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#1 |
![]() Join Date: Aug 2008
Location: reading, UK
Posts: 129
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Ive noticed that with .8 caches placements have become slightly buggy, for example:
![]() ![]() ![]() also on 2 occasions while playing archer, the cache blew up straight away while the deployment timer was counting down just thought ill bring it up in case others are experiencing smiler things on the older insurgency maps |
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#2 |
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PR Mapper Team
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lol, that is quite a big one hehe. I have found a few slight floaters and sunk ones, but none flying like that hehe.
I will need to teach fuzzy a new workflow for doing these caches so he dosen't feck them up like this |
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#3 |
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We had that on Ramiel once. There was a red daimond in the NE corner of the map where there was a small villiage but there was no cache. I didn't think to look up at the sky to find it. We searched everywhere but we had no success, so we went for the other ones instead.
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#4 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Had one buried on Basrah a few days ago, seemed to be caught between floors in one of the destructible buildings in the Slums.
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#5 | |
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PR Mapper Team
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Quote:
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#6 |
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PR Developer
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Theres some problem ones that got missed I guess... 95% of them are accurate, will be fixed in next release sorry bout that, something got really jacked on this map between 807 and 808
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#7 |
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will the caches be randomized again with the next release of PR? I have noticed on Korengal that the caches are in the exact same spot round after round, and it makes it very easy for the USMC side go from cache to cache without very many hiccups.
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#8 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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The caches are randomized. The issues with korengal was that once the Layail flag was capped the amount of selected caches were reduced to ones associated with the US base. Hence they seems to be the same ones. Fixes are in the works.
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