project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > Project Reality Mod Archives > PR Feedback Archives > PR v0.87 Feedback Forum
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

 
 
LinkBack Thread Tools Display Modes
Old 11-15-2008, 04:36 AM   #31
Reddish Red

Reddish Red's Avatar
Default Re: General thoughts about Tad Sae

Quote:
Originally Posted by [R-DEV]Nickbond592 View Post
top and bottom of the map there are river 'Fords'
You can't see it on the Map, only on loading screen map. I only found it out by luck one time. Might want to make the south ford more clearer.

Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
Reddish Red is offline
Old 11-15-2008, 07:07 AM   #32
Nickbond592
Retired PR Developer

Nickbond592's Avatar
Default Re: General thoughts about Tad Sae

well i didnt want to make them to obvious as if they were they on purpose

At the moment they are deep and bumpy which i think are more natural and harder to cross but if the general cencus is to raise them so they appear on minimap i may look inot changing them


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Nickbond592 is offline
Old 11-15-2008, 07:34 AM   #33
MadTommy
Supporting Member
Default Re: General thoughts about Tad Sae

Bondy.. can you put a 64 layer version out in 0.85.. even if it is the exact same as the 32 version... as we can only play 64 layer maps on our main server due to slots and scripts .. pretty pretty please


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
MadTommy is offline
Old 11-15-2008, 03:54 PM   #34
Caboosehatesbabies

Caboosehatesbabies's Avatar
Default Re: General thoughts about Tad Sae

Quote:
Originally Posted by [R-DEV]Nickbond592 View Post
tweaks will be made to fix this soon, don't worry
I actually have a suggestion for this map. One of the problems I find when playing it, is that the chinese must walk alot farther to their first flag (Temple), and are often behind on the second one (outpost). This is due to two reasons. For temple, the US can take a boat almost right to their flag, while the chinese must walk to temple.

For outpost, the US has a straight shot and smooth road right to the flag, while the chinese have a windy, narrow road and a narrow ford to cross.

Things I would suggest... Have a road that goes from Chinese main to temple.

Widen, or atleast straighten the road that goes from Chinese Main to Outpost.

Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Caboosehatesbabies is offline
Old 12-01-2008, 07:12 PM   #35
SocketMan

SocketMan's Avatar
Default Re: General thoughts about Tad Sae

Quote:
Originally Posted by SocketMan View Post
One thing I don't like is the Humvee for the US and nothing for China.
Why is that?
At the very start.^^^

Other (answer) then NickBond's team can benefit from it
I hope Casualty didn't order you to do that,we'll have to dispatch our Mi17's to Florida
if he did

edit*
btw that "radio noise" at the chinese main CP is tripping me out -very nice touch.
SocketMan is offline
Last edited by SocketMan; 12-01-2008 at 07:21 PM..
Old 12-01-2008, 09:18 PM   #36
ellect

ellect's Avatar
Send a message via Skype™ to ellect
Default Re: General thoughts about Tad Sae

make this map to a 4 or 2 km map;D;D that had been awesome

er du norsk og er kiin på klan?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ellect is offline
Old 12-01-2008, 10:18 PM   #37
Colonelcool125

Colonelcool125's Avatar
Default Re: General thoughts about Tad Sae

Quote:
Originally Posted by SocketMan View Post
edit*
btw that "radio noise" at the chinese main CP is tripping me out -very nice touch.
That noise confused me.

Played this map for the first time in the FFTF tourney this weekend, and I really enjoyed it. Lots of cover, and some very intense moments. Espically the noise at the Chinese main.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Don't let chafed nipples ruin your day
Words to live by.
Colonelcool125 is offline
Old 12-01-2008, 10:36 PM   #38
cptste el_74

cptste el_74's Avatar
Default Re: General thoughts about Tad Sae

Quote:
Originally Posted by ellect View Post
make this map to a 4 or 2 km map;D;D that had been awesome
That's a LOT of trees!

I like this map. I can't help but think of BF:Vietnam when I play it. But it really could use some tweaks and I agree with Caboose about what they should be. It's far to easy for the US side to move out of their main and far too difficult for PLA to do so (in comparison)

Cpt-Stee1 in-game.


Glider Pilots do it quietly...
cptste el_74 is offline
Old 12-24-2008, 02:25 PM   #39
PlaynCool

PlaynCool's Avatar
Default Re: General thoughts about Tad Sae

Played this map and i can say its one of the best PR maps after OP Barracuda and Kashan desert, we had us ambush sqwad, we layed in the grass and simply waited the enemy to pass us and then we stabbed them in the back !
PlaynCool is offline
Old 12-24-2008, 03:25 PM   #40
RedAlertSF

RedAlertSF's Avatar
Default Re: General thoughts about Tad Sae

I've played twice; first time was great and second one sucked. It depends very much. I don't think the map needs to be changed, maybe bigger with also open fields but I like it already. It's just about how good your squad is.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
RedAlertSF is offline
 


Tags
general, sae, tad, thoughts
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 11:01 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.