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Old 09-03-2008, 01:57 AM   #1
GreedoNeverShot

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Default General thoughts about Tad Sae

Kinda empty to be honest... there is a river and a forest, and thats about it... we win the rounds with 20 minutes it seems. The map needs something spiffy about it (Ghost Train-has bridge and trenches, Seven Gates-has huge fortress, etc)..... right now it seems like a small desolate map.

Of course it is still fun as always, any PR is when you have a good squad, the rounds were fun. but as I said, too short.

Oh and people kept complaining about the edge of the map...

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Old 09-03-2008, 09:09 AM   #2
Skylark
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Default Re: General thoughts about Tad Sae

Love this map, relay gives a good feeling of gorilla warfare.
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Old 09-03-2008, 10:57 AM   #3
Rudd
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Default Re: General thoughts about Tad Sae

I really like it, but yeah, the fighting only seems to take place on a flag, rather than in the wilderness, sometimes on the river when every1 goes for outpost.

that cave to the South east is a little wasted for example.

but every round I've had has been excellent


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Old 09-03-2008, 01:22 PM   #4
<1sk>Headshot

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Default Re: General thoughts about Tad Sae

This map would be superb if there was an extra couple hundred metres space outside on the map imo. I still really like it, to be effective you really need good squad level co-ordination. Have a sucky squad that doesn't stick together here and you're dead meat.

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Old 09-03-2008, 10:34 PM   #5
00SoldierofFortune00

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Default Re: General thoughts about Tad Sae

For some reason, I always see the Chinese get pushed back to their main and then lose the map within 10 minutes unless it is a stacked team. Outpost, the upper left flag is also a nightmare for the Chinese team to hold. Maybe it is just because people don't go to temple automatically, but this has been the trend so far.

Maybe the flags need to be more spaced out or the map edges widened, but I agree that the map feels pretty empty. Definately the worst out of the new ones IMO.

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Old 09-03-2008, 11:27 PM   #6
Tartantyco

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Default Re: General thoughts about Tad Sae

-I love this map precisely because it's pretty much woodland and a river, it's perfect for my sneaky 4 man recon squad. The only issues I have with it is that there's not enough tickets(Either that or you should just throw some more flags in) and I'm genuinely confused with the cap order. It may be because I haven't played the map too much but it seems to me that it's something like Temple/Village/Outpost(Or whatevah, can't remember the flag names. Top right, lower right, top left) for PLA and Village/Outpost/Temple for USMC. Hello serious disadvantage, your name be USMC. Okay, now I'm confused about the cap order again...

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Old 09-04-2008, 04:21 AM   #7
Waaah_Wah
Banned
Default Re: General thoughts about Tad Sae

Great map but too few tickets
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Old 09-04-2008, 05:58 AM   #8
MadTommy
Supporting Member
Default Re: General thoughts about Tad Sae

Quote:
Originally Posted by Waaah_Wah View Post
Great map but too few tickets
I agree.. had some great fights here... but either the tickets need to be increased or the bleed needs to be removed!

Chinese ticket bleed for the Temple going grey is too much. This has prematurely killed several great games for me. Spend 10 minutes fighting over Temple with the flag switching from one side to the other and the ticket bleed will have had all your tickets. Even if you win the fight you will have lost the map/game.


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Old 09-04-2008, 03:12 PM   #9
Nickbond592
Retired PR Developer

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Default Re: General thoughts about Tad Sae

tweaks will be made to fix this soon, don't worry


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Old 09-04-2008, 06:43 PM   #10
NickO

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Default Re: General thoughts about Tad Sae

Its probably the ugliest map in PR ever imo. The design of the flags is great but the shader really ruins it.

I would like to see it without the dark shader all over the map.


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