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Old 09-08-2008, 01:32 PM   #21
NickO

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Default Re: General thoughts about Tad Sae

Quote:
Originally Posted by Outlawz View Post
Can't get trucks to Village as US to build a bunker there and IIRC PLA can't get them across to build at Outpost. Is there any land bridges on this map? Haven't seen an actual bridge yet.
Top of the river you can cross.


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[GCA]Al-Khidr
When ever you make a post the thread becomes awesome NickO, but that is beside the point.
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NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet.
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Old 09-08-2008, 02:03 PM   #22
Nickbond592
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Default Re: General thoughts about Tad Sae

top and bottom of the map there are river 'Fords'


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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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Old 09-09-2008, 07:07 PM   #23
Richy
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Default Re: General thoughts about Tad Sae

if this map was bright then it would be good enough to call it mao valley v2. its really too dark. telling usmc and china apart at distance it too hard because there just moving dark blobs!


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Old 10-02-2008, 09:41 AM   #24
[NPK]ShieldBreaker

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Default Re: General thoughts about Tad Sae

Quote:
Originally Posted by =BMI=Richy View Post
if this map was bright then it would be good enough to call it mao valley v2. its really too dark. telling usmc and china apart at distance it too hard because there just moving dark blobs!
That's the beauty of this map Richy. I love it because it's so original and different form the other PR maps. One can even step on an enemy without noticing. I play as a medic a lot and it's really hard even seeing friendly casualties lol. It's so challenging and fun.

I trust you just check the map at distances before engaging
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Old 10-03-2008, 11:28 AM   #25
=]H[=TangFiend
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Default Re: General thoughts about Tad Sae

A couple more 'jeep' size vehicles wouldn't hurt the map. With all the blind bushwhacking its easy for rallies to get overrun and you get separated from your squad. Or my fav the 4 wheelers. =D

The northern border looks downright silly at the river. The map is all bright and looks like its from World of Warcraft on the other side.

I like the darkness and bloodbath that usually takes place around temple. Like all PR maps as long as you have a good team its usually a good experience. It's managed top stay in our map rotation on our server for awhile now.
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Old 10-17-2008, 06:50 AM   #26
stozzcheese

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Default Re: General thoughts about Tad Sae

I like it coz its a 30-40 minute break from kashan desert on most servers


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Old 10-17-2008, 06:53 AM   #27
hiberNative

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Default Re: General thoughts about Tad Sae

boring map is boring.
after playing tad sae many times it falls short compared to operation ghost train and operation barracuda + and it's too dark.
wait, there's one big bush that's fun to hide in as sniper with the knife out. no one would find you unless standing on you and looking down.

otherwise if offers nothing new to the table except bad lighting. i wouldn't mind having it removed.

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Old 10-17-2008, 05:56 PM   #28
SocketMan

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Default Re: General thoughts about Tad Sae

One thing I don't like is the Humvee for the US and nothing for China.
Why is that?
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Old 11-12-2008, 06:31 PM   #29
Blakeman
Default Re: General thoughts about Tad Sae

I like the map, though I wish it was bigger in size. We have found that a patrolling boat can take out any infantry trying to cross fairly easily.

I am glad the tickets are being sorted out.

My only complaint is that the bunker at the chinese main has too many trees around it. The field of fire from that bunker would be cleared out imo as it wouldnt be very useful otherwise with so many trees to hide behind.

Good map that can be a great map with a few tweaks.
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Old 11-14-2008, 07:43 PM   #30
Waaah_Wah
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Default Re: General thoughts about Tad Sae

This map really got forgotten in 0.8... Too bad, its one of the better maps in PR.
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