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Old 12-31-2008, 10:13 PM   #18
SocketMan

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Default Re: bad ballance on insurgency maps

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Or....just protect your RPG units

How many RPG's would it take to take out Cr2 in PR ?


Quote:
Originally Posted by [R-DEV]CAS_117 View Post
There were still plenty of armored vehicles left unused in Iraq between 2003-2005. You understand that there was an extraordinary amount of looting going on after the invasion? I could see the insurgents with a few T-62s.

On another note, you realize that the whole point on an insurgency is to be unbalanced?




I always thought the point was to have it balanced asymmetrically - learning
something new everyday.
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Old 01-02-2009, 11:48 PM   #19
CAS_117
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Default Re: bad ballance on insurgency maps

I'm saying that trying to balance an insurgency map is just counter productive. The goal of the insurgents is to limit Coalition firepower. If you don't give the insurgents a firepower disadvantage then why not just make a conventional map? Because insurgents ultimately have the biggest guns atm.
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Old 01-06-2009, 06:53 PM   #20
Rissien
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Default Re: bad ballance on insurgency maps

Insurgents are supposed to be underbalanced compared to coalition forces. Though protecting RPG's can be hard when you just pick one up only to have a technical drive by and somehow mistake you for a coalition and the mow you down.


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