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Old 09-24-2008, 08:35 PM   #21
LithiumFox
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Default Re: Officer kit flexability, solution to pistol overusage.

personally, i kind of wish that a squad leader could choose different kinds of kits for an officer kit. Like say, you can choose different loadouts, but a squad leader can only use certain limited kits. I understand that may cause issues, but really a squad leader with an automatic rifle? I understand SOMETIMES IN EXTREME CASES a squad leader should be given a sniper rifle (cause SOME people are very good at their jobs doing so as squad leader and sniper, with even a backup riflemen to support him in CQB, but people drag down too much on snipers)

but really, i think some squad leader limited kits should be changed to allow for some manueverability. Some maps are almost a required CQB, like ramiel or stuff like that. maybe get rid of some kits that the squad leader JUST SHOULD NOT BE... like anti-air... then give him like a "CQB Officer" kit, with like a dot scope or something special like that. (cause really, i hate the acog, it's ok for target aquisition for me, but really i'd be just as happy with a dot-scope, some binocs, and someone else with an acog.)



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Last edited by LithiumFox; 09-24-2008 at 08:36 PM.. Reason: added SOMETIMES IN EXTREME CASES
Old 10-14-2008, 12:07 AM   #22
greenfire07

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Default Re: Officer kit flexability, solution to pistol overusage.

it was already stupid, because irl sight in times are faster for optics, since there is nothing to line up. you place the sight on the target and fire.


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Old 10-14-2008, 01:22 AM   #23
Gaven
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Default Re: Officer kit flexability, solution to pistol overusage.

Quote:
Originally Posted by Panoolied View Post
have you?

its easier to sight down the barrel with iron sites, without looking through the aperature and over the post, you can just being the rifle into fire position and know it will hit(within reason) what you point at, and within 20-30 meters this would be alright, but youre also wrong about the ACOG being used for fast sight aquisition. the aimpoint is great for this, because it doesnt magnify everything 4 times and lower your FOV.

so when you look through an ACOG at CQC range, you are sevearly limited in what you see, but through the aimpoint/red dot sight, it isnt magnified, so you see what you see unaided, and just put the dot on the target. you can also do it with one or both eyes open.
Have you?

I actually prefer using scopes at ranges beginning at 20m. Especially when I'm switching quickly between targets. I find it much easier than using iron sights in that range.

When using a scope at very close ranges, 5-20m I sight down the top of my scope and aim just below it.
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Old 10-14-2008, 01:38 AM   #24
Truism
Default Re: Officer kit flexability, solution to pistol overusage.

Quote:
Originally Posted by greenfire07 View Post
it was already stupid, because irl sight in times are faster for optics, since there is nothing to line up. you place the sight on the target and fire.
Using magnified optics close in can be extremely disorientating for the first few seconds.
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Old 10-31-2008, 02:48 AM   #25
kurbutti

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Default Re: Officer kit flexability, solution to pistol overusage.

My solution would be to give officer kit the ability to choose his sight using the BF 2's unlock system.
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Old 11-03-2008, 08:01 PM   #26
CAS_117
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Default Re: Officer kit flexability, solution to pistol overusage.

Quote:
Re: Officer kit flexability, solution to pistol overusage.
Have either Zegel or Truism ever fired a rifle?

There is a reason people today use optics for close quarters, fast sight aquisition.

It would take longer to sight on a target with iron sights than one with an ACOG or Mark4 Red dot.

You have a gigantic reticle that you simply throw up to your eye, and you can see through with both eyes open, and shoot very accurately. Your bullet hits whatever is behind the red dot/chevron.

The EOTech is an even better red dot sight.

Iron sights need a little eye adjusting before you get a proper sight picture, and generally people need to use one eye to focus right. Which, again in real life, holding an eye shut for a long time causes a degradation in vision.

If anything, the iron sights, especially anything with a peep hole, needs the slower time the optics have now.
Agreed.

Quote:
so when you look through an ACOG at CQC range, you are sevearly limited in what you see, but through the aimpoint/red dot sight, it isnt magnified, so you see what you see unaided, and just put the dot on the target. you can also do it with one or both eyes open.
You can keep one eye open with an ACOG. There are reasons that optics are standard issue on every weapon in some countries. With iron sights you have to close one eye because the sight is not closed off in a tube (you can see the front sight post and rear sight on some weapons). This makes aiming with both eyes open hard. And while the FOV with the eye you are sighting with is greater than with a scope, the fact that you have the other eye to aim makes the total visibility less.

Quote:
Why is the solution always to nerf accuracy and weapons.
To keep the uneducated, unwashed, vanilla playing peasants in line.
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Last edited by CAS_117; 11-03-2008 at 08:19 PM..
Old 11-03-2008, 10:00 PM   #27
Waaah_Wah
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Default Re: Officer kit flexability, solution to pistol overusage.

If the scope in times in iron sights will be longer, the unscoped rifleman needs claymores. I WANT THE AP RIFLEMAN FROM 0.5 BACK!!!
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